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2.0.0 feature updates
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@@ -85,13 +85,11 @@ internal class OpsController_AnnounceCoalescedPayments_Patch
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float rate2 = 24 * 2 * 8;// carLoadRate = 8 crew hours in 30 min loading; (24h * 2 to get half hour chunks * 8 hours to load in those chunks)
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float num2 = 99999999; //QuantityInStorage for crew-hours (infinite where crew can be shuffling about)
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float quantityToLoad = Mathf.Min(num2, IndustryComponent.RateToValue(rate2, deltaTime));
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OpsCarAdapter? oca = car.IsCaboose() ? new OpsCarAdapter(car, OpsController.Shared) : null;
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bool isFull = !car.IsCaboose() ? true : (oca?.IsFull(CrewHoursLoad()) ?? true);
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if (car.IsCaboose() && !CrewCarStatus(car).spotted)
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{
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CrewCarDict[car.id] = (true, !isFull);
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CrewCarDict[car.id] = (true, CrewCarDict[car.id].filling);
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}
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if (car.IsCabooseAndStoppedForLoadRefresh(isFull))
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if (car.IsCabooseAndStoppedForLoadRefresh(new OpsCarAdapter(car, OpsController.Shared).IsFull(CrewHoursLoad())))
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{
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if (!CrewCarDict[car.id].filling) Multiplayer.Broadcast($"{Hyperlink.To(car)}: \"Topping off caboose crew.\"");
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CrewCarDict[car.id] = (CrewCarDict[car.id].spotted, true);
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@@ -101,15 +99,14 @@ internal class OpsController_AnnounceCoalescedPayments_Patch
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Multiplayer.Broadcast($"{Hyperlink.To(car)}: \"Caboose crew topped off.\"");
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CrewCarDict[car.id] = (CrewCarDict[car.id].spotted, false);
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}
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(oca ?? new OpsCarAdapter(car, OpsController.Shared)).Load(CrewHoursLoad(), quantityToLoad);
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new OpsCarAdapter(car, OpsController.Shared).Load(CrewHoursLoad(), quantityToLoad);
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}
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}
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public static bool Prefix(IndustryComponent __instance)
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{
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TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
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if (!StateManager.IsHost || !tweaksAndThings.IsEnabled || !(tweaksAndThings?.settings?.EndGearHelpersRequirePayment ?? false)) return true;
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if (!StateManager.IsHost || !tweaksAndThings.IsEnabled() || !tweaksAndThings.EndGearHelpersRequirePayment() || tweaksAndThings.DayLoadCrewHours()) return true;
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TrainController tc = UnityEngine.Object.FindAnyObjectByType<TrainController>();
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try {
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