Files
TweaksAndThings/TweaksAndThings/Patches/EngineRosterRow_Refresh_Patch.cs

203 lines
8.5 KiB
C#

using HarmonyLib;
using Model;
using Model.Definition.Data;
using Model.Ops;
using Railloader;
using RMROC451.TweaksAndThings.Extensions;
using Serilog;
using System;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using RMROC451.TweaksAndThings.Enums;
using UI;
using UI.EngineRoster;
using UI.Tooltips;
using UnityEngine;
using Game.State;
using Game;
namespace RMROC451.TweaksAndThings.Patches;
[HarmonyPatch(typeof(EngineRosterRow))]
[HarmonyPatch(nameof(EngineRosterRow.Refresh))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class EngineRosterRow_Refresh_Patch
{
private static Serilog.ILogger _log => Log.ForContext<EngineRosterRow_Refresh_Patch>();
public static void Postfix(EngineRosterRow __instance)
{
TweaksAndThingsPlugin? tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
RosterFuelColumnSettings? rosterFuelColumnSettings = tweaksAndThings?.settings?.EngineRosterFuelColumnSettings;
string fuelInfoText = string.Empty;
string fuelInfoTooltip = string.Empty;
TweakyTweakTweakers(__instance);
if (tweaksAndThings == null ||
rosterFuelColumnSettings == null ||
!tweaksAndThings.IsEnabled() ||
rosterFuelColumnSettings.EngineRosterFuelStatusColumn == EngineRosterFuelDisplayColumn.None || (!GameInput.IsAltDown && !rosterFuelColumnSettings.EngineRosterShowsFuelStatusAlways) ||
__instance._engine.IsMuEnabled
)
{
return;
}
try
{
Car engineOrTender = __instance._engine;
IEnumerable<Car> locos = engineOrTender.EnumerateCoupled().Where(c => c.IsLocomotive).ToList();
IEnumerable<Car> consist = engineOrTender.EnumerateCoupled().Where(c => c.EnableOiling).ToList();
bool cabooseRequirementFulfilled =
!tweaksAndThings.RequireConsistCabooseForOilerAndHotboxSpotter()
|| consist.ConsistNoFreight()
|| (bool)engineOrTender.FindMyCabooseSansLoadRequirement();
float offendingPercentage = 100f;
foreach (Car loco in locos)
{
var investigate = loco;
List<LoadSlot> loadSlots = investigate.Definition.LoadSlots;
if (!loadSlots.Any())
{
investigate = investigate.DetermineFuelCar()!;
loadSlots = investigate != null ? investigate.Definition.LoadSlots : Enumerable.Empty<LoadSlot>().ToList();
}
var offender = loadSlots.OrderBy(ls => (investigate.GetLoadInfo(ls.RequiredLoadIdentifier, out int slotIndex)?.Quantity ?? 0) / loadSlots[slotIndex].MaximumCapacity).FirstOrDefault().RequiredLoadIdentifier;
for (int i = 0; i < loadSlots.Count; i++)
{
CarLoadInfo? loadInfo = investigate.GetLoadInfo(i);
if (loadInfo.HasValue)
{
CarLoadInfo valueOrDefault = loadInfo.GetValueOrDefault();
var fuelLevel = FuelLevel(valueOrDefault.Quantity, loadSlots[i].MaximumCapacity);
var offenderCheck = CalcPercentLoad(valueOrDefault.Quantity, loadSlots[i].MaximumCapacity);
if (offenderCheck < offendingPercentage)
{
offendingPercentage = offenderCheck;
fuelInfoText = loadSlots[i].RequiredLoadIdentifier == offender ? $"{fuelLevel} " : string.Empty;
}
fuelInfoTooltip += $"{TextSprites.PiePercent(valueOrDefault.Quantity, loadSlots[i].MaximumCapacity)} {valueOrDefault.LoadString(CarPrototypeLibrary.instance.LoadForId(valueOrDefault.LoadId))} {(!loco.id.Equals(__instance._engine.id) ? $"{loco.DisplayName}" : "")}\n";
}
}
}
try
{
if (cabooseRequirementFulfilled && StateManager.Shared.Storage.OilFeature && consist.Any())
{
float lowestOilLevel = consist.OrderBy(c => c.Oiled).FirstOrDefault().Oiled;
