spell checking, fixing #14 and some other pieces needed for #14.

This commit is contained in:
2024-06-20 21:41:56 -05:00
parent d780b075dc
commit 1ea3d9917d
10 changed files with 259 additions and 248 deletions

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@@ -20,7 +20,7 @@ This mod requires Railloader by Zamu.
3. Run the game and enjoy all of the tweaks and things! 3. Run the game and enjoy all of the tweaks and things!
## Notes ## Notes
1. This mod currently supports Railroader verison 2024.4.4. This mod may break in future updates. I will do my best to continue to update this mod. 1. This mod currently supports Railroader version 2024.4.4. This mod may break in future updates. I will do my best to continue to update this mod.
2. It is possible that the developers of Railroader will implement their own fix for this issue. At such time this mod will be deprecated and no longer maintained. 2. It is possible that the developers of Railroader will implement their own fix for this issue. At such time this mod will be deprecated and no longer maintained.
3. As the saying goes, use mods at your own risk. 3. As the saying goes, use mods at your own risk.
@@ -35,7 +35,7 @@ This mod requires Railloader by Zamu.
* **hold SHIFT** to only show the tags in the FOV for cars with an issue! * **hold SHIFT** to only show the tags in the FOV for cars with an issue!
3. Discord Webhooks 3. Discord Webhooks
* Allows the console messages to post to a discord webhook. useful for those wanting to keep an eye on 24/7 hosted saves. * Allows the console messages to post to a discord webhook. useful for those wanting to keep an eye on 24/7 hosted saves.
* Locomotive messages grab the locomotive `Ident.RoadNumber` and check the `CTC Panel Markers` if they exist. If found, they will use the red/green color and embed the locmotive as an image in the message. If no marker is found, it defaults to blue. * Locomotive messages grab the locomotive `Ident.RoadNumber` and check the `CTC Panel Markers` if they exist. If found, they will use the red/green color and embed the locomotive as an image in the message. If no marker is found, it defaults to blue.
* Currently, One person per server should have this per discord webhook, otherwise you will get duplicate messages to the webhook. * Currently, One person per server should have this per discord webhook, otherwise you will get duplicate messages to the webhook.
* **Multiple hooks**: Allows for many different webhooks per client to be setup, and filtered to the `Ident.ReportingMark` so you can get messages to different hooks based on what save/server you are playing on. * **Multiple hooks**: Allows for many different webhooks per client to be setup, and filtered to the `Ident.ReportingMark` so you can get messages to different hooks based on what save/server you are playing on.
* **Customizable** from the in-game Railloader settings, find `RMROC451.TweaksAndThings` * **Customizable** from the in-game Railloader settings, find `RMROC451.TweaksAndThings`

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@@ -1,4 +1,4 @@
namespace TweaksAndThings.Enums; namespace RMROC451.TweaksAndThings.Enums;
public enum EngineRosterFuelDisplayColumn public enum EngineRosterFuelDisplayColumn
{ {

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@@ -1,4 +1,4 @@
namespace TweaksAndThings.Enums; namespace RMROC451.TweaksAndThings.Enums;
public enum MrocHelperType public enum MrocHelperType
{ {

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@@ -0,0 +1,40 @@
using Model;
using System;
namespace RMROC451.TweaksAndThings.Extensions
{
public static class Car_Extensions
{
public static bool EndAirSystemIssue(this Car car)
{
bool AEndAirSystemIssue = car[Car.LogicalEnd.A].IsCoupled && !car[Car.LogicalEnd.A].IsAirConnectedAndOpen;
bool BEndAirSystemIssue = car[Car.LogicalEnd.B].IsCoupled && !car[Car.LogicalEnd.B].IsAirConnectedAndOpen;
bool EndAirSystemIssue = AEndAirSystemIssue || BEndAirSystemIssue;
return EndAirSystemIssue;
}
public static bool HandbrakeApplied(this Model.Car car) =>
car.air.handbrakeApplied;
public static bool CarOrEndGearIssue(this Model.Car car) =>
car.EndAirSystemIssue() || car.HandbrakeApplied();
public static bool CarAndEndGearIssue(this Model.Car car) =>
car.EndAirSystemIssue() && car.HandbrakeApplied();
public static Car? DetermineFuelCar(this Car engine, bool returnEngineIfNull = false)
{
Car? car;
if (engine is SteamLocomotive steamLocomotive && new Func<Car>(steamLocomotive.FuelCar) != null)
{
car = steamLocomotive.FuelCar();
}
else
{
car = engine is DieselLocomotive ? engine : null;
if (returnEngineIfNull && car == null) car = engine;
}
return car;
}
}
}

