fixes #48; resurrect the context menu backgrounds!

This commit is contained in:
2025-08-24 17:35:55 -05:00
parent 22c6fb8e5e
commit 2713247895
3 changed files with 5 additions and 152 deletions

View File

@@ -4,6 +4,7 @@ using Railloader;
using RMROC451.TweaksAndThings.Enums; using RMROC451.TweaksAndThings.Enums;
using RMROC451.TweaksAndThings.Extensions; using RMROC451.TweaksAndThings.Extensions;
using RollingStock; using RollingStock;
using System;
using System.Linq; using System.Linq;
using UI; using UI;
using UI.ContextMenu; using UI.ContextMenu;
@@ -35,8 +36,6 @@ internal class CarPickable_HandleShowContextMenu_Patch
}); });
if (GameInput.IsShiftDown) if (GameInput.IsShiftDown)
{ {
if (!car.EnumerateCoupled().Any(c => !c.SupportsBleed())) if (!car.EnumerateCoupled().Any(c => !c.SupportsBleed()))
{ {
shared.AddButton(ContextMenuQuadrant.Brakes, $"Bleed Consist", SpriteName.Bleed, delegate shared.AddButton(ContextMenuQuadrant.Brakes, $"Bleed Consist", SpriteName.Bleed, delegate
@@ -52,7 +51,7 @@ internal class CarPickable_HandleShowContextMenu_Patch
if (car.EnumerateCoupled().Any(c => c.EndAirSystemIssue())) if (car.EnumerateCoupled().Any(c => c.EndAirSystemIssue()))
{ {
shared.AddButton(ContextMenuQuadrant.Unused2, $"Air Up Consist", SpriteName.Select, delegate shared.AddButton(ContextMenuQuadrant.General, $"Air Up Consist", SpriteName.Select, delegate
{ {
CarInspector_PopulateCarPanel_Patch.MrocConsistHelper(car, MrocHelperType.GladhandAndAnglecock, buttonsHaveCost); CarInspector_PopulateCarPanel_Patch.MrocConsistHelper(car, MrocHelperType.GladhandAndAnglecock, buttonsHaveCost);
}); });
@@ -76,7 +75,9 @@ internal class CarPickable_HandleShowContextMenu_Patch
CameraSelector.shared.FollowCar(car); CameraSelector.shared.FollowCar(car);
}); });
shared.Show(car.DisplayName); string secondaryLine = car.Waybill.HasValue ? $"{Environment.NewLine}{car.Waybill.Value.Destination.DisplayName}" : string.Empty;
secondaryLine = secondaryLine.Length > 10 + Environment.NewLine.Length ? $"{secondaryLine.Substring(0, 7+ Environment.NewLine.Length)}..." : secondaryLine;
shared.Show($"{car.DisplayName}{secondaryLine}");
shared.BuildItemAngles(); shared.BuildItemAngles();
shared.StartCoroutine(shared.AnimateButtonsShown()); shared.StartCoroutine(shared.AnimateButtonsShown());
return false; return false;

