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https://github.com/rmroc451/TweaksAndThings.git
synced 2025-12-17 09:49:39 -06:00
Compare commits
3 Commits
v1.2.3_Exp
...
experiment
| Author | SHA1 | Date | |
|---|---|---|---|
| bce1d8bd58 | |||
| c25271ee2d | |||
| 80f0847587 |
@@ -2,6 +2,6 @@
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<PropertyGroup>
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<MajorVersion>1</MajorVersion>
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<MinorVersion>2</MinorVersion>
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<PatchVersion>3</PatchVersion>
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<PatchVersion>6</PatchVersion>
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</PropertyGroup>
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</Project>
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@@ -43,11 +43,10 @@ internal class CarPickable_HandleShowContextMenu_Patch
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});
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}
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shared.AddButton(ContextMenuQuadrant.Unused2, $"Follow", SpriteName.Inspect, delegate
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shared.AddButton(ContextMenuQuadrant.General, $"Follow", SpriteName.Inspect, delegate
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{
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CameraSelector.shared.FollowCar(car);
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});
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shared.radius = 200f;
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shared.BuildItemAngles();
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shared.StartCoroutine(shared.AnimateButtonsShown());
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}
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25
TweaksAndThings/Patches/ContextMenu_PositionForItem_Patch.cs
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25
TweaksAndThings/Patches/ContextMenu_PositionForItem_Patch.cs
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@@ -0,0 +1,25 @@
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using HarmonyLib;
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using Railloader;
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using System;
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using UI.ContextMenu;
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using UnityEngine;
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namespace RMROC451.TweaksAndThings.Patches;
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[HarmonyPatch(typeof(UI.ContextMenu.ContextMenu))]
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//ContextMenuQuadrant quadrant, int index, float normalizedRadius = 1f
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[HarmonyPatch(nameof(UI.ContextMenu.ContextMenu.PositionForItem), typeof(ContextMenuQuadrant), typeof(int), typeof(float))]
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[HarmonyPatchCategory("RMROC451TweaksAndThings")]
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internal class ContextMenu_PositionForItem_Patch
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{
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static void Postfix(UI.ContextMenu.ContextMenu __instance, ref Vector2 __result, ContextMenuQuadrant quadrant, int index, float normalizedRadius = 1f)
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{
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TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
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if (!tweaksAndThings.IsEnabled) return;
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float num = __instance._itemAngles[(quadrant, index)] * ((float)Math.PI / 180f);
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float num2 = __instance.radius * normalizedRadius;
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__result = new Vector2(1.3f * Mathf.Sin(num) * num2, Mathf.Cos(num) * num2);
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}
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}
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128
TweaksAndThings/Patches/ContextMenu_Show_Patch.cs
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128
TweaksAndThings/Patches/ContextMenu_Show_Patch.cs
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@@ -0,0 +1,128 @@
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using HarmonyLib;
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using Helpers;
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using Railloader;
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using Serilog;
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using System;
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using System.Collections.Generic;
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using UI;
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using UI.ContextMenu;
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using UnityEngine;
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using UnityEngine.UI;
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namespace RMROC451.TweaksAndThings.Patches;
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[HarmonyPatch(typeof(UI.ContextMenu.ContextMenu))]
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[HarmonyPatch(nameof(UI.ContextMenu.ContextMenu.Show), typeof(string))]
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[HarmonyPatchCategory("RMROC451TweaksAndThings")]
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internal class ContextMenu_Show_Patch
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{
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static bool Prefix(UI.ContextMenu.ContextMenu __instance, string centerText)
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{
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TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
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if (!tweaksAndThings.IsEnabled) return true;
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if (!__instance.GetRootCanvas(out var rootCanvas))
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{
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Log.Warning("Couldn't get root canvas");
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return true;
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}
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__instance.CancelHideCoroutine();
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if (__instance.contentRectTransform.childCount >= 1) __instance.contentRectTransform.GetChild(0).DestroyAllChildren(); //YOINK DEM CIRCLES!
