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initial tinkerings
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.gitignore
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.gitignore
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|
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|
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|
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|
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|
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|
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|
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|
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||||
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||||
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|
||||
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||||
|
||||
# .NET Core
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
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|
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|
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|
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|
||||
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|
||||
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|
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|
||||
# Fody - auto-generated XML schema
|
||||
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|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
# JetBrains Rider
|
||||
*.sln.iml
|
||||
/TweaksAndThings/Commands/EchoCommand.cs
|
||||
24
Directory.Build.props
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24
Directory.Build.props
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@@ -0,0 +1,24 @@
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||||
<Project>
|
||||
<Import Project="Paths.user" Condition="Exists('Paths.user')" />
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net48</TargetFramework>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<ImplicitUsings>false</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)'=='Release'">
|
||||
<DebugType>none</DebugType>
|
||||
<DebugSymbols>false</DebugSymbols>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="Definition.json" CopyToOutputDirectory="Always" />
|
||||
<PackageReference Include="BUTR.Harmony.Analyzer" Version="1.0.1.50">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
71
Directory.Build.targets
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71
Directory.Build.targets
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||||
<Project>
|
||||
<PropertyGroup>
|
||||
<!-- Try to find the directory on our own -->
|
||||
<GameManagedDir Condition="'$(GameManagedDir)' == ''">$([System.IO.Directory]::GetDirectories(`$(GameDir)`, `*_Data`)[0])\Managed</GameManagedDir>
|
||||
|
||||
<!-- Copy the mod to the game directory -->
|
||||
<GameModDir Condition="'$(GameModDir)' == ''">$(GameDir)/Mods/$(AssemblyName)</GameModDir>
|
||||
<OutDir Condition="'$(Configuration)' == 'Debug'">$(GameModDir)/</OutDir>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- Replace the default version if something was set for it -->
|
||||
<PropertyGroup Condition="'$(AssemblyVersion)' == '' OR '$(MajorVersion)' != '' OR '$(MinorVersion)' != ''">
|
||||
<MajorVersion Condition="'$(MajorVersion)' == ''">0</MajorVersion>
|
||||
<MinorVersion Condition="'$(MinorVersion)' == ''">1</MinorVersion>
|
||||
<PatchVersion Condition="'$(PatchVersion)' == ''">0</PatchVersion>
|
||||
<AssemblyVersion>$(MajorVersion).$(MinorVersion).$(PatchVersion)</AssemblyVersion>
|
||||
<FileVersion>$(AssemblyVersion)</FileVersion>
|
||||
<ProductVersion>$(AssemblyVersion)</ProductVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<!-- Reference the .dll/.exes specified with GameAssembly elements-->
|
||||
<Reference Include="@(GameAssembly)">
|
||||
<HintPath Condition="Exists('$(GameManagedDir)\%(Identity).dll')">$(GameManagedDir)\%(Identity).dll</HintPath>
|
||||
<HintPath Condition="Exists('$(GameManagedDir)\%(Identity).exe')">$(GameManagedDir)\%(Identity).exe</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Publish the mod as a neat zip file -->
|
||||
<Target Name="PrepareForPublishing" AfterTargets="AfterBuild" Condition="'$(Configuration)' == 'Release'">
|
||||
<!-- Replace $(AssemblyVersion) with the actual version -->
|
||||
<Exec Command="powershell -Command "(Get-Content '$(OutputPath)Definition.json') -replace '\$\(AssemblyVersion\)', '$(AssemblyVersion)' | Set-Content '$(OutputPath)Definition.json'"" />
|
||||
|
||||
<PropertyGroup>
|
||||
<ModsDirectory>$(OutputPath)/Mods</ModsDirectory>
|
||||
<ModDirectory>$(ModsDirectory)/$(AssemblyName)</ModDirectory>
|
||||
|
||||
<!-- Folder we'll put the published zips into -->
|
||||
<PublishPath>../bin</PublishPath>
|
||||
<ZipName>$(PublishPath)/$(AssemblyName)_$(AssemblyVersion).zip</ZipName>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- Assure the output path exists -->
|
||||
<MakeDir Directories="$(PublishPath)" />
|
||||
|
||||
<!-- Remove the old Mods directory, and Zips file if any is lying around -->
|
||||
<ItemGroup>
|
||||
<OldZips Include="$(PublishPath)/$(AssemblyName)_*.zip" />
|
||||
</ItemGroup>
|
||||
|
||||
<RemoveDir Directories="$(ModsDirectory)" ContinueOnError="true" />
|
||||
<Delete Files="@(OldZips)" />
|
||||
|
||||
<!-- Create the Mods directory again -->
|
||||
<MakeDir Directories="$(ModDirectory)" />
|
||||
|
||||
<!-- Move all files to the right folder -->
|
||||
<ItemGroup>
|
||||
<OutputFiles Include="$(OutputPath)/**/*" />
|
||||
</ItemGroup>
|
||||
|
||||
<Copy SourceFiles="@(OutputFiles)" DestinationFolder="$(ModDirectory)" />
|
||||
|
||||
<!-- Zip it up -->
|
||||
<Exec Command="powershell -Command "Compress-Archive -Path '$(ModsDirectory)' -Destination '$(ZipName)'"" />
|
||||
|
||||
<!-- Move them to the game directory -->
|
||||
<Copy SourceFiles="@(OutputFiles)" DestinationFolder="$(GameModDir)" />
|
||||
</Target>
|
||||
</Project>
|
||||
21
LICENSE.txt
Normal file
21
LICENSE.txt
Normal file
@@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) [year] [fullname]
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
72
README.md
Normal file
72
README.md
Normal file
@@ -0,0 +1,72 @@
|
||||
[](https://lbesson.mit-license.org/) [](https://ko-fi.com/rmroc451)
|
||||
# RMROC451's Tweaks and Thinks
|
||||
Please Read this **ENTIRE** README before continuing.