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@@ -3,16 +3,17 @@ using Game.State;
using HarmonyLib; using HarmonyLib;
using KeyValue.Runtime; using KeyValue.Runtime;
using Railloader; using Railloader;
using RMROC451.TweaksAndThings.Enums;
using RMROC451.TweaksAndThings.Extensions;
using Serilog; using Serilog;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using TweaksAndThings.Enums;
using UI.Builder; using UI.Builder;
using UI.CarInspector; using UI.CarInspector;
using static Model.Car; using static Model.Car;
namespace TweaksAndThings.Patches; namespace RMROC451.TweaksAndThings.Patches;
[HarmonyPatch(typeof(CarInspector))] [HarmonyPatch(typeof(CarInspector))]
[HarmonyPatch(nameof(CarInspector.PopulateCarPanel), typeof(UIPanelBuilder))] [HarmonyPatch(nameof(CarInspector.PopulateCarPanel), typeof(UIPanelBuilder))]
@@ -90,6 +91,16 @@ public class CarInspector_PopulateCarPanel_Patch
return builder; return builder;
} }
//var dh = new DownloadHandlerAudioClip($"file://{cacheFileName}", AudioType.MPEG);
//dh.compressed = true; // This
//using (UnityWebRequest wr = new UnityWebRequest($"file://{cacheFileName}", "GET", dh, null)) {
// yield return wr.SendWebRequest();
// if (wr.responseCode == 200) {
// audioSource.clip = dh.audioClip;
// }
//}
public static void MrocConsistHelper(Model.Car car, MrocHelperType mrocHelperType) public static void MrocConsistHelper(Model.Car car, MrocHelperType mrocHelperType)
{ {
IEnumerable<Model.Car> consist = car.EnumerateCoupled(LogicalEnd.A); IEnumerable<Model.Car> consist = car.EnumerateCoupled(LogicalEnd.A);
@@ -104,7 +115,9 @@ public class CarInspector_PopulateCarPanel_Patch
} else } else
{ {
TrainController tc = UnityEngine.Object.FindObjectOfType<TrainController>(); TrainController tc = UnityEngine.Object.FindObjectOfType<TrainController>();
tc.ApplyHandbrakesAsNeeded(consist.ToList(), PlaceTrainHandbrakes.Automatic);
//when ApplyHandbrakesAsNeeded is called, and the consist contains an engine, it stops applying brakes.
tc.ApplyHandbrakesAsNeeded(consist.Where(c => c.DetermineFuelCar(true) != null).ToList(), PlaceTrainHandbrakes.Automatic);
} }
break; break;

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@@ -1,26 +1,22 @@
using HarmonyLib; using HarmonyLib;
using Model; using Model;
using Model.Definition;
using Model.Definition.Data; using Model.Definition.Data;
using Model.OpsNew; using Model.OpsNew;
using Model.Physics;
using Railloader; using Railloader;
using RMROC451.TweaksAndThings.Settings; using RMROC451.TweaksAndThings.Extensions;
using Serilog; using Serilog;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using TMPro; using TMPro;
using TweaksAndThings.Enums; using RMROC451.TweaksAndThings.Enums;
using UI; using UI;
using UI.Builder;
using UI.EngineRoster; using UI.EngineRoster;
using UI.Tooltips; using UI.Tooltips;
using UnityEngine; using UnityEngine;
using static Model.Car;
namespace TweaksAndThings.Patches; namespace RMROC451.TweaksAndThings.Patches;
[HarmonyPatch(typeof(EngineRosterRow))] [HarmonyPatch(typeof(EngineRosterRow))]
[HarmonyPatch(nameof(EngineRosterRow.Refresh))] [HarmonyPatch(nameof(EngineRosterRow.Refresh))]
@@ -48,7 +44,7 @@ public class EngineRosterRow_Refresh_Patch
List<LoadSlot> loadSlots = __instance._engine.Definition.LoadSlots; List<LoadSlot> loadSlots = __instance._engine.Definition.LoadSlots;
if (!loadSlots.Any()) if (!loadSlots.Any())
{ {
engineOrTender = DetermineFuelCar(__instance._engine); engineOrTender = __instance._engine.DetermineFuelCar()!;
loadSlots = engineOrTender != null ? engineOrTender.Definition.LoadSlots : Enumerable.Empty<LoadSlot>().ToList(); loadSlots = engineOrTender != null ? engineOrTender.Definition.LoadSlots : Enumerable.Empty<LoadSlot>().ToList();
} }
@@ -101,22 +97,4 @@ public class EngineRosterRow_Refresh_Patch
return $"{Mathf.FloorToInt(num):D2}%"; return $"{Mathf.FloorToInt(num):D2}%";
} }
public static Car DetermineFuelCar(BaseLocomotive engine)
{
Car car;
if (engine is SteamLocomotive steamLocomotive && new Func<Car>(steamLocomotive.FuelCar) != null)
{
car = steamLocomotive.FuelCar();
}
else
{
if (!(engine is DieselLocomotive))
{
throw new InvalidOperationException($"Unable to detect locomotive fuel source for {engine}");
}
car = engine;
}
return car;
}
} }

