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round to whole number vs showing partial full mph in car inspector consist info (when caboose is nearby)
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@@ -88,7 +88,7 @@ internal class CarInspector_PopulateCarPanel_Patch
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int consistLength = consist.Count();
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int consistLength = consist.Count();
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int tonnage = LocomotiveControlsHoverArea.CalculateTonnage(consist);
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int tonnage = LocomotiveControlsHoverArea.CalculateTonnage(consist);
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int lengthInMeters = UnityEngine.Mathf.CeilToInt(LocomotiveControlsHoverArea.CalculateLengthInMeters(consist.ToList()) * 3.28084f);
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int lengthInMeters = UnityEngine.Mathf.CeilToInt(LocomotiveControlsHoverArea.CalculateLengthInMeters(consist.ToList()) * 3.28084f);
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var newSubTitle = () => string.Format("{0}, {1:N0}T, {2:N0}ft, {3:0.0} mph", consistLength.Pluralize("car"), tonnage, lengthInMeters, __instance._car.VelocityMphAbs);
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var newSubTitle = () => string.Format("{0}, {1:N0}T, {2:N0}ft, {3:N0} mph", consistLength.Pluralize("car"), tonnage, lengthInMeters, __instance._car.VelocityMphAbs);
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field.AddLabel(() => newSubTitle(), UIPanelBuilder.Frequency.Fast)
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field.AddLabel(() => newSubTitle(), UIPanelBuilder.Frequency.Fast)
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.Tooltip("Consist Info", "Reflects info about consist.").FlexibleWidth();
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.Tooltip("Consist Info", "Reflects info about consist.").FlexibleWidth();
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