|
||||
|
||||
This is a mod for Railroader which is available on Steam.
|
||||
|
||||
This mod requires Railloader by Zamu.
|
||||
|
||||
## Usage
|
||||
1. Download and install Railloader by Zamu from here: https://railroader.stelltis.ch/
|
||||
* Verify you have a Mods folder in the root of your railroader directory. If You do NOT have a Mods folder, you didn't complete this step successfully.
|
||||
2. Download the `RMROC451.TweaksAndThings.x.x.zip` from the Releases Page of this repo.
|
||||
3. There are 2 ways to install this mod.
|
||||
* ONLY DO ONE OF THE BELOW STEPS, NOT BOTH
|
||||
1. Open the zip folder, select the entire contents of the folder and drag the contents to the ROOT Railroader directory.
|
||||
* this should put a `RMROC451.TweaksAndThings` folder into the Mods folder created in step 1
|
||||
2. Drag the zip file onto Railloader.exe and have Railloader install the mod.
|
||||
* as with option 1, this will put a `RMROC451.TweaksAndThings` folder into the Mods folder created in step 1
|
||||
* If you DO NOT have the `RMROC451.TweaksAndThings` folder in the Mods folder after completing ONE of the above steps, you didn't complete the step successfully.
|
||||
3. Run the game and enjoy all of you interchange tracks being used.
|
||||
|
||||
## Notes
|
||||
1. This mod currently supports Railroader verison 2024.4.4. This mod may break in future updates. I will do my best to continue to update this mod.
|
||||
2. It is possible that the developers of Railroader will implement their own fix for this issue. At such time this mod will be deprecated and no longer maintained.
|
||||
3. As the saying goes, use mods at your own risk.
|
||||
|
||||
## FAQ
|
||||
### What does this mod do?
|
||||
**PLEASE READ AS THE WAY THIS MOD FUNCTIONS HAS CHANGED FROM PRIOR VERSIONS**
|
||||
|
||||
1. Car Inspector : Handbrake & Air Line Helper
|
||||
* Gives two buttons that will scan the current car's connections, including the whole consist, and automatically release handbrakes, set anglecocks and connect glad hands.
|
||||
2. Car Tag Updates
|
||||
* Shows an indication of which cars in the FOV have Air System or Handbrake issues.
|
||||
* **hold SHIFT** to only show the tags in the FOV for cars with an issue!
|
||||
3. Discord Webhooks
|
||||
* Allows the console messages to post to a discord webhook. useful for those wanting to keep an eye on 24/7 hosted saves.
|
||||
* Locomotive messages grab the locomotive `Ident.RoadNumber` and check the `CTC Panel Markers` if they exist. If found, they will use the red/green color and embed the locmotive as an image in the message. If no marker is found, it defaults to blue.
|
||||
* Currently, One person per server should have this per discord webhook, otherwise you will get duplicate messages to the webhook.
|
||||
* **Multiple hooks**: Allows for many different webhooks per client to be setup, and filtered to the `Ident.ReportingMark` so you can get messages to different hooks based on what save/server you are playing on.
|
||||
* **Customizable** from the in-game Railloader settings, find `RMROC451.TweaksAndThings`
|
||||
|
||||
### Does this work in Multiplayer?
|
||||
Yes, these are client side mods. Host doesn't need to have them.