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@@ -4,7 +4,6 @@ using HarmonyLib;
using Helpers; using Helpers;
using Newtonsoft.Json; using Newtonsoft.Json;
using Railloader; using Railloader;
using RMROC451.TweaksAndThings.Settings;
using Serilog; using Serilog;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@@ -15,7 +14,7 @@ using System.Text.RegularExpressions;
using Track.Signals.Panel; using Track.Signals.Panel;
using UI.Console; using UI.Console;
namespace TweaksAndThings.Patches; namespace RMROC451.TweaksAndThings.Patches;
[HarmonyPatch(typeof(ExpandedConsole))] [HarmonyPatch(typeof(ExpandedConsole))]
[HarmonyPatch(nameof(ExpandedConsole.Add))] [HarmonyPatch(nameof(ExpandedConsole.Add))]

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@@ -2,11 +2,12 @@
using Model; using Model;
using Model.OpsNew; using Model.OpsNew;
using Railloader; using Railloader;
using RMROC451.TweaksAndThings.Extensions;
using UI; using UI;
using UI.Tags; using UI.Tags;
using UnityEngine; using UnityEngine;
namespace TweaksAndThings.Patches; namespace RMROC451.TweaksAndThings.Patches;
[HarmonyPatch(typeof(TagController))] [HarmonyPatch(typeof(TagController))]
[HarmonyPatch(nameof(TagController.UpdateTag), typeof(Car), typeof(TagCallout), typeof(OpsController))] [HarmonyPatch(nameof(TagController.UpdateTag), typeof(Car), typeof(TagCallout), typeof(OpsController))]
@@ -55,23 +56,3 @@ public class TagController_UpdateTag_Patch
}; };
} }
} }
public static class ModelCarExtensions
{
public static bool EndAirSystemIssue(this Model.Car car)
{
bool AEndAirSystemIssue = car[Car.LogicalEnd.A].IsCoupled && !car[Car.LogicalEnd.A].IsAirConnectedAndOpen;
bool BEndAirSystemIssue = car[Car.LogicalEnd.B].IsCoupled && !car[Car.LogicalEnd.B].IsAirConnectedAndOpen;
bool EndAirSystemIssue = AEndAirSystemIssue || BEndAirSystemIssue;
return EndAirSystemIssue;
}
public static bool HandbrakeApplied(this Model.Car car) =>
car.air.handbrakeApplied;
public static bool CarOrEndGearIssue(this Model.Car car) =>
car.EndAirSystemIssue() || car.HandbrakeApplied();
public static bool CarAndEndGearIssue(this Model.Car car) =>
car.EndAirSystemIssue() && car.HandbrakeApplied();
}

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@@ -1,9 +1,9 @@
using Serilog; using Serilog;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using TweaksAndThings.Enums; using RMROC451.TweaksAndThings.Enums;
namespace RMROC451.TweaksAndThings.Settings; namespace RMROC451.TweaksAndThings;
public class Settings public class Settings
{ {

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@@ -1,18 +1,19 @@
using GalaSoft.MvvmLight.Messaging; // Ignore Spelling: RMROC
using GalaSoft.MvvmLight.Messaging;
using Game.State; using Game.State;
using HarmonyLib; using HarmonyLib;
using Railloader; using Railloader;
using RMROC451.TweaksAndThings.Settings;
using Serilog; using Serilog;
using System; using System;
using System.Linq; using System.Linq;
using System.Net.Http; using System.Net.Http;
using TweaksAndThings.Enums;
using UI.Builder; using UI.Builder;
using static Model.Car;
namespace TweaksAndThings using RMROC451.TweaksAndThings.Enums;
{
namespace RMROC451.TweaksAndThings;
public class TweaksAndThings : SingletonPluginBase<TweaksAndThings>, IUpdateHandler, IModTabHandler public class TweaksAndThings : SingletonPluginBase<TweaksAndThings>, IUpdateHandler, IModTabHandler
{ {
private HttpClient client; private HttpClient client;
@@ -100,7 +101,7 @@ namespace TweaksAndThings
builder.Rebuild(); builder.Rebuild();
} }
) )
).Tooltip("Enable Fuel Display in Engine Roster", $"Will add remaing fuel indication to Engine Roster (with details in roster row tooltip), Examples : {string.Join(" ", Enumerable.Range(0,4).Select(i => TextSprites.PiePercent(i, 4)))}"); ).Tooltip("Enable Fuel Display in Engine Roster", $"Will add reaming fuel indication to Engine Roster (with details in roster row tool tip), Examples : {string.Join(" ", Enumerable.Range(0,4).Select(i => TextSprites.PiePercent(i, 4)))}");
builder.AddField( builder.AddField(
"Always Visible?", "Always Visible?",
@@ -201,4 +202,3 @@ namespace TweaksAndThings
this.moddingContext.SaveSettingsData(this.modDefinition.Id, settings ?? new()); this.moddingContext.SaveSettingsData(this.modDefinition.Id, settings ?? new());
} }
} }
}