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52 Commits

Author SHA1 Message Date
52e9fe1cab additional refactor for #56; fixing AEPlanner spamming recalc of gear when coupling in waypoint mode and reporting stationary endlessly. 2025-08-25 17:08:18 -05:00
ec9aadd6e2 refactor for #56; improved caching, observer detection of waybill/repair destination changing debouncing, and coupled car detection fixes. increment version. 2025-08-25 08:55:19 -05:00
af8e1bd6ca Fix issue with inverted boolean and params out of order; version increment 2025-08-24 20:25:44 -05:00
a9943b6c0c incrementing version 2025-08-24 17:39:17 -05:00
2713247895 fixes #48; resurrect the context menu backgrounds! 2025-08-24 17:35:55 -05:00
22c6fb8e5e fixes #64; try to recall locomotive vs straight to null, only toggle to null if no prior. 2025-08-24 17:35:18 -05:00
fa7e7dfcd2 fixes #46; only care about caboose crew hours on certain actions, it's presence is enough in other cases. 2025-08-24 09:57:45 -05:00
f1ba2ed6f1 updates for TrainBrakeDisplay (allow color coding of brake display on engine control panel when in tag view mode, and be able to click them with my click modifier options to interact), AE waypoint engineer adding distinct "click to set" destinations in the gear menu, and allowing engine only consists to bypass safety first. 2025-08-24 01:17:48 -05:00
11dba3ff78 Update README.md 2025-08-17 14:05:52 -05:00
3d0a57c56e Update README.md 2025-08-17 13:58:28 -05:00
b3780b8370 Update README.md 2025-08-17 10:56:08 -05:00
3741995d3a Update README.md for 2.0.0 2025-08-17 10:39:15 -05:00
aa6deab8f5 Merge pull request #42 from rmroc451/car-click-actions-and-other-misc-updates
allow MU to work within consist, removing direct adjacency restriction.
2025-08-16 14:32:41 -05:00
facb0b7d71 allow MU to work within consist, removing direct adjacency restriction. 2025-08-16 14:32:06 -05:00
5affe27323 Merge pull request #41 from rmroc451/car-click-actions-and-other-misc-updates
Car click actions and other misc updates
2025-08-16 11:31:10 -05:00
d19a1a2995 using "area" cabeese search rather than iterating nearby cars in a catchment area. Adding MU auto filter for engine roster and including other loco fuel levels in single engine when in same consist/mu'd. 2025-08-16 11:23:40 -05:00
7c8becd471 2.0.0 feature updates 2025-08-11 00:25:30 -05:00
26a3bdaaa1 updates 2025-07-19 13:36:26 -05:00
3f2e3dee80 remove "experimental" from build target output 2025-03-08 21:21:38 -06:00
ed44ea829e Merge pull request #40 from rmroc451/experimental-2024-6
Experimental 2024.6 to main
2025-03-08 21:18:23 -06:00
bce1d8bd58 fixing issues with build angles on context menu for select/deselect on consists without an engine 2025-03-08 21:17:29 -06:00
c25271ee2d begone concentric circles! 2025-03-02 13:23:15 -06:00
80f0847587 reverting updated context menu visualizations, and allowing the even spacing of items vs quadrant concept. Pesky double circle context menu borders still remain, but I'm working on it. 2025-03-02 12:43:08 -06:00
7552422b6e disabling context menu dividers and expanding the context menu radius to 200f to help spread things out. 2025-02-22 23:43:00 -06:00
58dc7efac0 adjusting CarIdsInRect -> CarIdsInRadius 2025-02-16 09:41:58 -06:00
7ebd14db2a adjusting railroader usage of namespace Model.OpsNew -> Model.Ops and some adjustments to the version files. 2024-12-24 22:11:22 -06:00
ca0e78b971 hotfix for car inspector rebuild 2024-08-03 00:55:43 -05:00
9f210b0b8a increasing version number. 2024-08-01 15:55:29 -05:00
840f35cf62 Merge pull request #38 from rmroc451/37-passenger-stops-not-filling-crew-hours-on-cabeese
#37 refactored caboose crew hours load refill logic, condensing and a…
2024-07-28 12:11:16 -05:00
786db49b68 #37 refactored caboose crew hours load refill logic, condensing and also allowing passenger stops to work as they were expected to. 2024-07-28 08:13:21 -05:00
108900b026 Merge pull request #36 from rmroc451/33-double-click-to-follow-car
#33 double primary click any car/loco to follow
2024-07-27 22:33:18 -05:00
9e8c38e6f4 Merge pull request #35 from rmroc451/26-caboose-auto-heal-hotbox-when-fully-oiled
#26 auto heal hotbox when found if caboose use is enabled and caboose…
2024-07-27 22:32:49 -05:00
89f2490f14 Merge pull request #34 from rmroc451/32-buttons-dont-adjust-when-decoupling-as-expected
#32 swap from integration set that was giving inconsistent results, a…
2024-07-27 22:32:20 -05:00
fbd08b007c #33 double primary click any car/loco to follow 2024-07-27 22:31:33 -05:00
27d3432cbf #26 auto heal hotbox when found if caboose use is enabled and caboose is present in consist. 2024-07-27 22:30:40 -05:00
cf1d5e32e5 #32 swap from integration set that was giving inconsistent results, and adding in a panel.reubuildOnInterval when an observed value changes. 2024-07-27 22:25:23 -05:00
92317b29b2 Merge pull request #31 from rmroc451/v1.0.0-prep
Closes #27 fix issue with last car end gear issue detection
Closes #28 add hotbox icon to tag update info
Closes #25 adding follow to car context menu
Closes #24 adding consist info to non motive power cars, that have a caboose when Caboose Use mod setting is enabled.
Closes #29, #30 Allow caboose setting to require that a caboose is present in the consist to use the AI Engineer's AutoOiler & - AutoHotboxSpotter.
2024-07-26 12:40:38 -05:00
1f48bf04aa increment version number 2024-07-26 12:35:52 -05:00
5774c7f04c #29 #30 Allow caboose setting to require that a caboose is present in the consist to use the AI Engineer's AutoOiler & AutoHotboxSpotter. 2024-07-26 12:25:03 -05:00
5eed492b47 #24 adding consist info to non motive power cars, that have a caboose, when Caboose Use mod setting is enabled. 2024-07-26 12:20:52 -05:00
d4d18d8c92 #25 adding follow to car context menu 2024-07-26 10:17:09 -05:00
d7e35828b8 #28 add hotbox icon to tag update info 2024-07-26 10:15:09 -05:00
0b444d6364 #27 fix issue with last car end gear issue detection 2024-07-26 10:13:35 -05:00
d197ff8d8a Merge pull request #23 from rmroc451/misc-fixes-and-caboose-additions
Misc fixes and caboose additions
2024-07-24 00:09:54 -05:00
89894890b4 build version increment 2024-07-24 00:07:59 -05:00
a13701c3d2 AutoHotboxSpotter Patch for caboose consist presence, making checks happen between every 15-30 seconds vs 60-300 (default) 2024-07-24 00:07:48 -05:00
b5be17703f Adding AutoOiler Patch that halves times to oil consists and the start delay, if a caboose is presentin the consist that the ai engineer is in. 2024-07-24 00:06:37 -05:00
35afa4520d log context adjustments for CarInspector patch class 2024-07-24 00:04:49 -05:00
80d064c950 remove SetActive call, which seems to be a performance gain when tags are displayed. 2024-07-24 00:03:11 -05:00
ec21effd30 Adding consist buttons from inspector to new context menu, and squashing bug that would occur if inspector open but tags weren't active, breaking the ui panel builder reload detection for handbrake/couple/air changes.
final change of Version 0.1.7
2024-07-13 13:09:42 -05:00
2242aaacde Merge pull request #22 from rmroc451/1.6.1
Fix issue with cars that are missing tagcallouts from throwing errors.
2024-07-13 11:12:24 -05:00
e26713688b Fix issue with cars that are missing tagcallouts from throwing errors. 2024-07-13 11:11:22 -05:00
42 changed files with 2952 additions and 387 deletions

7
Assembly.version Normal file
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@@ -0,0 +1,7 @@
<Project>
<PropertyGroup>
<MajorVersion>2</MajorVersion>
<MinorVersion>1</MinorVersion>
<PatchVersion>4</PatchVersion>
</PropertyGroup>
</Project>