|
||||
|
||||
### What version of Railroader does this mod work with?
|
||||
2024.4.4
|
||||
|
||||
### RMROC451 TaDo
|
||||
- 
|
||||
- [ ] WebhookNotifier
|
||||
- [X] Move base webclient calling to new WebhookNotifier
|
||||
- [X] Extend WebhookNotifier in DiscordNotifier, to do formating of payload only.
|
||||
- [X] Add Settings UI Elements for webhook url
|
||||
- [ ] create thread per host || save game name || nearest city || locomotive??
|
||||
- [X] store in a settings file per host & save game name?
|
||||
- [ ] inspector button(s)
|
||||
- [X] auto connect glad hands/angle cocks
|
||||
- [X] release/set car brake?
|
||||
- [ ] Cost Ideas
|
||||
- [ ] $$$ based on usage per day? or flat $5 per use?
|
||||
- [ ] Caboose only?
|
||||
- [ ] detect car having a nearby caboose to use? `UpdateCarsNearbyPlayer` but for car.
|
||||
- [ ] add crew to caboose (similar to engine service), $25/day to fill up, must have crew to use and caboose near cars.
|
||||
- [ ] crew number modifier for how many cars away from caboose it can effectively work?
|
||||
- [ ] crew need to refill at a station?
|
||||
- 
|
||||
- [ ] Camera offset to coupler
|
||||
- [ ] shift + 9/0
|
||||
- [ ] finance exporter/discord report at end of day for Game.State.Ledger
|
||||
|
||||
*Special thanks and credit to Zamu for creating Railloader and for help with making the mod a bit more robust.*
|
||||
32
TweaksAndThings.sln
Normal file
32
TweaksAndThings.sln
Normal file
@@ -0,0 +1,32 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.4.33122.133
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{452A23A6-81C8-49C6-A7EE-95FD9377F896}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
Directory.Build.props = Directory.Build.props
|
||||
Directory.Build.targets = Directory.Build.targets
|
||||
Paths.user = Paths.user
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "RMROC451.TweaksAndThings", "TweaksAndThings\RMROC451.TweaksAndThings.csproj", "{59BB5A3F-C26B-4E2D-A657-94C562449365}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{59BB5A3F-C26B-4E2D-A657-94C562449365}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{59BB5A3F-C26B-4E2D-A657-94C562449365}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{59BB5A3F-C26B-4E2D-A657-94C562449365}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{59BB5A3F-C26B-4E2D-A657-94C562449365}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {C433EDB7-015A-4472-9FA4-AACF5926FC48}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
13
TweaksAndThings/Definition.json
Normal file
13
TweaksAndThings/Definition.json
Normal file
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"manifestVersion": 1,
|
||||
"id": "RMROC451.TweaksAndThings",
|
||||
"name": "RMROC451's Tweaks and Things",
|
||||
"version": "$(AssemblyVersion)",
|
||||
"requires": [
|
||||
{
|
||||
"id": "railloader",
|
||||
"notBefore": "1.8.1"
|
||||
}
|
||||
],
|
||||
"assemblies": [ "RMROC451.TweaksAndThings" ]
|
||||
}
|
||||
7
TweaksAndThings/Enums/MrocHelperType.cs
Normal file
7
TweaksAndThings/Enums/MrocHelperType.cs
Normal file
@@ -0,0 +1,7 @@
|
||||
namespace TweaksAndThings.Enums;
|
||||
|
||||
public enum MrocHelperType
|
||||
{
|
||||
Handbrake,
|
||||
GladhandAndAnglecock
|
||||
}
|
||||
100
TweaksAndThings/Patches/CarInspector_PopulateCarPanel_Patch.cs
Normal file
100
TweaksAndThings/Patches/CarInspector_PopulateCarPanel_Patch.cs
Normal file
@@ -0,0 +1,100 @@
|
||||
using GalaSoft.MvvmLight.Messaging;
|
||||
using Game;
|
||||
using Game.Events;
|
||||
using Game.Messages;
|
||||
using Game.State;
|
||||
using HarmonyLib;
|
||||
using KeyValue.Runtime;
|
||||
using Network;
|
||||
using Network.Messages;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using Railloader;
|
||||
using Serilog;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.Remoting.Messaging;
|
||||
using TweaksAndThings.Enums;
|
||||
using UI.Builder;
|
||||
using UI.CarInspector;
|
||||
using WorldStreamer2;
|
||||
using static Model.Car;
|
||||
using static Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics;
|
||||
|
||||
namespace TweaksAndThings.Patches;
|
||||
|
||||
[HarmonyPatch(typeof(CarInspector))]
|
||||
[HarmonyPatch(nameof(CarInspector.PopulateCarPanel), typeof(UIPanelBuilder))]
|
||||
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
|
||||
public class CarInspector_PopulateCarPanel_Patch
|
||||
