Merge pull request #11 from rmroc451/3-tags-now-overlap-with-icons-when-titles-are-long

fix #3 tags now overlap with icons when titles are long
This commit is contained in:
2024-06-18 00:27:53 -05:00
committed by GitHub
4 changed files with 51 additions and 41 deletions

View File

@@ -62,18 +62,34 @@ public class CarInspector_PopulateCarPanel_Patch
{
foreach (Model.Car car in consist)
{
builder.AddObserver(car.KeyValueObject.Observe(PropertyChange.KeyForControl(PropertyChange.Control.Handbrake), delegate (Value value) { builder.Rebuild(); }, false));
builder = AddObserver(builder, car, PropertyChange.KeyForControl(PropertyChange.Control.Handbrake));
foreach (LogicalEnd logicalEnd in ends)
{
builder.AddObserver(car.KeyValueObject.Observe(KeyValueKeyFor(EndGearStateKey.IsCoupled, car.LogicalToEnd(logicalEnd)), delegate (Value value) { builder.Rebuild(); }, false));
builder.AddObserver(car.KeyValueObject.Observe(KeyValueKeyFor(EndGearStateKey.IsAirConnected, car.LogicalToEnd(logicalEnd)), delegate (Value value) { builder.Rebuild(); }, false));
builder.AddObserver(car.KeyValueObject.Observe(KeyValueKeyFor(EndGearStateKey.Anglecock, car.LogicalToEnd(logicalEnd)), delegate (Value value) { builder.Rebuild(); }, false));
builder = AddObserver(builder, car, KeyValueKeyFor(EndGearStateKey.IsCoupled, car.LogicalToEnd(logicalEnd)));
builder = AddObserver(builder, car, KeyValueKeyFor(EndGearStateKey.IsAirConnected, car.LogicalToEnd(logicalEnd)));
builder = AddObserver(builder, car, KeyValueKeyFor(EndGearStateKey.Anglecock, car.LogicalToEnd(logicalEnd)));
}
}
return builder;
}
private static UIPanelBuilder AddObserver(UIPanelBuilder builder, Model.Car car, string key)
{
builder.AddObserver(
car.KeyValueObject.Observe(
key,
delegate (Value value)
{
builder.Rebuild();
},
false
)
);
return builder;
}
public static void MrocConsistHelper(Model.Car car, MrocHelperType mrocHelperType)
{
IEnumerable<Model.Car> consist = car.EnumerateCoupled(LogicalEnd.A);

View File

@@ -1,67 +1,58 @@
using HarmonyLib;
using JetBrains.Annotations;
using Model;
using Model.AI;
using Model.OpsNew;
using Railloader;
using Serilog;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using Track;
using TweaksAndThings;
using UI;
using UI.Builder;
using UI.CarInspector;
using UI.Tags;
using UnityEngine;
using static Model.Car;
using tat = TweaksAndThings.TweaksAndThings;
namespace TweaksAndThings.Patches;
[HarmonyPatch(typeof(TagController))]
[HarmonyPatch(nameof(TagController.UpdateTag), typeof(Car), typeof(TagCallout), typeof(OpsController))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
public class TagConroller_UpdateTag_Patch
public class TagController_UpdateTag_Patch
{
private const string tagTitleAndIconDelimeter = "\n<width=100%><align=\"right\">";
private const string tagTitleFormat = "<align=left><margin-right={0}.5em>{1}</margin><line-height=0>";
private static void Postfix(Car car, TagCallout tagCallout)
{
TagController tagController = UnityEngine.Object.FindObjectOfType<TagController>();
TweaksAndThings tweaksAndThings = SingletonPluginBase<TweaksAndThings>.Shared;
tagCallout.callout.Title = $"<align=left>{car.DisplayName}<line-height=0>";
if (!tweaksAndThings.IsEnabled || !tweaksAndThings.settings.HandBrakeAndAirTagModifiers)
{
return;
}
tagCallout.gameObject.SetActive(
tagCallout.gameObject.activeSelf &&
(!GameInput.IsShiftDown || (GameInput.IsShiftDown && car.CarOrEndGearIssue()))
);
if (tagCallout.gameObject.activeSelf && GameInput.IsShiftDown && car.CarOrEndGearIssue()) {
ProceedWithPostFix(car, tagCallout, tagController);
return;
}
private static void ProceedWithPostFix(Car car, TagCallout tagCallout, TagController tagController)
{
bool isAltDownWithCarIssue = GameInput.IsAltDown && car.CarOrEndGearIssue();
tagCallout.callout.Title = string.Format(tagTitleFormat, "{0}", car.DisplayName);
tagCallout.gameObject.SetActive(
tagCallout.gameObject.activeSelf &&
(!GameInput.IsAltDown || isAltDownWithCarIssue)
);
if (tagCallout.gameObject.activeSelf && isAltDownWithCarIssue)
{
tagController.ApplyImageColor(tagCallout, Color.black);
}
if (car.CarAndEndGearIssue())
{
tagCallout.callout.Title =
$"{tagCallout.callout.Title}\n<align=\"right\">{TextSprites.CycleWaybills}{TextSprites.HandbrakeWheel}";
}
else if (car.EndAirSystemIssue())
tagCallout.callout.Title =
$"{tagCallout.callout.Title}\n<align=\"right\">{TextSprites.CycleWaybills}";
else if (car.HandbrakeApplied())
tagCallout.callout.Title =
$"{tagCallout.callout.Title}\n<align=\"right\">{TextSprites.HandbrakeWheel}";
return;
tagCallout.callout.Title =
(car.CarAndEndGearIssue(), car.EndAirSystemIssue(), car.HandbrakeApplied()) switch
{
(true, _, _) => $"{tagCallout.callout.Title}{tagTitleAndIconDelimeter}{TextSprites.CycleWaybills}{TextSprites.HandbrakeWheel}".Replace("{0}", "2"),
(_, true, _) => $"{tagCallout.callout.Title}{tagTitleAndIconDelimeter}{TextSprites.CycleWaybills}".Replace("{0}", "1"),
(_, _, true) => $"{tagCallout.callout.Title}{tagTitleAndIconDelimeter}{TextSprites.HandbrakeWheel}".Replace("{0}", "1"),
_ => car.DisplayName
};
}
}
@@ -80,6 +71,7 @@ public static class ModelCarExtensions
public static bool CarOrEndGearIssue(this Model.Car car) =>
car.EndAirSystemIssue() || car.HandbrakeApplied();
public static bool CarAndEndGearIssue(this Model.Car car) =>
car.EndAirSystemIssue() && car.HandbrakeApplied();
}

View File

@@ -13,6 +13,8 @@
<GameAssembly Include="Definition" />
<GameAssembly Include="UnityEngine.CoreModule" />
<GameAssembly Include="UnityEngine.UI" />
<GameAssembly Include="Unity.TextMeshPro" />
<GameAssembly Include="System.Net.Http" />
</ItemGroup>

View File

@@ -94,7 +94,7 @@ namespace TweaksAndThings
builder.Rebuild();
}
)
).Tooltip("Enable Tag Updates", $"Will add {TextSprites.CycleWaybills} to the car tag title having Air System issues. Also prepends {TextSprites.HandbrakeWheel} if there is a handbrake set.\n\nHolding Shift while tags are displayed only shows tag titles that have issues.");
).Tooltip("Enable Tag Updates", $"Will add {TextSprites.CycleWaybills} to the car tag title having Air System issues. Also prepends {TextSprites.HandbrakeWheel} if there is a handbrake set.\n\nHolding Left Alt while tags are displayed only shows tag titles that have issues.");
});
}