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@@ -1,5 +1,6 @@
<Project>
<Import Project="Paths.user" Condition="Exists('Paths.user')" />
<Import Project="Assembly.version" Condition="Exists('Assembly.version')" />
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<LangVersion>latest</LangVersion>

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@@ -6,13 +6,14 @@
<!-- Copy the mod to the game directory -->
<GameModDir Condition="'$(GameModDir)' == ''">$(GameDir)/Mods/$(AssemblyName)</GameModDir>
<OutDir Condition="'$(Configuration)' == 'Debug'">$(GameModDir)/</OutDir>
<VersionTimestamp>$([System.DateTime]::UtcNow.ToString(`o`))</VersionTimestamp>
</PropertyGroup>
<!-- Replace the default version if something was set for it -->
<PropertyGroup Condition="'$(AssemblyVersion)' == '' OR '$(MajorVersion)' != '' OR '$(MinorVersion)' != ''">
<MajorVersion Condition="'$(MajorVersion)' == ''">0</MajorVersion>
<MajorVersion Condition="'$(MajorVersion)' == ''">1</MajorVersion>
<MinorVersion Condition="'$(MinorVersion)' == ''">1</MinorVersion>
<PatchVersion Condition="'$(PatchVersion)' == ''">6</PatchVersion>
<PatchVersion Condition="'$(PatchVersion)' == ''">1</PatchVersion>
<AssemblyVersion>$(MajorVersion).$(MinorVersion).$(PatchVersion)</AssemblyVersion>
<FileVersion>$(AssemblyVersion)</FileVersion>
<ProductVersion>$(AssemblyVersion)</ProductVersion>
@@ -30,7 +31,7 @@
<!-- Publish the mod as a neat zip file -->
<Target Name="PrepareForPublishing" AfterTargets="AfterBuild" Condition="'$(Configuration)' == 'Release'">
<!-- Replace $(AssemblyVersion) with the actual version -->
<Exec Command="powershell -Command &quot;(Get-Content '$(OutputPath)Definition.json') -replace '\$\(AssemblyVersion\)', '$(AssemblyVersion)' | Set-Content '$(OutputPath)Definition.json'&quot;" />
<Exec Command="powershell -Command &quot;(Get-Content '$(OutputPath)Definition.json') -replace '\$\(AssemblyVersion\)', '$(AssemblyVersion)_$(VersionTimestamp)' | Set-Content '$(OutputPath)Definition.json'&quot;" />
<PropertyGroup>
<ModsDirectory>$(OutputPath)/Mods</ModsDirectory>

6
Paths.user.example Normal file
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@@ -0,0 +1,6 @@
<Project>
<PropertyGroup>
<!-- Directory that the game (Railroader.exe) is in -->
<GameDir></GameDir>
</PropertyGroup>
</Project>