{
|
||||
private static IEnumerable<LogicalEnd> ends = Enum.GetValues(typeof(LogicalEnd)).Cast<LogicalEnd>();
|
||||
|
||||
/// <summary>
|
||||
/// If a caboose inspector is opened, it will auto set Anglecocks, gladhands and handbrakes
|
||||
/// </summary>
|
||||
/// <param name="__instance"></param>
|
||||
/// <param name="builder"></param>
|
||||
/// <returns></returns>
|
||||
private static bool Prefix(CarInspector __instance, UIPanelBuilder builder)
|
||||
{
|
||||
|
||||
TweaksAndThings tweaksAndThings = SingletonPluginBase<TweaksAndThings>.Shared;
|
||||
if (!tweaksAndThings.IsEnabled) return true;
|
||||
|
||||
builder.HStack(delegate (UIPanelBuilder hstack)
|
||||
{
|
||||
hstack.AddButtonCompact("Handbrakes", delegate
|
||||
{
|
||||
MrocConsistHelper(__instance._car, MrocHelperType.Handbrake);
|
||||
}).Tooltip("Release Consist Handbrakes", "Iterates over each car in this consist and releases handbrakes.");
|
||||
if (StateManager.IsHost || true)
|
||||
{
|
||||
hstack.AddButtonCompact("Air Lines", delegate
|
||||
{
|
||||
MrocConsistHelper(__instance._car, MrocHelperType.GladhandAndAnglecock);
|
||||
}).Tooltip("Connect Consist Air Lines", "Iterates over each car in this consist and connects gladhands and opens anglecocks.");
|
||||
}
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void MrocConsistHelper(Model.Car car, MrocHelperType mrocHelperType)
|
||||
{
|
||||
IEnumerable<Model.Car> consist = car.EnumerateCoupled(LogicalEnd.A);
|
||||
|
||||
Log.Information($"{car} => {mrocHelperType} => {string.Join("/", consist.Select(c => c.ToString()))}");
|
||||
switch (mrocHelperType)
|
||||
{
|
||||
case MrocHelperType.Handbrake:
|
||||
consist.Do(c => c.SetHandbrake(false));
|
||||
break;
|
||||
|
||||
case MrocHelperType.GladhandAndAnglecock:
|
||||
consist.Do(c =>
|
||||
ends.Do(end =>
|
||||
{
|
||||
EndGear endGear = c[end];
|
||||
|
||||
StateManager.ApplyLocal(
|
||||
new PropertyChange(
|
||||
c.id,
|
||||
KeyValueKeyFor(EndGearStateKey.Anglecock, c.LogicalToEnd(end)),
|
||||
new FloatPropertyValue(endGear.IsCoupled ? 1f : 0f)
|
||||
)
|
||||
);
|
||||
|
||||
if (c.TryGetAdjacentCar(end, out Model.Car c2))
|
||||
{
|
||||
StateManager.ApplyLocal(new SetGladhandsConnected(c.id, c2.id, true));
|
||||
}
|
||||
|
||||
})
|
||||
);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
114
TweaksAndThings/Patches/ExpandedConsole_Patch.cs
Normal file
114
TweaksAndThings/Patches/ExpandedConsole_Patch.cs
Normal file
@@ -0,0 +1,114 @@
|
||||
using Game;
|
||||
using Game.State;
|
||||
using HarmonyLib;
|
||||
using Helpers;
|
||||
using Newtonsoft.Json;
|
||||
using Railloader;
|
||||
using Serilog;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Http;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using Track.Signals.Panel;
|
||||
using UI.Console;
|
||||
|
||||
namespace TweaksAndThings.Patches;
|
||||
|
||||
[HarmonyPatch(typeof(ExpandedConsole))]
|
||||
[HarmonyPatch(nameof(ExpandedConsole.Add))]
|
||||
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
|
||||
public class ExpandedConsole_Add_Patch
|
||||
{
|
||||
private static void Prefix(ref UI.Console.Console.Entry entry)
|
||||
{
|
||||
entry.Text = $"{entry.Timestamp} : {entry.Text}";
|
||||
entry.Timestamp = RealNow();
|
||||
SendMs(ref entry);
|
||||
}
|
||||
|
||||
static void SendMs(ref UI.Console.Console.Entry entry)
|
||||
{
|
||||
try
|
||||
{
|
||||
TweaksAndThings tweaksAndThings = SingletonPluginBase<TweaksAndThings>.Shared;
|
||||
StateManager shared = StateManager.Shared;
|
||||
GameStorage gameStorage = shared.Storage;
|
||||
WebhookSettings settings = tweaksAndThings.settings.WebhookSettingsList.FirstOrDefault(ws => ws.RailroadMark == gameStorage.RailroadMark);
|
||||
|
||||
Log.Information(entry.Text);
|
||||
|
||||
if (
|
||||
settings != null &&
|
||||
settings.WebhookEnabled &&
|
||||
!string.IsNullOrEmpty(settings.WebhookUrl) &&
|
||||
settings.RailroadMark == gameStorage.RailroadMark
|
||||
)
|
||||
{
|
||||
var t = new Regex("car:(.*)\"");
|
||||
|
||||
var carId = t.IsMatch(entry.Text) ? Regex.Match(entry.Text, "car:(.*?)\"").Groups[1].Captures[0].ToString() : string.Empty;
|
||||
Model.Car? car = TrainController.Shared.CarForString(carId);
|
||||
Log.Information($"|{carId}| {car?.IsLocomotive}");
|
||||
bool engineInMessage = car?.IsLocomotive ?? false;
|
||||
var image = engineInMessage ?