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__instance.SetupTemplate(rootCanvas);
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__instance.centerLabel.text = centerText;
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Canvas componentInParent = ((Component)__instance.contentRectTransform).GetComponentInParent<Canvas>();
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Vector3 mousePosition = Input.mousePosition;
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Vector2 val = componentInParent.ScreenToCanvasPosition(mousePosition).XY();
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Vector2 renderingDisplaySize = rootCanvas.renderingDisplaySize;
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float num = __instance.radius + 50f;
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if (val.x < num)
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{
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val.x = num;
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}
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if (val.x > renderingDisplaySize.x - num)
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{
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val.x = renderingDisplaySize.x - num;
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}
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if (val.y < num)
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{
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val.y = num;
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}
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if (val.y > renderingDisplaySize.y - num)
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{
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val.y = renderingDisplaySize.y - num;
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}
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__instance.contentRectTransform.anchoredPosition = val;
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__instance.BuildItemAngles();
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((MonoBehaviour)__instance).StartCoroutine(__instance.AnimateButtonsShown());
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((Component)__instance.contentRectTransform).gameObject.SetActive(true);
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UI.ContextMenu.ContextMenu.IsShown = true;
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__instance._blocker = __instance.CreateBlocker(rootCanvas);
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GameInput.RegisterEscapeHandler(GameInput.EscapeHandler.Transient, delegate
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{
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__instance.Hide();
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return true;
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});
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return false;
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}
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}
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[HarmonyPatch(typeof(UI.ContextMenu.ContextMenu))]
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[HarmonyPatch(nameof(UI.ContextMenu.ContextMenu.DefaultAngleForItem), typeof(ContextMenuQuadrant), typeof(int), typeof(int))]
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[HarmonyPatchCategory("RMROC451TweaksAndThings")]
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internal class ContextMenu_DefaultAngleForItem_Patch
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{
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static bool Prefix(UI.ContextMenu.ContextMenu __instance, ref float __result, ContextMenuQuadrant quadrant, int index, int quadrantItemCount)
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{
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TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
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if (!tweaksAndThings.IsEnabled) return true;
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int num = quadrant switch
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{
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ContextMenuQuadrant.General => 0,
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ContextMenuQuadrant.Unused1 => 90,
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ContextMenuQuadrant.Brakes => 180,
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ContextMenuQuadrant.Unused2 => -90,
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_ => throw new ArgumentOutOfRangeException("quadrant", quadrant, null),
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};
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if (quadrantItemCount <= 1)
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{
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__result = num;
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return false;
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}
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int num2 = ((quadrantItemCount <= 3) ? 30 : (90 / (quadrantItemCount - 1)));
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__result = (float)num + -0.5f * (float)((quadrantItemCount - 1) * num2) + (float)(num2 * index);
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return false;
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}
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}
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[HarmonyPatch(typeof(UI.ContextMenu.ContextMenu))]
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[HarmonyPatch(nameof(UI.ContextMenu.ContextMenu.AddButton), typeof(ContextMenuQuadrant), typeof(string), typeof(Sprite), typeof(Action))]
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[HarmonyPatchCategory("RMROC451TweaksAndThings")]
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internal class ContextMenu_AddButton_Patch
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{
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static bool Prefix(UI.ContextMenu.ContextMenu __instance, ContextMenuQuadrant quadrant, string title, Sprite sprite, Action action)
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{
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TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
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if (!tweaksAndThings.IsEnabled) return true;
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List<ContextMenuItem> list = __instance._quadrants[(int)quadrant];
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int index = list.Count;
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ContextMenuItem contextMenuItem = UnityEngine.Object.Instantiate<ContextMenuItem>(__instance.itemPrefab, (Transform)(object)__instance.contentRectTransform);
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contextMenuItem.image.sprite = sprite;
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contextMenuItem.label.text = title;
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contextMenuItem.OnClick = delegate
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{
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action();
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__instance.Hide((quadrant, index));
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};
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((Component)contextMenuItem).gameObject.AddComponent<LayoutElement>().preferredHeight = 30f;
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list.Add(contextMenuItem);
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return false;
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}
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}
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