193
README.md
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@@ -28,22 +28,191 @@ This mod requires Railloader by Zamu.
### What does this mod do?
**PLEASE READ AS THE WAY THIS MOD FUNCTIONS HAS CHANGED FROM PRIOR VERSIONS**
1. Car Inspector : Handbrake & Air Line Helper
* Gives two buttons that will scan the current car's connections, including the whole consist, and automatically release hand brakes, set anglecocks and connect glad hands.
2. Car Tag Updates
* Shows an indication of which cars in the FOV have Air System or Handbrake issues.
* **hold SHIFT** to only show the tags in the FOV for cars with an issue!
3. Discord Webhooks
* Allows the console messages to post to a discord webhook. useful for those wanting to keep an eye on 24/7 hosted saves.
* Locomotive messages grab the locomotive `Ident.RoadNumber` and check the `CTC Panel Markers` if they exist. If found, they will use the red/green color and embed the locomotive as an image in the message. If no marker is found, it defaults to blue.
* Currently, One person per server should have this per discord webhook, otherwise you will get duplicate messages to the webhook.
* **Multiple hooks**: Allows for many different webhooks per client to be setup, and filtered to the `Ident.ReportingMark` so you can get messages to different hooks based on what save/server you are playing on.
* **Customizable** from the in-game Railloader settings, find `RMROC451.TweaksAndThings`
Basically, this mod has a couple zones of focus. Caboose tweaks and other QOL things. Some of those QOL things, I added the option for the cabeese to be required & charge you a "crew salary" to utilize, or pay a monetary penalty.
I was disappointed the vanilla cabeese were largely for show, didn't provide any real reason to have them except for role playing.
Enter Tweaks and Things.
### QOL & Cabeese Modifications:
<ul>
<li><b>A:</b> Car Level Updates:
<ul>
<li><b>A1:</b> If a car is a participant in a disconnected air hose (currently uses the copy waybill icon)</li>
<li><b>A2:</b> If a car's hand brake is set (currently uses the handbrake icon)</li>
<li><b>A3 (🟢 NEW v2.0.0):</b> Oiling Level/Hotbox Indication : pie chart or 🔥 icon
<ul>
<li><b>A3a:</b> <u>On Rolling Stock:</u> Indicates the car's oiling level, if oiling feature is enabled</li>
<li><b>A3b:</b> <u>On Locomotive:</u> Indicates the worst oiling level of a car from the connected consist (see <b>S1</b>)</li>
</ul>
</li>
<li><b>A4:</b> Adds a "+" on cabeese tags when on a track span that reloads their crew hours load (see <b>C</b>)</li>
<li><b>A5 (🟢 NEW v2.0.0):</b> Car Click Hotkey Modifiers
<ul>
<li><b>A5a:</b> `alt left click` : toggle car hand brake and connect glad hands on both ends
<ul>
<li>[ ] https://github.com/rmroc451/TweaksAndThings/issues/43 : Add setting to dump air vs connecting when used (requested by CD WEISS)</li>
</ul>
</li>
<li><b>A5b:</b> `alt shift click` : toggle consists brakes and connect all glad hands</li>
<li><b>A5c:</b> `ctrl alt click` : drop all brakes and connect all glad hands in the consist</li>
<li><b>A5d:</b> `ctrl alt shift click` : same as above but will auto oil the entire consist!</li>
</ul>
</li>
</ul>
</li>
<li><b>B:</b> Car Context Menu Updates
<ul>
<li><b>B1 (🔵 MODIFIED v2.0.0):</b> Context Menu (right click car) Updates<br/>
When right clicking on a car you get some new individual car options:
<ul>
<li><b>B1a:</b> Bleed<br/>
Dumps all of the air in the car's air system</li>
<li><b>B1b:</b> Apply/Release Handbrake<br/>
Toggles the individual car's handbrake</li>
</ul>
</li>
<li><b>B2 (🟢 NEW v2.0.0):</b> SHIFT Context Menu (right click car) Updates<br/>
When right clicking on a car and holding SHIFT you get some new consist level options:
<ul>
<li><b>B2a:</b> Bleed Consist<br/>
Dumps all of the air in all the consist car air systems</li>
<li><b>B2b:</b> Set/Release Consist Handbrakes<br/>
If handbrakes are detected on, it knocks them all off.<br/>
If no handbrakes are detected in the consist, it utilizes the RailRoader base game handbrake detection for when cuts of cars are spawned.</li>
<li><b>B2c:</b> Air Up Consist<br/>
Connects all gladhands and opens angle cocks for the consist.
</ul>
</li>
</ul>
</li>
<li><b>C:</b> Cabeese Modifications
<ul>
<li><b>C1:</b> Adding `crew-hours` load to caboose type cars
<ul>
<li><b>C1a:</b> Gives the cabeese a depletable resource that is used to simulate the crew that resided in the caboose.</li>
<li><b>C1b:</b> When certain actions are utilized at a consist level, the depletion of this resource is used to simulate a crew's stamina for the day.</li>
<li><b>C1c:</b> When a request to adjust the <b>crew-hours</b> below the remaining quantity, things start costing over time, if <b>S1b</b> is enabled (1.5x modifier).</li>
<li><b>C1d:</b> This load/resource is utilized when <b>S1b</b> is enabled and for <b>S1e</b> integration.</li>
<li><b>C1e:</b> See <b>S1b1/S1b2/S1b3</b> for what this is used for.</li>
</ul>
</li>
<li><b>C2 (🔵 MODIFIED v2.0.0):</b> Proximity Detection<br/>
Order of detection when requesting to adjust <b>crew-hours</b> for an action:
<ul>
<li><b>C2a:</b> Car initiating the action is a caboose, if so use this caboose</li>
<li><b>C2b:</b> Cabeese near the car that initiated the request:</li>
<ul>
<li><b>C2a:</b> Gather from consist of the requesting car.</li>
<li><b>C2b:</b> Gather from <b>OpsController.Shared.ClosestArea</b> for cars that are in the same <b>Area</b>.</li>
</ul>
</li>
<li><b>C2c:</b> Sort the found cars by:
<ul>
<li><b>C2c1:</b> Preference for cars with same <b>crew-id</b> as selected locomotive (engine controls, bottom left), still order by <b>C2c2</b></li>
<li><b>C2c2:</b> Distance from the requesting car, ascending (pick closest one)</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li><b>D:</b> Discord Webhooks
<ul>
<li><b>D1:</b> Allows the console messages to post to a discord webhook. useful for those wanting to keep an eye on 24/7 hosted saves.</li>
<li><b>D2:</b> Locomotive messages grab the locomotive `Ident.RoadNumber` and check the `CTC Panel Markers` if they exist. If found, they will use the red/green color and embed the locomotive as an image in the message. If no marker is found, it defaults to blue.</li>
<li><b>D3:</b> Currently, One person per server should have this per discord webhook, otherwise you will get duplicate messages to the webhook.</li>
<li><b>D4: Multiple hooks</b>: Allows for many different webhooks per client to be setup, and filtered to the `Ident.ReportingMark` so you can get messages to different hooks based on what save/server you are playing on.</li>
<li><b>D5: Customizable</b> from the in-game Railloader settings, find <b>RMROC451.TweaksAndThings</b> (see <b>S3</b>)</li>
</ul>
</li>
<li><b>M:</b> Miscellaneous
<ul>
<li><b>M1 (🟢 NEW v2.0.0):</b> Repair tracks now require cars to be waybilled, or they will not be serviced/overhauled.<br/>They will report on the company window's location section as <b>'No Work Order Assigned'</b>.</li>
<li><b>M2:</b> Engine Roster Tweaks<br/>
<ul>
<li><b>M2a (🟢 NEW v2.0.0):</b> MU'd locomotives will automatically be hidden unless they are <b>SELECTED</b> or <b>FAVORITED</b>.</li>
<li><b>M2b:</b> Fuel Display in Engine Roster<br/>
Will add reamaing fuel indication to Engine Roster (with details in roster row tool tip (see <b>S2c</b>))</li>
<ul>
<li><b>M2b1:</b> MU'd locomotives fuel information will combine with MU primary (see <b>S2c</b>).</li>
</ul>
</li>
</ul>
</li>
<li><b>M3 (🟢 NEW v2.0.1):</b> MU Adjacency Restriction Removal <h3 style="color:red; display:inline">(USE AT OWN RISK)</h3></br>
Engines no longer are required to be adjacent to eachother to contribute to MU. They can be dispersed throughout the train.<br/>
The primary MU engine still acts as the main air reservoir, meaning train braking emits from that engine at this time.
</li>
<li><b>M4 (🟢 NEW v2.0.0):</b> `ctrl alt click` on a track in the map, sets the selected locomotives waypoint there when in waypoint mode.<br/>
If you have mapenhancer with cars displayed, if you keycombo click on a car icon, it will set the auto couple attempt.
</li>
</ul>
</li>
<li><b>S:</b> Settings
<ul>
<li><b>S1:</b> Caboose Mods</li>
<ul>
<li><b>S1a:</b> Consist Oil Indication<br/>A caboose is required in the consist to report the lowest oil level in the consist in the locomotive's tag(see <b>A3b</b>) & roster entry(see <b>M2</b>).</li>
<li><b>S1b:</b> Caboose Use / Enable End Gear Helper Cost
<ul>
<li><b>S1b1:</b> Will cost 1 minute of AI Brake Crew & Caboose Crew time per car in the consist when the new <b>inspector</b> or <b>shift context wheel</b> buttons are utilized.</li>
<li><b>S1b2:</b> 1.5x multiplier penalty to AI Brake Crew cost if no sufficiently crewed caboose nearby (see <b>C2</b>).</li>
<li><b>S1b3:</b> Caboose starts reloading `Crew Hours` at any Team or Repair track (no waybill), after being stationary for 30 seconds.</li>
<li><b>S1b4:</b> <b>AutoOiler Update:</b> Increases limit that crew will oiling a car from 75% -> 99%, also halves the time it takes (simulating crew from lead end and caboose handling half the train).
<li><b>S1b5:</b> <b>AutoOiler Update:</b> if <b>S1b</b> & <b>S1d</b> checked, when a caboose is present (see <b>C2</b>), the AutoOiler will repair hotboxes afer oiling them to 100%.
<li><b>S1b6:</b> <b>AutoHotboxSpotter Update:</b> decrease the random wait from 30 - 300 seconds to 15 - 30 seconds (Safety Is Everyone's Job)</li>
<li><b>S1b6:</b> <b>Costs from S1B1/S1B2:</b> added to financials at end of day with an entry of <b>AI Brake Crew</b>.</li>
</ul>
<li><b>S1c (🟢 NEW v2.0.0):</b> Refill / Crew Hours Load Option<br/>Select whether you want to manually reload cabeese via:
<ul>
<li><b>S1c1:</b> track method - (team/repair/passenger stop)</li>
<li><b>S1c2:</b> daily caboose top off - refill to 8h at new day</li>
</ul>
</li>
<li><b>S1d:</b> AutoAI Requirement (AI Hotbox\Oiler Requires Caboose)<br/>A caboose is required in the consist to check for Hotboxes and perform Auto Oiler, if checked.</li>
<li><b>S1e (🟢 NEW v2.0.0):</b> Safety First!<br/>On non-express timetabled freight consists, a caboose with some crew-hours (see <b>C1</b>) is required in the consist to increase AE max speed > 20 in <b>ROAD</b>/<b>WAYPOINT</b> modes.</li>
</ul>
<li><b>S2:</b> UI
<ul>
<li><b>S2a:</b> Enable Tag Updates<br/>
Allows all tag updates from <b>A</b> to display.</li>
<li><b>S2b (🟢 NEW v2.0.0):</b> Debt Allowance<br/>
Will allow interchange service and repair shops to still function when you are insolvent, at a 20% overdraft fee.</li>
<li><b>S2c:</b> Engine Roster Fuel/Info
<ul>
<li><b>S2c1:</b> Enable Fuel Display in Engine Roster<br/>
Will add reamaing fuel indication to Engine Roster (with details in roster row tool tip). <br/>
Select where to display:
<ul>
<li><b>S2c1a</b> None/Off</li>
<li><b>S2c1b</b> Engine Column</li>
<li><b>S2c1c</b> Crew Column</li>
<li><b>S2c1d</b> Status Column</li>
</ul>
</li>
<li><b>S2c2:</b> Always Visible?<br/>
Always displayed, if you want it hidden and only shown when you care to see, uncheck this, and then you can press ALT for it to populate on the next UI refresh cycle.
</li>
</ul>
</li>
</ul>
</li>
<li><b>S3:</b> Webhooks
<ul>
<li><b>S3a:</b> Webhook Enabled<br/>Will parse the console messages and transmit to a Discord webhook.</li>
<li><b>S3b:</b> Reporting Mark<br/>Reporting mark of the company this Discord webhook applies to.</li>
<li><b>S3c:</b> Webhook Url<br/>Url of Discord webhook to publish messages to.</li>
</ul>
</li>
</ul>
</li>
</ul>
### Does this work in Multiplayer?
Yes, these are client side mods. Host doesn't need to have them.
### What version of Railroader does this mod work with?
2024.4.4
2024.6 -> [Full Requirements](./TweaksAndThings/Definition.json)
*Special thanks and credit to Zamu for creating Railloader and for help with making the mod a bit more robust.*

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@@ -6,6 +6,7 @@ MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{452A23A6-81C8-49C6-A7EE-95FD9377F896}"
ProjectSection(SolutionItems) = preProject
.gitignore = .gitignore
Assembly.version = Assembly.version
Directory.Build.props = Directory.Build.props
Directory.Build.targets = Directory.Build.targets
Paths.user = Paths.user