|
||||
new
|
||||
{
|
||||
url = string.Empty
|
||||
} :
|
||||
null;
|
||||
|
||||
if (engineInMessage)
|
||||
{
|
||||
CTCPanelMarkerManager cTCPanelMarkerManager = UnityEngine.Object.FindObjectOfType<CTCPanelMarkerManager>();
|
||||
|
||||
CTCPanelMarker marker = cTCPanelMarkerManager?._markers?.Values?.FirstOrDefault(v => v.TooltipInfo.Text.Contains(car.Ident.RoadNumber));
|
||||
|
||||
string color = CTCPanelMarker.InferColorFromText(car?.DisplayName).HexString().Replace("#", string.Empty);
|
||||
if (marker != null)
|
||||
{
|
||||
color = CTCPanelMarker.InferColorFromText(marker.TooltipInfo.Text).HexString().Replace("#", string.Empty);
|
||||
}
|
||||
image = new
|
||||
{
|
||||
url = $"https://img.shields.io/badge/{car.DisplayName.Replace(" ", "%20")}-%20-{color}.png"
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
var SuccessWebHook = new
|
||||
{
|
||||
username = $"[{gameStorage.RailroadMark}] {gameStorage.RailroadName}",
|
||||
embeds = new List<object>
|
||||
{
|
||||
new
|
||||
{
|
||||
description= Regex.Replace(entry.Text, "<.*?>", "").Replace(": ", "\n"),
|
||||
timestamp=DateTime.UtcNow,
|
||||
image
|
||||
},
|
||||
}
|
||||
};
|
||||
string EndPoint = settings.WebhookUrl;
|
||||
Log.Information(JsonConvert.SerializeObject(SuccessWebHook));
|
||||
|
||||
var content = new StringContent(JsonConvert.SerializeObject(SuccessWebHook), Encoding.UTF8, "application/json");
|
||||
|
||||
tweaksAndThings.Client.PostAsync(EndPoint, content).Wait();
|
||||
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex, ex.Message);
|
||||
entry.Text += ex.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
public static GameDateTime RealNow()
|
||||
{
|
||||
var now = DateTime.Now;
|
||||
return new GameDateTime(0, now.Hour + now.Minute / 60f);
|
||||
}
|
||||
}
|
||||
85
TweaksAndThings/Patches/TagConroller_UpdateTag_Patch.cs
Normal file
85
TweaksAndThings/Patches/TagConroller_UpdateTag_Patch.cs
Normal file
@@ -0,0 +1,85 @@
|
||||
using HarmonyLib;
|
||||
using JetBrains.Annotations;
|
||||
using Model;
|
||||
using Model.AI;
|
||||
using Model.OpsNew;
|
||||
using Railloader;
|
||||
using Serilog;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Track;
|
||||
using TweaksAndThings;
|
||||
using UI;
|
||||
using UI.Builder;
|
||||
using UI.CarInspector;
|
||||
using UI.Tags;
|
||||
using UnityEngine;
|
||||
using static Model.Car;
|
||||
using tat = TweaksAndThings.TweaksAndThings;
|
||||
|
||||
namespace TweaksAndThings.Patches;
|
||||
|
||||
[HarmonyPatch(typeof(TagController))]
|
||||
[HarmonyPatch(nameof(TagController.UpdateTag), typeof(Car), typeof(TagCallout), typeof(OpsController))]
|
||||
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
|
||||
public class TagConroller_UpdateTag_Patch
|
||||
{
|
||||
private static void Postfix(Car car, TagCallout tagCallout)
|
||||
{
|
||||
TagController tagController = UnityEngine.Object.FindObjectOfType<TagController>();
|
||||
TweaksAndThings tweaksAndThings = SingletonPluginBase<TweaksAndThings>.Shared;
|
||||
tagCallout.callout.Title = $"<align=left>{car.DisplayName}<line-height=0>";
|
||||
|
||||
if (!tweaksAndThings.IsEnabled || !tweaksAndThings.settings.HandBrakeAndAirTagModifiers)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
tagCallout.gameObject.SetActive(
|
||||
tagCallout.gameObject.activeSelf &&
|
||||
(!GameInput.IsShiftDown || (GameInput.IsShiftDown && car.CarOrEndGearIssue()))