var oilLevel = FuelLevel(lowestOilLevel, 1);
fuelInfoTooltip += $"{lowestOilLevel.TriColorPiePercent(1)} {oilLevel} Consist Oil Lowest Level\n";
if (CalcPercentLoad(lowestOilLevel, 1) < offendingPercentage)
{
fuelInfoText = $"{oilLevel} ";
}
if (consist.Any(c => c.HasHotbox))
{
fuelInfoText = $"{TextSprites.Hotbox} ";
fuelInfoTooltip = $"{TextSprites.Hotbox} Hotbox detected!\n{fuelInfoTooltip}";
}
}
else if (!cabooseRequirementFulfilled && StateManager.Shared.Storage.OilFeature)
{
fuelInfoTooltip += $"Add Caboose To Consist For Consist Oil Level Reporting\n";
}
}
catch (Exception ex)
{
Log.Error(ex, "Error Detecting oiling consist status for engine roster");
}
switch (rosterFuelColumnSettings.EngineRosterFuelStatusColumn)
{
case EngineRosterFuelDisplayColumn.Engine:
SetLabelAndTooltip(ref __instance.nameLabel, ref __instance.nameTooltip, fuelInfoText, fuelInfoTooltip);
break;
case EngineRosterFuelDisplayColumn.Crew:
SetLabelAndTooltip(ref __instance.crewLabel, ref __instance.crewTooltip, fuelInfoText, fuelInfoTooltip);
break;
case EngineRosterFuelDisplayColumn.Status:
SetLabelAndTooltip(ref __instance.infoLabel, ref __instance.infoTooltip, fuelInfoText, fuelInfoTooltip);
break;
default:
break;
}
}
catch (Exception ex)
{
rosterFuelColumnSettings.EngineRosterFuelStatusColumn = EngineRosterFuelDisplayColumn.None;
Log.Error(ex, "Error Detecting fuel status for engine roster");
}
}
private static void TweakyTweakTweakers(EngineRosterRow __instance)
{
var helperData = EngineTextHelper(__instance._engine);
if (helperData.HasValue)
{
__instance.nameLabel.text = helperData.Value.nameLabel;
__instance.nameTooltip.tooltipText += helperData.Value.nameTooltip;
}
__instance.crewLabel.text = string.Empty;
for (int i = __instance._crewComponents.Count - 1; i >= 0; i--)
{
string str = __instance._crewComponents[i];
if ((new[] { "MU", "AE" }).Contains(str))
str = $"<sup>{str} </sup>";
__instance.crewLabel.text = $"{str}{__instance.crewLabel.text}";
}
}
internal static (string nameLabel, string nameTooltip, int selectedCount)? EngineTextHelper(Car loco, bool mapIcon = false)
{
(string nameLabel, string nameTooltip, int selectedCount)? output = null;
int selectedCount = 0;
Dictionary<PlayerId, IPlayer> dictionary = StateManager.Shared.PlayersManager.AllPlayers.ToDictionary((IPlayer p) => p.PlayerId, (IPlayer p) => p);
List<string> usersSelected = new();
foreach (var kvp in dictionary)
{
if (new PlayerProperties(PlayerPropertiesManager.Shared._object[kvp.Key.ToString()]).SelectedCarId == loco.id)
{
usersSelected.Add(kvp.Value.Name);
selectedCount++;
}
}
if (selectedCount > 0 && dictionary.Count > 1)
output = ($"{(mapIcon && loco is BaseLocomotive ? loco.Ident.RoadNumber : loco.DisplayName)}<sub>{selectedCount}</sub>", $"{Environment.NewLine}Selected by: {string.Join(", ", usersSelected)}", selectedCount);
return output;
}
private static void SetLabelAndTooltip(ref TMP_Text label, ref UITooltipProvider tooltip, string fuelInfoText, string fuelInfoTooltip)
{
label.text = $" {fuelInfoText} {label.text}";
tooltip.TooltipInfo = new TooltipInfo(tooltip.tooltipTitle, fuelInfoTooltip);
}
public static float CalcPercentLoad(float quantity, float capacity)
{
float num = capacity <= 0f ? 0 : Mathf.Clamp(quantity / capacity * 100, 0, 100);
return num;
}
public static string FuelLevel(float quantity, float capacity)
{
return $"{Mathf.FloorToInt(CalcPercentLoad(quantity, capacity)):D2}%";
}
}