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@@ -1,10 +1,14 @@
using Game.State;
using Game.Notices;
using Game.State;
using Helpers;
using Model.OpsNew;
using Model.Ops;
using Network;
using RMROC451.TweaksAndThings.Extensions;
using RMROC451.TweaksAndThings.Patches;
using System.Linq;
using Track;
using UI.Console;
using UnityEngine;
namespace RMROC451.TweaksAndThings.Commands;
@@ -37,8 +41,15 @@ public class EchoCommand : IConsoleCommand
return "+ to include area or - to leave it out";
}
if (comps[2] == "+") message += $" {OpsController.Shared.ClosestArea(car)?.name ?? "???"}";
Multiplayer.Broadcast($"{StateManager.Shared._playersManager.LocalPlayer} {Hyperlink.To(car)}: \"{message}\"");
var gamePoint = car.GetCenterPosition(Graph._graph);
EntityReference entityReference = new EntityReference(EntityType.Position, new Vector4( gamePoint.x, gamePoint.y, gamePoint.z, 0));
EntityReference loco = new EntityReference(EntityType.Car, car.id);
if (comps[2] == "+") message = new Hyperlink(entityReference.URI(), string.Format(message, OpsController.Shared.ClosestArea(car)?.name ?? "???"));
if (StateManager.IsHost) car.PostNotice(nameof(EchoCommand), $"{message} :{StateManager.Shared._playersManager.LocalPlayer}");
ExpandedConsole_Add_Patch.SendMs(null, $"{Hyperlink.To(car)} {message}");
if (!StateManager.IsHost) Multiplayer.Broadcast($"{StateManager.Shared._playersManager.LocalPlayer} {Hyperlink.To(car)}: \"{message}\"");
return string.Empty;
}
}

View File

@@ -5,10 +5,17 @@
"version": "$(AssemblyVersion)",
"requires": [
{
"id": "railloader",
"notBefore": "1.8.1"
"id": "railroader",
"notBefore": "2024.6"
},
"Zamu.StrangeCustoms"
{
"id": "railloader",
"notBefore": "1.9.6.14"
},
{
"id": "Zamu.StrangeCustoms",
"notBefore": "1.10.25017.313"
}
],
"assemblies": [ "RMROC451.TweaksAndThings" ],
"mixintos": {

View File

@@ -0,0 +1,7 @@
namespace RMROC451.TweaksAndThings.Enums;
public enum CrewHourLoadMethod
{
Tracks,
Daily
}

View File

@@ -4,5 +4,6 @@ public enum MrocHelperType
{
Handbrake,
GladhandAndAnglecock,
BleedAirSystem
BleedAirSystem,
Oil
}

View File

@@ -0,0 +1,124 @@
using Game.Messages;
using Model.AI;
using Network;
using System;
using System.Collections;
using UnityEngine;
using Random = UnityEngine.Random;
namespace RMROC451.TweaksAndThings.Extensions
{
internal static class AutoEngineer_Extensions
{
private static float CabooseHalvedFloat(this float input, Model.Car? hasCaboose) =>
hasCaboose ? input / 2 : input;
private static float CabooseAutoOilerLimit(this Model.Car? caboose) =>
caboose ? 0.99f : AutoOiler.OilIfBelow;
public static IEnumerator MrocAutoOilerLoop(this AutoOiler oiler, Serilog.ILogger _log, bool cabooseRequired)
{
int originIndex = oiler.FindOriginIndex();
Model.Car? foundCaboose = oiler._originCar.FindMyCabooseSansLoadRequirement();
if (originIndex < 0)
{
_log.Error("Couldn't find origin car {car}", oiler._originCar);
oiler._coroutine = null;
yield break;
} else if (CabooseRequirementChecker(string.Format("{0} {1}", oiler.GetType().Name, oiler.name), cabooseRequired, foundCaboose, _log))
{
yield break;
}
oiler._reverse = originIndex > oiler._cars.Count - originIndex;
_log.Debug(
"AutoOiler {name} starting, rev = {reverse}, caboose required = {req}, caboose halving adjustment = {hasCaboose}, oil limit = {limit}",
oiler.name,
oiler._reverse,
cabooseRequired,
foundCaboose,
foundCaboose.CabooseAutoOilerLimit()
);
while (true)
{
yield return new WaitForSeconds(AutoOiler.StartDelay.CabooseHalvedFloat(foundCaboose));
foundCaboose = oiler._originCar.FindMyCabooseSansLoadRequirement();
int carIndex = originIndex;
float adjustedTimeToWalk = AutoOiler.TimeToWalkCar.CabooseHalvedFloat(foundCaboose);
do
{
if (oiler.TryGetCar(carIndex, out var car))
{
float num = 0f;
float origOil = car.Oiled;
if (car.NeedsOiling && car.Oiled < foundCaboose.CabooseAutoOilerLimit())
{
float num2 = 1f - car.Oiled;
car.OffsetOiled(num2);
float num3 = num2 * AutoOiler.TimeToFullyOil.CabooseHalvedFloat(foundCaboose);
num += num3;
oiler._pendingRunDuration += num3;
oiler._oiledCount++;
_log.Debug("AutoOiler {name}: oiled {car} from {orig} => {new}", oiler.name, car, origOil, car.Oiled);
}
if (car.HasHotbox && car.Oiled == 1f && cabooseRequired && foundCaboose)
{
_log.Debug("AutoOiler {name}: {foundCaboose} repaired hotbox {car}", oiler.name, foundCaboose, car);
Multiplayer.Broadcast($"{Hyperlink.To(oiler._originCar)}: \"{Hyperlink.To(car)} hotbox repaired!\"");
car.SendPropertyChange(PropertyChange.Control.Hotbox, false);
}
num += adjustedTimeToWalk;
oiler._pendingRunDuration += adjustedTimeToWalk;
yield return new WaitForSeconds(num);
}
carIndex = oiler.NextIndex(carIndex);
}
while (oiler.InBounds(carIndex));
oiler._reverse = !oiler._reverse;
oiler.PayWages();
}
}
public static IEnumerator MrocAutoHotboxSpotterLoop(this AutoHotboxSpotter spotter, Serilog.ILogger _log, bool cabooseRequired)
{
Func<Model.Car?> foundCaboose = () => spotter._locomotive.FindMyCabooseSansLoadRequirement();
while (true)
{
if (!spotter.HasCars)
{
yield return new WaitForSeconds(1f);
continue;
}
var fc = foundCaboose();
_log.Debug("AutoHotboxSpotter {name}: Hotbox Spotter Running, Found Caboose => {hasCaboose}; Has Cars {hasCars}; Requires Caboose {requiresCaboose}",
spotter.name, fc, spotter.HasCars, cabooseRequired);
if (CabooseRequirementChecker(string.Format("{0} {1}", spotter.GetType().Name, spotter.name), cabooseRequired, fc, _log))
{
yield break;
}
spotter.CheckForHotbox();
while (spotter.HasCars)
{
int num = Random.Range(60, 300);
fc = foundCaboose();
if (fc)
{
var numOrig = num;
num = Random.Range(15, 30);
_log.Debug("AutoHotboxSpotter {name}: Next check went from num(60,300) => {numOrig}; to num(15,30) => {hasCaboose}; Requires Caboose {requiresCaboose}", spotter.name, numOrig, num, fc, cabooseRequired);
}
yield return new WaitForSeconds(num);
spotter.CheckForHotbox();
}
}
}
private static bool CabooseRequirementChecker(string name, bool cabooseRequired, Model.Car? foundCaboose, Serilog.ILogger _log)
{
bool error = cabooseRequired && foundCaboose == null;
if (error) {
_log.Debug("{name}: Couldn't find required caboose!", name);
}
return error;
}
}
}