|
||||
);
|
||||
if (tagCallout.gameObject.activeSelf && GameInput.IsShiftDown && car.CarOrEndGearIssue()) {
|
||||
|
||||
tagController.ApplyImageColor(tagCallout, Color.black);
|
||||
}
|
||||
|
||||
if (car.CarAndEndGearIssue())
|
||||
{
|
||||
tagCallout.callout.Title =
|
||||
$"{tagCallout.callout.Title}\n<align=\"right\">{TextSprites.CycleWaybills}{TextSprites.HandbrakeWheel}";
|
||||
}
|
||||
else if (car.EndAirSystemIssue())
|
||||
tagCallout.callout.Title =
|
||||
$"{tagCallout.callout.Title}\n<align=\"right\">{TextSprites.CycleWaybills}";
|
||||
else if (car.HandbrakeApplied())
|
||||
tagCallout.callout.Title =
|
||||
$"{tagCallout.callout.Title}\n<align=\"right\">{TextSprites.HandbrakeWheel}";
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public static class ModelCarExtensions
|
||||
{
|
||||
public static bool EndAirSystemIssue(this Model.Car car)
|
||||
{
|
||||
bool AEndAirSystemIssue = car[Car.LogicalEnd.A].IsCoupled && !car[Car.LogicalEnd.A].IsAirConnectedAndOpen;
|
||||
bool BEndAirSystemIssue = car[Car.LogicalEnd.B].IsCoupled && !car[Car.LogicalEnd.B].IsAirConnectedAndOpen;
|
||||
bool EndAirSystemIssue = AEndAirSystemIssue || BEndAirSystemIssue;
|
||||
return EndAirSystemIssue;
|
||||
}
|
||||
|
||||
public static bool HandbrakeApplied(this Model.Car car) =>
|
||||
car.air.handbrakeApplied;
|
||||
|
||||
public static bool CarOrEndGearIssue(this Model.Car car) =>
|
||||
car.EndAirSystemIssue() || car.HandbrakeApplied();
|
||||
public static bool CarAndEndGearIssue(this Model.Car car) =>
|
||||
car.EndAirSystemIssue() && car.HandbrakeApplied();
|
||||
}
|
||||
36
TweaksAndThings/RMROC451.TweaksAndThings.csproj
Normal file
36
TweaksAndThings/RMROC451.TweaksAndThings.csproj
Normal file
@@ -0,0 +1,36 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<!-- Optionally, set a few things to your liking -->
|
||||
<!-- <MajorVersion>1</MajorVersion> -->
|
||||
<!-- <MinorVersion>0</MinorVersion> -->
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<GameAssembly Include="Assembly-CSharp" />
|
||||
<GameAssembly Include="Railloader.Interchange" />
|
||||
<GameAssembly Include="Serilog" />
|
||||
<GameAssembly Include="0Harmony" />
|
||||
<GameAssembly Include="KeyValue.Runtime" />
|
||||
<GameAssembly Include="Definition" />
|
||||
|
||||
<GameAssembly Include="UnityEngine.CoreModule" />
|
||||
|
||||
<GameAssembly Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Krafs.Publicizer" Version="2.2.1">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Publicize Include="Assembly-CSharp" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="ForYourConvenience">
|
||||
<HintPath>D:\SteamLibrary\steamapps\common\Railroader\Mods\ForYourConvenience\ForYourConvenience.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
53
TweaksAndThings/Settings.cs
Normal file
53
TweaksAndThings/Settings.cs
Normal file
@@ -0,0 +1,53 @@
|
||||
using Newtonsoft.Json;
|
||||
using System.IO;
|
||||
using System.Runtime;
|
||||
using System;
|
||||
using Serilog;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace TweaksAndThings;
|
||||
|
||||
public class Settings
|
||||
{
|
||||
|
||||
public Settings()
|
||||
{}
|
||||
|
||||
public Settings(
|
||||
WebhookSettings webhookSettings,
|
||||
List<WebhookSettings> webhookSettingsList,
|
||||
bool handBrakeAndAirTagModifiers
|
||||
)
|
||||
{
|
||||
this.WebhookSettingsList = webhookSettingsList;
|