View File

@@ -1,128 +0,0 @@
using HarmonyLib;
using Helpers;
using Railloader;
using Serilog;
using System;
using System.Collections.Generic;
using UI;
using UI.ContextMenu;
using UnityEngine;
using UnityEngine.UI;
namespace RMROC451.TweaksAndThings.Patches;
[HarmonyPatch(typeof(UI.ContextMenu.ContextMenu))]
[HarmonyPatch(nameof(UI.ContextMenu.ContextMenu.Show), typeof(string))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class ContextMenu_Show_Patch
{
static bool Prefix(UI.ContextMenu.ContextMenu __instance, string centerText)
{
TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
if (!tweaksAndThings.IsEnabled()) return true;
if (!__instance.GetRootCanvas(out var rootCanvas))
{
Log.Warning("Couldn't get root canvas");
return true;
}
__instance.CancelHideCoroutine();
if (__instance.contentRectTransform.childCount >= 1) __instance.contentRectTransform.GetChild(0).DestroyAllChildren(); //YOINK DEM CIRCLES!
__instance.SetupTemplate(rootCanvas);
__instance.centerLabel.text = centerText;
Canvas componentInParent = ((Component)__instance.contentRectTransform).GetComponentInParent<Canvas>();
Vector3 mousePosition = Input.mousePosition;
Vector2 val = componentInParent.ScreenToCanvasPosition(mousePosition).XY();
Vector2 renderingDisplaySize = rootCanvas.renderingDisplaySize;
float num = __instance.radius + 50f;
if (val.x < num)
{
val.x = num;
}
if (val.x > renderingDisplaySize.x - num)
{
val.x = renderingDisplaySize.x - num;
}
if (val.y < num)
{
val.y = num;
}
if (val.y > renderingDisplaySize.y - num)
{
val.y = renderingDisplaySize.y - num;
}
__instance.contentRectTransform.anchoredPosition = val;
__instance.BuildItemAngles();
((MonoBehaviour)__instance).StartCoroutine(__instance.AnimateButtonsShown());
((Component)__instance.contentRectTransform).gameObject.SetActive(true);
UI.ContextMenu.ContextMenu.IsShown = true;
__instance._blocker = __instance.CreateBlocker(rootCanvas);
GameInput.RegisterEscapeHandler(GameInput.EscapeHandler.Transient, delegate
{
__instance.Hide();
return true;
});
return false;
}
}
[HarmonyPatch(typeof(UI.ContextMenu.ContextMenu))]
[HarmonyPatch(nameof(UI.ContextMenu.ContextMenu.DefaultAngleForItem), typeof(ContextMenuQuadrant), typeof(int), typeof(int))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class ContextMenu_DefaultAngleForItem_Patch
{
static bool Prefix(UI.ContextMenu.ContextMenu __instance, ref float __result, ContextMenuQuadrant quadrant, int index, int quadrantItemCount)
{
TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
if (!tweaksAndThings.IsEnabled()) return true;
int num = quadrant switch
{
ContextMenuQuadrant.General => 0,
ContextMenuQuadrant.Unused1 => 90,
ContextMenuQuadrant.Brakes => 180,
ContextMenuQuadrant.Unused2 => -90,
_ => throw new ArgumentOutOfRangeException("quadrant", quadrant, null),
};
if (quadrantItemCount <= 1)
{
__result = num;
return false;
}
int num2 = ((quadrantItemCount <= 3) ? 30 : (90 / (quadrantItemCount - 1)));
__result = (float)num + -0.5f * (float)((quadrantItemCount - 1) * num2) + (float)(num2 * index);
return false;
}
}
[HarmonyPatch(typeof(UI.ContextMenu.ContextMenu))]
[HarmonyPatch(nameof(UI.ContextMenu.ContextMenu.AddButton), typeof(ContextMenuQuadrant), typeof(string), typeof(Sprite), typeof(Action))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class ContextMenu_AddButton_Patch
{
static bool Prefix(UI.ContextMenu.ContextMenu __instance, ContextMenuQuadrant quadrant, string title, Sprite sprite, Action action)
{
TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
if (!tweaksAndThings.IsEnabled()) return true;
List<ContextMenuItem> list = __instance._quadrants[(int)quadrant];
int index = list.Count;
ContextMenuItem contextMenuItem = UnityEngine.Object.Instantiate<ContextMenuItem>(__instance.itemPrefab, (Transform)(object)__instance.contentRectTransform);
contextMenuItem.image.sprite = sprite;
contextMenuItem.label.text = title;
contextMenuItem.OnClick = delegate
{
action();
__instance.Hide((quadrant, index));
};
((Component)contextMenuItem).gameObject.AddComponent<LayoutElement>().preferredHeight = 30f;
list.Add(contextMenuItem);
return false;
}
}

View File

@@ -1,20 +0,0 @@
using HarmonyLib;
using Railloader;
using UI.ContextMenu;
using UnityEngine.UI;
namespace RMROC451.TweaksAndThings.Patches;
[HarmonyPatch(typeof(WedgeImage))]
[HarmonyPatch(nameof(WedgeImage.OnPopulateMesh), typeof(VertexHelper))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class WedgeImage_OnPopulateMesh_Patch
{
private static void Postfix(VertexHelper vh)
{
TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
if (!tweaksAndThings.IsEnabled()) return;
vh.Clear(); //clear the image backgrounds for now.
}
}