View File

@@ -1,7 +1,13 @@
using Helpers;
using Game.Messages;
using Game.State;
using Helpers;
using Model;
using Model.Definition;
using Model.Definition.Data;
using Model.OpsNew;
using Model.Ops;
using Model.Ops.Timetable;
using Railloader;
using RMROC451.TweaksAndThings.Patches;
using Serilog;
using System;
using System.Collections.Generic;
@@ -12,10 +18,14 @@ namespace RMROC451.TweaksAndThings.Extensions;
public static class Car_Extensions
{
private static bool EndGearIssue(this Car car, Car.LogicalEnd end) =>
(!car[end].IsCoupled && car[end].IsAnglecockOpen) ||
(car[end].IsCoupled && !car[end].IsAirConnectedAndOpen);
public static bool EndAirSystemIssue(this Car car)
{
bool AEndAirSystemIssue = car[Car.LogicalEnd.A].IsCoupled && !car[Car.LogicalEnd.A].IsAirConnectedAndOpen;
bool BEndAirSystemIssue = car[Car.LogicalEnd.B].IsCoupled && !car[Car.LogicalEnd.B].IsAirConnectedAndOpen;
bool AEndAirSystemIssue = car.EndGearIssue(Car.LogicalEnd.A);
bool BEndAirSystemIssue = car.EndGearIssue(Car.LogicalEnd.B);
bool EndAirSystemIssue = AEndAirSystemIssue || BEndAirSystemIssue;
return EndAirSystemIssue;
}
@@ -45,7 +55,7 @@ public static class Car_Extensions
return car;
}
public static bool NotMotivePower(this Car car) => car is not BaseLocomotive && car.Archetype != Model.Definition.CarArchetype.Tender;
public static bool MotivePower(this Car car) => car is BaseLocomotive || car.Archetype == Model.Definition.CarArchetype.Tender;
/// <summary>
/// For every car in the consist, cost 1 minute of AI Engineer time.
@@ -56,18 +66,61 @@ public static class Car_Extensions
public static bool IsCaboose(this Car car) => car.Archetype == Model.Definition.CarArchetype.Caboose;
public static bool CabooseInConsist(this IEnumerable<Car> input) => input.FirstOrDefault(c => c.IsCaboose());
public static Car? CarCaboose(this Car car) => car.IsCaboose() ? car : null;
public static Car? CabooseWithSufficientCrewHours(this Car car, float timeNeeded, HashSet<string> carIdsCheckedAlready, bool decrement = false)
public static bool IsCabooseAndStoppedForLoadRefresh(this Car car, bool isFull) => car.IsCaboose() && car.IsStopped(30f) && !isFull;
public static Car? CabooseInConsist(this IEnumerable<Car> input) => input.FirstOrDefault(IsCaboose);
public static bool ConsistNoFreight(this IEnumerable<Car> input) =>
input.Where(c => !c.MotivePower()).Any() &&
input
.Where(c => !c.MotivePower())
.All(c => !c.MrocIsFreight());
public static bool ConsistFreight(this IEnumerable<Car> input) =>
input.Where(c => !c.MotivePower()).Any() &&
input
.Where(c => !c.MotivePower())
.All(c => c.MrocIsFreight());
public static bool MrocIsFreight(this Car c) =>
c.Archetype.IsFreight() || c.Archetype switch
{
CarArchetype.LocomotiveDiesel => false,
CarArchetype.LocomotiveSteam => false,
CarArchetype.Coach => false,
CarArchetype.Baggage => false,
_ => true
};
public static bool SelectedEngineExpress(this TrainController input) =>
input.SelectedLocomotive.TryGetTimetableTrain(out Timetable.Train t) &&
t.TrainClass == Timetable.TrainClass.First;
public static Car? FindMyCabooseSansLoadRequirement(this Car car) =>
FindMyCaboose(car, 0f, decrement: false, requireLoad: false);
public static Car? FindMyCabooseWithLoadRequirement(this Car car, float timeNeeded, bool decrement) =>
FindMyCaboose(car, timeNeeded, decrement, requireLoad: false);
private static Car? FindMyCaboose(this Car car, float timeNeeded, bool decrement = false, bool requireLoad = true) =>
(
car.CarCaboose() ?? car.CarsNearCurrentCar(timeNeeded, decrement).FindNearestCabooseFromNearbyCars()
)?.CabooseWithSufficientCrewHours(timeNeeded: timeNeeded, requireLoad:requireLoad, decrement: decrement);
public static Car? CabooseWithSufficientCrewHours(this Car car, float timeNeeded, bool requireLoad, bool decrement = false)
{
Car? output = null;
if (carIdsCheckedAlready.Contains(car.id) || !car.IsCaboose()) return null;
if (car is null || !car.IsCaboose()) return null;
if (!requireLoad) return car;
List<LoadSlot> loadSlots = car.Definition.LoadSlots;
for (int i = 0; i < loadSlots.Count; i++)
{
CarLoadInfo? loadInfo = car.GetLoadInfo(i);
if (loadInfo.HasValue)
if (loadInfo.HasValue && loadInfo.Value.LoadId == OpsController_AnnounceCoalescedPayments_Patch.CrewLoadHours.id)
{
CarLoadInfo valueOrDefault = loadInfo.GetValueOrDefault();
output = valueOrDefault.Quantity >= timeNeeded ? car : null;
@@ -78,44 +131,51 @@ public static class Car_Extensions
return output;
}
public static Car? HuntingForCabeeseNearCar(this Car car, float timeNeeded, TrainController tc, HashSet<string> carIdsCheckedAlready, bool decrement = false)
private static Car? FindNearestCabooseFromNearbyCars(this IEnumerable<(Car car, bool crewCar, float distance)> source) =>
source
?.OrderBy(c => c.crewCar ? 0 : 1)
?.ThenBy(c => c.distance)
?.Select(c => c.car)
?.FirstOrDefault();
private static IEnumerable<(Car car, bool crewCar, float distance)> CarsNearCurrentCar(this Car car, float timeNeeded, bool decrement)
{
List<(string carId, float distance)> source =
CarsNearCurrentCar(car, timeNeeded, tc, carIdsCheckedAlready, decrement);
Area carArea = OpsController.Shared.ClosestArea(car);
Car output = FindNearestCabooseFromNearbyCars(tc, source);
if (output != null) output.CabooseWithSufficientCrewHours(timeNeeded, carIdsCheckedAlready, decrement);
var cabeese = OpsController.Shared
.CarsInArea(carArea)
.Select(c => TrainController.Shared.CarForId(c.Id))
.Union(car.EnumerateCoupled())
.Where(c => c.IsCaboose());
return output;
}
if (cabeese?.Any() ?? false) Log.Debug($"{nameof(CarsNearCurrentCar)}[{car.DisplayName}] => {cabeese.Count()}");
private static Car FindNearestCabooseFromNearbyCars(TrainController tc, List<(string carId, float distance)> source) =>
(
from t in source
where t.distance < 21f //todo: add setting slider for catchment
orderby t.distance ascending
select tc.CarForId(t.carId)
).FirstOrDefault();
List<(Car car, bool crewCar, float distance)> source =
cabeese.Select(c => (car: c, crewCar: c.IsCrewCar(), distance: car.Distance(c))).ToList();
private static List<(string carId, float distance)> CarsNearCurrentCar(Car car, float timeNeeded, TrainController tc, HashSet<string> carIdsCheckedAlready, bool decrement)
{
Vector3 position = car.GetMotionSnapshot().Position;
Vector3 center = WorldTransformer.WorldToGame(position);
Rect rect = new Rect(new Vector2(center.x - 30f, center.z - 30f), Vector2.one * 30f * 2f);
var cars = tc.CarIdsInRect(rect);
Log.Information($"{nameof(HuntingForCabeeseNearCar)} => {cars.Count()}");
List<(string carId, float distance)> source =
cars
.Select(carId =>
{
Car car = tc.CarForId(carId);
if (car == null || !car.CabooseWithSufficientCrewHours(timeNeeded, carIdsCheckedAlready))
{
return (carId: carId, distance: 1000f);
}
Vector3 a = WorldTransformer.WorldToGame(car.GetMotionSnapshot().Position);
return (carId: carId, distance: Vector3.Distance(a, center));
}).ToList();
return source;
}
public static float Distance(this Car car1, Car car2)
{
Vector3 position = car1.GetMotionSnapshot().Position;
Vector3 center = WorldTransformer.WorldToGame(position);
Vector3 a = WorldTransformer.WorldToGame(car2.GetMotionSnapshot().Position);
return Vector3.Distance(a, center);
}
public static bool IsCrewCar(this Car car) =>
!string.IsNullOrEmpty(TrainController.Shared.SelectedLocomotive?.trainCrewId) &&
car.trainCrewId == TrainController.Shared.SelectedLocomotive?.trainCrewId;
//public static void AdjustHotboxValue(this Car car) => car.ControlProperties[PropertyChange.Control.Hotbox] = null;
public static void AdjustHotboxValue(this Car car, float hotboxValue = 0f) =>
StateManager.ApplyLocal(
new PropertyChange(
car.id, PropertyChange.KeyForControl(PropertyChange.Control.Hotbox),
new FloatPropertyValue(hotboxValue)
)
);
}