||||
this.HandBrakeAndAirTagModifiers = handBrakeAndAirTagModifiers;
|
||||
}
|
||||
|
||||
public List<WebhookSettings> WebhookSettingsList;
|
||||
public bool HandBrakeAndAirTagModifiers;
|
||||
|
||||
internal void AddAnotherRow()
|
||||
{
|
||||
//if (!string.IsNullOrEmpty(WebhookSettingsList.Last().WebhookUrl)) WebhookSettingsList.Add(new());
|
||||
}
|
||||
}
|
||||
|
||||
public class WebhookSettings
|
||||
{
|
||||
public WebhookSettings() { }
|
||||
public WebhookSettings(
|
||||
bool webhookEnabled,
|
||||
string railroadMark,
|
||||
string webhookUrl
|
||||
)
|
||||
{
|
||||
this.WebhookEnabled = webhookEnabled;
|
||||
this.RailroadMark = railroadMark;
|
||||
this.WebhookUrl = webhookUrl;
|
||||
}
|
||||
|
||||
public bool WebhookEnabled = false;
|
||||
public string RailroadMark = string.Empty;
|
||||
public string WebhookUrl = string.Empty;
|
||||
}
|
||||
166
TweaksAndThings/TweaksAndThings.cs
Normal file
166
TweaksAndThings/TweaksAndThings.cs
Normal file
@@ -0,0 +1,166 @@
|
||||
using GalaSoft.MvvmLight.Messaging;
|
||||
using Game.Messages;
|
||||
using Game.State;
|
||||
using HarmonyLib;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using Railloader;
|
||||
using Serilog;
|
||||
using Serilog.Debugging;
|
||||
using System.Linq;
|
||||
using System.Net.Http;
|
||||
using TweaksAndThings.Commands;
|
||||
using UI.Builder;
|
||||
using UI.CarInspector;
|
||||
|
||||
namespace TweaksAndThings
|
||||
{
|
||||
public class TweaksAndThings : SingletonPluginBase<TweaksAndThings>, IUpdateHandler, IModTabHandler
|
||||
{
|
||||
private HttpClient client;
|
||||
internal HttpClient Client
|
||||
{
|
||||
get
|
||||
{
|
||||
if (client == null)
|
||||
client = new HttpClient();
|
||||
|
||||
return client;
|
||||
}
|
||||
}
|
||||
internal Settings? settings { get; private set; } = null;
|
||||
readonly ILogger logger = Log.ForContext<TweaksAndThings>();
|
||||
IModdingContext moddingContext { get; set; }
|
||||
IModDefinition modDefinition { get; set; }
|
||||
|
||||
static TweaksAndThings()
|
||||
{
|
||||
Log.Information("Hello! Static Constructor was called!");
|
||||
}
|
||||
|
||||
public TweaksAndThings(IModdingContext moddingContext, IModDefinition self)
|
||||
{
|
||||
this.modDefinition = self;
|
||||
|
||||
this.moddingContext = moddingContext;
|
||||
|
||||
logger.Information("Hello! Constructor was called for {modId}/{modVersion}!", self.Id, self.Version);
|
||||
|
||||
//moddingContext.RegisterConsoleCommand(new EchoCommand());
|
||||
|
||||
settings = moddingContext.LoadSettingsData<Settings>(self.Id);
|
||||
}
|
||||
|
||||
public override void OnEnable()
|
||||
{
|
||||
logger.Information("OnEnable() was called!");
|
||||
var harmony = new Harmony(modDefinition.Id);
|
||||
harmony.PatchCategory(modDefinition.Id.Replace(".",string.Empty));
|
||||
}
|
||||
|
||||
public override void OnDisable()
|
||||
{
|
||||
var harmony = new Harmony(modDefinition.Id);
|
||||
harmony.UnpatchAll(modDefinition.Id);
|
||||
Messenger.Default.Unregister(this);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
logger.Verbose("UPDATE()");
|
||||
}
|
||||
|
||||
public void ModTabDidOpen(UIPanelBuilder builder)
|
||||
{
|
||||
logger.Information("Daytime!");
|
||||
//WebhookUISection(ref builder);
|
||||
//builder.AddExpandingVerticalSpacer();
|
||||
WebhooksListUISection(ref builder);
|
||||
builder.AddExpandingVerticalSpacer();
|
||||