View File

@@ -0,0 +1,36 @@
using RMROC451.TweaksAndThings.Patches;
using Serilog;
using UnityEngine;
using ILogger = Serilog.ILogger;
namespace RMROC451.TweaksAndThings.Extensions;
public static class TextSprite_Extensions
{
public static string TriColorPiePercent(this float quantity, float capacity, string name = "")
{
int num;
if (capacity <= 0f)
{
num = 0;
}
else
{
float num2 = Mathf.Clamp01(quantity / capacity);
int num3 = ((!(num2 < 0.01f)) ? ((!(num2 > 0.99f)) ? (Mathf.FloorToInt(num2 * 15f) + 1) : 16) : 0);
num = num3;
}
string color = "#219106"; //Green
if (num > 5 && num <= 10)
{
color = "#CE8326"; //orange
} else if (num <= 5)
{
color = "#D53427"; //Red
}
string sprite = string.IsNullOrEmpty(name) ? $"Pie{num:D2}" : name;
return $"<sprite tint=1 color={color} name={sprite}>";
}
}

View File

@@ -0,0 +1,22 @@
using HarmonyLib;
using Railloader;
using UI.Builder;
using UI.EngineControls;
namespace RMROC451.TweaksAndThings.Patches;
[HarmonyPatch(typeof(AutoEngineerControlSetBase))]
[HarmonyPatch(nameof(AutoEngineerControlSetBase.UpdateStatusLabel))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class AutoEngineerControlSetBase_UpdateStatusLabel_Patch
{
static void Postfix(AutoEngineerControlSetBase __instance)
{
TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
if (!tweaksAndThings.IsEnabled() || !AutoEngineerOrdersHelper_SendAutoEngineerCommand_Patch.SafetyFirstGoverningApplies()) return;
string orig = __instance.statusLabel.text;
__instance.statusLabel.text = $"{orig}; <b>Safety</b>";
__instance.statusLabel.rectTransform.Tooltip("Status", $"<b>Safety First, Speed Limited</b>\n\n{orig}");
}
}

View File

@@ -0,0 +1,96 @@
using Game.Messages;
using HarmonyLib;
using Model.AI;
using Model.Definition;
using Railloader;
using RMROC451.TweaksAndThings.Extensions;
using Serilog;
using System;
using System.Linq;
using UI.EngineControls;
namespace RMROC451.TweaksAndThings.Patches;
[HarmonyPatch(typeof(AutoEngineerOrdersHelper))]
[HarmonyPatch(nameof(AutoEngineerOrdersHelper.SendAutoEngineerCommand), typeof(AutoEngineerMode), typeof(bool), typeof(int), typeof(float), typeof(OrderWaypoint))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class AutoEngineerOrdersHelper_SendAutoEngineerCommand_Patch
{
private static Serilog.ILogger _log => Log.ForContext<AutoEngineerOrdersHelper_SendAutoEngineerCommand_Patch>();
static bool Prefix(AutoEngineerMode mode, ref int maxSpeedMph)
{
TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
if (!tweaksAndThings.IsEnabled() || !tweaksAndThings.SafetyFirst()) return true;
if (SafetyFirstGoverningApplies())
{
int orig = maxSpeedMph;
int limitedSpeed = Math.Min(maxSpeedMph, 20);
maxSpeedMph = mode switch
{
AutoEngineerMode.Road => limitedSpeed,
AutoEngineerMode.Waypoint => limitedSpeed,
_ => maxSpeedMph,
};
if (orig != maxSpeedMph)
{
_log.Debug($"{Enum.GetName(typeof(AutoEngineerMode), mode)}[{TrainController.Shared.SelectedLocomotive.DisplayName}] {nameof(AutoEngineerOrdersExtensions.MaxSpeedMph)} limited to {limitedSpeed} from {orig}; No Caboose in Consist;");
}
}
return true;
}
internal static bool SafetyFirstGoverningApplies()
{
var _persistence = new AutoEngineerPersistence(TrainController.Shared.SelectedLocomotive.KeyValueObject);
var OrdersHelper = new AutoEngineerOrdersHelper(TrainController.Shared.SelectedLocomotive, _persistence);
if (TrainController.Shared.SelectedLocomotive.EnumerateCoupled().All(c => c.IsCaboose() || c.MotivePower())) return false;
bool cabooseReq = SingletonPluginBase<TweaksAndThingsPlugin>.Shared.RequireConsistCabooseForOilerAndHotboxSpotter();
string logMessage = $"\n{nameof(SafetyFirstGoverningApplies)}:{Enum.GetName(typeof(AutoEngineerMode), OrdersHelper.Mode)}[{TrainController.Shared.SelectedLocomotive.DisplayName}] ";
Func<bool> firstClass = () =>
{
var output = TrainController.Shared.SelectedEngineExpress();
logMessage += $"\nfirst class {output}";
return output;
};
Func<bool> FreightConsist = () =>
{
bool output = !TrainController.Shared.SelectedLocomotive.EnumerateCoupled().ConsistNoFreight();
logMessage += $"\nFreightConsist? {output}";
logMessage += " " + string.Join(" / ", TrainController.Shared.SelectedLocomotive.EnumerateCoupled().Where(c => !c.MotivePower()).Select(c => $"{c.id} {Enum.GetName(typeof(CarArchetype), c.Archetype)}"));
return output;
};
Func<bool> noCaboose = () =>
{
bool output = TrainController.Shared.SelectedLocomotive.FindMyCabooseSansLoadRequirement() == null;
logMessage += $"\ncaboose? {!output}";
return output;
};
logMessage += $"\nCaboose Required {cabooseReq}";
bool output =
cabooseReq &&
!firstClass() &&
FreightConsist() &&
noCaboose();
logMessage += $"\nGovern AE? {output}";
if (_log.IsEnabled(Serilog.Events.LogEventLevel.Debug))
logMessage += $"\n{Environment.StackTrace}";
_log.Information(logMessage);
return output;
}
}

View File

@@ -0,0 +1,31 @@
using Game.Notices;
using Game.State;
using HarmonyLib;
using Model;
using Network;
using Serilog;
using UI.EngineControls;
using UnityEngine;
namespace RMROC451.TweaksAndThings.Patches;
[HarmonyPatch(typeof(AutoEngineerOrdersHelper))]
[HarmonyPatch(nameof(AutoEngineerOrdersHelper.SetWaypoint), typeof(Track.Location), typeof(string))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class AutoEngineerOrdersHelper_SetWaypoint_patch
{
private static Serilog.ILogger _log => Log.ForContext<AutoEngineerOrdersHelper_SetWaypoint_patch>();
static void Postfix(AutoEngineerOrdersHelper __instance, Track.Location location, string coupleToCarId)
{
if (StateManager.IsHost)
{
_log.Debug($"start setWP");
Car selectedLoco = __instance._locomotive;
_log.Debug($"{selectedLoco?.DisplayName ?? ""} set WP");
Vector3 gamePoint = location.GetPosition();
EntityReference entityReference = new EntityReference(EntityType.Position, new Vector4(gamePoint.x, gamePoint.y, gamePoint.z, 0));
selectedLoco.PostNotice("ai-wpt-rmroc451", new Hyperlink(entityReference.URI(), $"WP SET"));
}
}
}