HandbrakesAndAnglecocksUISection(ref builder);
|
||||
}
|
||||
|
||||
private void HandbrakesAndAnglecocksUISection(ref UIPanelBuilder builder)
|
||||
{
|
||||
builder.AddSection("Tag Callout Handbrake and Air System Helper", delegate (UIPanelBuilder builder)
|
||||
{
|
||||
builder.AddField(
|
||||
"Enable Tag Updates",
|
||||
builder.AddToggle(
|
||||
() => settings?.HandBrakeAndAirTagModifiers ?? false,
|
||||
delegate (bool enabled)
|
||||
{
|
||||
if (settings == null) settings = new() { WebhookSettingsList = new[] { new WebhookSettings() }.ToList() };
|
||||
settings.HandBrakeAndAirTagModifiers = enabled;
|
||||
builder.Rebuild();
|
||||
}
|
||||
)
|
||||
).Tooltip("Enable Tag Updates", $"Will add {TextSprites.CycleWaybills} to the car tag title having Air System issues. Also prepends {TextSprites.HandbrakeWheel} if there is a handbrake set.\n\nHolding Shift while tags are displayed only shows tag titles that have issues.");
|
||||
});
|
||||
}
|
||||
|
||||
private void WebhooksListUISection(ref UIPanelBuilder builder)
|
||||
{
|
||||
builder.AddSection("Webhooks List", delegate (UIPanelBuilder builder)
|
||||
{
|
||||
for (int i = 1; i <= settings.WebhookSettingsList.Count; i++)
|
||||
{
|
||||
int z = i - 1;
|
||||
builder.AddSection($"Webhook {i}", delegate (UIPanelBuilder builder)
|
||||
{
|
||||
builder.AddField(
|
||||
"Webhook Enabled",
|
||||
builder.AddToggle(
|
||||
() => settings?.WebhookSettingsList[z]?.WebhookEnabled ?? false,
|
||||
delegate (bool enabled)
|
||||
{
|
||||
if (settings == null) settings = new() { WebhookSettingsList = new[] { new WebhookSettings() }.ToList() };
|
||||
settings.WebhookSettingsList[z].WebhookEnabled = enabled;
|
||||
settings.AddAnotherRow();
|
||||
builder.Rebuild();
|
||||
}
|
||||
)
|
||||
).Tooltip("Webhook Enabled", "Will parse the console messages and transmit to a Discord webhook.");
|
||||
|
||||
builder.AddField(
|
||||
"Reporting Mark",
|
||||
builder.HStack(delegate (UIPanelBuilder field)
|
||||
{
|
||||
field.AddInputField(
|
||||
settings?.WebhookSettingsList[z]?.RailroadMark,
|
||||
delegate (string railroadMark)
|
||||
{
|
||||
if (settings == null) settings = new() { WebhookSettingsList = new[] { new WebhookSettings() }.ToList() };
|
||||
settings.WebhookSettingsList[z].RailroadMark = railroadMark;
|
||||
settings.AddAnotherRow();
|
||||
builder.Rebuild();
|
||||
}, characterLimit: GameStorage.ReportingMarkMaxLength).FlexibleWidth();
|
||||
})
|
||||
).Tooltip("Reporting Mark", "Reporting mark of the company this Discord webhook applies to..");
|
||||
|
||||
builder.AddField(
|
||||
"Webhook Url",
|
||||
builder.HStack(delegate (UIPanelBuilder field)
|
||||
{
|
||||
field.AddInputField(
|
||||
settings?.WebhookSettingsList[z]?.WebhookUrl,
|
||||
delegate (string webhookUrl)
|
||||
{
|
||||
if (settings == null) settings = new() { WebhookSettingsList = new[] { new WebhookSettings() }.ToList() };
|
||||
settings.WebhookSettingsList[z].WebhookUrl = webhookUrl;
|
||||
settings.AddAnotherRow();
|
||||
builder.Rebuild();
|
||||
}).FlexibleWidth();
|
||||
})
|
||||
).Tooltip("Webhook Url", "Url of Discord webhook to publish messages to.");
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void ModTabDidClose()
|
||||
{
|
||||
logger.Information("Nighttime...");
|
||||
this.moddingContext.SaveSettingsData(this.modDefinition.Id, settings ?? new());
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user