View File

@@ -0,0 +1,344 @@
using Game.State;
using HarmonyLib;
using KeyValue.Runtime;
using Model;
using Model.AI;
using Model.Ops;
using Model.Physics;
using Network;
using Network.Messages;
using Railloader;
using Serilog;
using System;
using System.Collections.Generic;
using System.Linq;
using Track;
using Track.Search;
using UI;
using UI.EngineControls;
using static Track.Search.RouteSearch;
using Location = Track.Location;
namespace RMROC451.TweaksAndThings.Patches;
[HarmonyPatch(typeof(AutoEngineerWaypointControls))]
[HarmonyPatch(nameof(AutoEngineerWaypointControls.ConfigureOptionsDropdown))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class AutoEngineerWaypointControls_ConfigureOptionsDropdown_Patch
{
private static Serilog.ILogger _log => Log.ForContext<AutoEngineerWaypointControls_ConfigureOptionsDropdown_Patch>();
private static readonly HashSet<IDisposable> _keyChangeObservers = new();
private static readonly Dictionary<string, Dictionary<string, OpsCarPosition>> locoConsistDestinations = new();
private static string _lastSelectedLoco = string.Empty;
static string getDictKey(Car car) => car.DisplayName;
static void Postfix(AutoEngineerWaypointControls __instance, ref OptionsDropdownConfiguration __result)
{
PrepLocoUsage(out BaseLocomotive selectedLoco, out int numberOfCars);
TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
if (!tweaksAndThings.IsEnabled() || (locoConsistDestinations.TryGetValue(getDictKey(selectedLoco), out Dictionary<string, OpsCarPosition> cars) && cars != null && _lastSelectedLoco == getDictKey(selectedLoco))) return;
_lastSelectedLoco = getDictKey(selectedLoco);
IterateCarsDetectDestinations(
__instance,
__result,
selectedLoco,
numberOfCars,
out List<DropdownMenu.RowData> rowDatas,
out Action<int> func,
out int origCount,
out int maxRowOrig,
out AutoEngineerOrdersHelper aeoh
);
List<(string destinationId, string destination, float? distance, Location? location)> jumpTos = BuildJumpToOptions(__instance, selectedLoco);
__result = WireUpJumpTosToSettingMenu(
__instance,
selectedLoco,
rowDatas,
func,
origCount,
maxRowOrig,
aeoh,
ref jumpTos
);
}
private static OptionsDropdownConfiguration WireUpJumpTosToSettingMenu(AutoEngineerWaypointControls __instance, BaseLocomotive selectedLoco, List<DropdownMenu.RowData> rowDatas, Action<int> func, int origCount, int maxRowOrig, AutoEngineerOrdersHelper aeoh, ref List<(string destinationId, string destination, float? distance, Location? location)> jumpTos)
{
OptionsDropdownConfiguration __result;
jumpTos = jumpTos?.OrderBy(c => c.distance ?? float.MaxValue)?.ToList() ?? [];
var localJumpTos = jumpTos.ToList();
var safetyFirst = AutoEngineerOrdersHelper_SendAutoEngineerCommand_Patch.SafetyFirstGoverningApplies() && jumpTos.Any();
rowDatas.AddRange(jumpTos.Select(j =>
new DropdownMenu.RowData(
$"{j.destination} <b>({(j.distance.HasValue ? Units.DistanceText(j.distance.Value) : "N/A")})</b>",
!safetyFirst ? null : "<i>Disabled; Safety First!</i>"
)
));
__result = new OptionsDropdownConfiguration(
rowDatas
, delegate (int row)
{
_log.Debug($"{TrainController.Shared.SelectedLocomotive.DisplayName} row {row}/{localJumpTos.Count}/{rowDatas.Count}");
if (row <= maxRowOrig)
{
func(row);
}
if (row > maxRowOrig && localJumpTos[row - origCount].location.HasValue)
{
if (safetyFirst)
{
Multiplayer.SendError(StateManager.Shared.PlayersManager.LocalPlayer, "Safety First, find yourself a caboose!", AlertLevel.Error);
return;
}
float trainMomentum = 0f;
Location end = localJumpTos[row - origCount].location.Value;
Location start = RouteStartLocation(__instance, selectedLoco);
HeuristicCosts autoEngineer = HeuristicCosts.AutoEngineer;
List<RouteSearch.Step> list = new List<RouteSearch.Step>();
var totLen = StateManager.IsHost ? selectedLoco.AutoEngineerPlanner.CalculateTotalLength() : CalculateTotalLength(selectedLoco);
if (!Graph.Shared.FindRoute(start, end, autoEngineer, list, out var metrics, checkForCars: false, totLen, trainMomentum))
{
RouteSearch.Metrics metrics2;
bool flag = Graph.Shared.FindRoute(start, end, autoEngineer, null, out metrics2);
Multiplayer.SendError(StateManager.Shared.PlayersManager.LocalPlayer, flag ? (getDictKey(selectedLoco) + " Train too long to navigate to waypoint.") : (getDictKey(selectedLoco) + " Unable to find a path to waypoint."), AlertLevel.Error);
}
else
{
var mw = (location: end, carId: string.Empty);
aeoh.SetWaypoint(mw.location, mw.carId);
aeoh.SetOrdersValue(maybeWaypoint: mw);
}
}
}
);
return __result;
}
private static List<(string destinationId, string destination, float? distance, Location? location)> BuildJumpToOptions(AutoEngineerWaypointControls __instance, BaseLocomotive selectedLoco)
{
List<(string destinationId, string destination, float? distance, Location? location)> jumpTos = new();
foreach (var ocp in locoConsistDestinations[getDictKey(selectedLoco)].Values.Distinct())
{
string destName = ocp.DisplayName;
string destId = ocp.Identifier;
float? distance = null;
if (
Graph.Shared.TryGetLocationFromPoint(
ocp.Spans?.FirstOrDefault().GetSegments().FirstOrDefault(),
ocp.Spans?.FirstOrDefault()?.GetCenterPoint() ?? default,
200f,
out Location destLoc
)
)
{
float trainMomentum = 0f;
Location start = StateManager.IsHost ? selectedLoco.AutoEngineerPlanner.RouteStartLocation(out trainMomentum) : RouteStartLocation(__instance, selectedLoco);
HeuristicCosts autoEngineer = HeuristicCosts.AutoEngineer;
List<RouteSearch.Step> list = new List<RouteSearch.Step>();
var totLen = StateManager.IsHost ? selectedLoco.AutoEngineerPlanner.CalculateTotalLength() : CalculateTotalLength(selectedLoco);
distance = Graph.Shared.FindRoute(start, destLoc, autoEngineer, list, out var metrics, checkForCars: false, totLen, trainMomentum)
? metrics.Distance
: null;
};
_log.Debug($"{getDictKey(selectedLoco)} -> {destName} {destId} {distance?.ToString()}");
jumpTos.Add((
destinationId: destId,
destination: $"WP> {destName}"
, distance: distance
, location: (Location?)destLoc
));
}
return jumpTos;
}
private static void IterateCarsDetectDestinations(AutoEngineerWaypointControls __instance, OptionsDropdownConfiguration __result, BaseLocomotive selectedLoco, int numberOfCars, out List<DropdownMenu.RowData> rowDatas, out Action<int> func, out int origCount, out int maxRowOrig, out AutoEngineerOrdersHelper aeoh)
{
rowDatas = __result.Rows.ToList();
func = __result.OnRowSelected;
origCount = rowDatas.Count;
maxRowOrig = origCount - 1;
if (!locoConsistDestinations.ContainsKey(getDictKey(selectedLoco))) locoConsistDestinations.Add(getDictKey(selectedLoco), new());
Dictionary<string, OpsCarPosition> seen = new();
aeoh = new AutoEngineerOrdersHelper(persistence: new AutoEngineerPersistence(selectedLoco.KeyValueObject), locomotive: selectedLoco);
Car.LogicalEnd logicalEnd = ((selectedLoco.set.IndexOfCar(selectedLoco).GetValueOrDefault(0) >= numberOfCars / 2) ? Car.LogicalEnd.B : Car.LogicalEnd.A);
Car.LogicalEnd end = ((logicalEnd == Car.LogicalEnd.A) ? Car.LogicalEnd.B : Car.LogicalEnd.A);
bool stop = false;
int carIndex = selectedLoco.set.StartIndexForConnected(selectedLoco, logicalEnd, IntegrationSet.EnumerationCondition.Coupled);
Car car;
while (!stop && (car = selectedLoco.set.NextCarConnected(ref carIndex, logicalEnd, IntegrationSet.EnumerationCondition.Coupled, out stop)) != null)
{
AddObserversToCar(__instance, car);
var ocp = GetCarDestinationIdentifier(car);
_log.Debug($"{getDictKey(selectedLoco)} --> {getDictKey(car)} -> {ocp.HasValue} {ocp?.DisplayName}");
if (ocp.HasValue)
{
seen.Add(getDictKey(car), ocp.Value);
if (locoConsistDestinations[getDictKey(selectedLoco)].TryGetValue(getDictKey(car), out _))
locoConsistDestinations[getDictKey(selectedLoco)][getDictKey(car)] = ocp.Value;
else
locoConsistDestinations[getDictKey(selectedLoco)].Add(getDictKey(car), ocp.Value);
}
}
_log.Debug($"{getDictKey(selectedLoco)} --> [{seen.Keys.Count}] -> Seen -> {string.Join(Environment.NewLine, seen.Select(k => $"{k.Key}:{k.Value.DisplayName}"))}");
_log.Debug($"{getDictKey(selectedLoco)} --> [{locoConsistDestinations[getDictKey(selectedLoco)].Keys.Count}] -> Cache -> {string.Join(Environment.NewLine, locoConsistDestinations[getDictKey(selectedLoco)].Select(k => $"{k.Key}:{k.Value.DisplayName}"))}");
var dropped =
locoConsistDestinations[getDictKey(selectedLoco)].Keys.Except(seen.Keys).ToDictionary(
t => t,
t => locoConsistDestinations[getDictKey(selectedLoco)][t]
); //are no longer here
_log.Debug($"{getDictKey(selectedLoco)} --> [{dropped.Keys.Count}] -> removed -> {string.Join(Environment.NewLine, dropped.Select(k => $"{k.Key}:{k.Value.DisplayName}"))}");
locoConsistDestinations[getDictKey(selectedLoco)] =
locoConsistDestinations[getDictKey(selectedLoco)].Keys.Intersect(seen.Keys).ToDictionary(
t => t,
t => locoConsistDestinations[getDictKey(selectedLoco)][t]
); //remove ones that are no longer here
seen.Clear();
}
private static void PrepLocoUsage(out BaseLocomotive selectedLoco, out int numberOfCars)
{
//wire up that loco
selectedLoco = TrainController.Shared.SelectedLocomotive;
numberOfCars = selectedLoco.set.NumberOfCars;
_log.Debug($"{getDictKey(selectedLoco)} --> HI BOB[{numberOfCars}]");
foreach (var o in _keyChangeObservers) o.Dispose();
_keyChangeObservers.Clear();
}
private static OpsCarPosition? GetCarDestinationIdentifier(Car c)
{
OpsCarPosition? destination = null;
if (c.TryGetOverrideDestination(OverrideDestination.Repair, OpsController.Shared, out (OpsCarPosition, string)? result))
destination = result.Value.Item1;
if (!destination.HasValue && c.Waybill.HasValue && !c.Waybill.Value.Completed)
destination = c.Waybill.Value.Destination;
return destination;
}
private static Location RouteStartLocation(AutoEngineerWaypointControls __instance, BaseLocomotive _locomotive) {
bool num = _locomotive.IsStopped();
bool? flag = (num ? null : new bool?(_locomotive.velocity >= 0f));
bool flag2 = flag ?? __instance.OrdersHelper.Orders.Forward;
if (_locomotive.EndToLogical((!flag2) ? Car.End.R : Car.End.F) == Car.LogicalEnd.A)
{
return _locomotive.EnumerateCoupled().First().WheelBoundsA;
}
return _locomotive.EnumerateCoupled(Car.LogicalEnd.B).First().WheelBoundsB.Flipped();
}
private static float CalculateTotalLength(BaseLocomotive selectedLoco)
{
List<Car> coupledCarsCached = selectedLoco.EnumerateCoupled().ToList();
float num = 0f;
foreach (Car item in coupledCarsCached)
{
num += item.carLength;
}
return num + 1.04f * (float)(coupledCarsCached.Count - 1);
}
private static void AddObserversToCar(AutoEngineerWaypointControls __instance, Car c)
{
AddObserver(__instance, c, Car.KeyOpsWaybill);
AddObserver(__instance, c, Car.KeyOpsRepairDestination);
foreach (Car.LogicalEnd logicalEnd in CarInspector_PopulateCarPanel_Patch.ends)
{
AddObserver(__instance, c, Car.KeyValueKeyFor(Car.EndGearStateKey.IsCoupled, c.LogicalToEnd(logicalEnd)), true);
}
}
private static void AddObserver(AutoEngineerWaypointControls __instance, Model.Car car, string key, bool clearCarCache = false)
{
_keyChangeObservers.Add(
car.KeyValueObject.Observe(
key,
delegate (Value value)
{
_log.Debug($"{getDictKey(car)} OBSV {key}: {value}");
if (locoConsistDestinations.TryGetValue(getDictKey(TrainController.Shared.SelectedLocomotive), out Dictionary<string, OpsCarPosition> cars) && cars == null) return;
bool waybillChng = (new[] { Car.KeyOpsWaybill, Car.KeyOpsRepairDestination }).Contains(key);
string? destId =
waybillChng ?
GetCarDestinationIdentifier(car)?.Identifier ?? null :
null;
if (waybillChng)
{
if (cars.TryGetValue(getDictKey(car), out OpsCarPosition pos)
&& pos.Identifier == destId)
{
return;
} else
{
_log.Debug($"{getDictKey(car)} OBSV {key}: destNew; {destId}; reload");
}
} else
{
_log.Debug($"{getDictKey(car)} OBSV {key}: {value}");
}
try
{
foreach(var o in _keyChangeObservers)
{
o.Dispose();
}
var loco = TrainController.Shared.SelectedLocomotive;
if (!TrainController.Shared.SelectRecall()) TrainController.Shared.SelectedCar = null;
_keyChangeObservers.Clear();
if (locoConsistDestinations.TryGetValue(getDictKey(TrainController.Shared.SelectedLocomotive), out _)) locoConsistDestinations[getDictKey(TrainController.Shared.SelectedLocomotive)] = null;
TrainController.Shared.SelectedCar = loco;
}
catch (Exception ex)
{
_log.ForContext("car", car).Warning(ex, $"{nameof(AddObserver)} {car} Exception logged for {key}");
}
},
false
)
);
}
private static Waybill? GetWaybill(Car car, Value waybillValue)
{
Waybill? _waybill = null;
try
{
_waybill = Model.Ops.Waybill.FromPropertyValue(waybillValue, OpsController.Shared);
}
catch (OpsController.InvalidOpsCarPositionException ex)
{
Log.Error(ex, "Waybill for car {car} contains an invalid ops position: {pos}", car, ex.Identifier);
_waybill = null;
}
catch (Exception exception)
{
Log.Warning(exception, "{car} Exception in Waybill.FromPropertyValue", car);
_waybill = null;
}
return _waybill;
}
}

View File

@@ -0,0 +1,27 @@
using HarmonyLib;
using Model.AI;
using Railloader;
using RMROC451.TweaksAndThings.Extensions;
using Serilog;
using System.Collections;
namespace RMROC451.TweaksAndThings.Patches;
[HarmonyPatch(typeof(AutoHotboxSpotter))]
[HarmonyPatch(nameof(AutoHotboxSpotter.SpotterLoop))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class AutoHotboxSpotter_SpotterLoop_Patch
{
private static ILogger _log => Log.ForContext<AutoHotboxSpotter_SpotterLoop_Patch>();
public static bool Prefix(AutoHotboxSpotter __instance, ref IEnumerator __result)
{
TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
if (!tweaksAndThings.IsEnabled()) return true;
bool buttonsHaveCost = tweaksAndThings.EndGearHelpersRequirePayment();
bool cabooseRequired = tweaksAndThings.RequireConsistCabooseForOilerAndHotboxSpotter();
if (buttonsHaveCost) __result = __instance.MrocAutoHotboxSpotterLoop(_log, cabooseRequired);
return !buttonsHaveCost; //only hit this if !buttonsHaveCost, since Loop is a coroutine
}
}

View File

@@ -0,0 +1,27 @@
using HarmonyLib;
using Model.AI;
using Railloader;
using RMROC451.TweaksAndThings.Extensions;
using Serilog;
using System.Collections;
namespace RMROC451.TweaksAndThings.Patches;
[HarmonyPatch(typeof(AutoOiler))]
[HarmonyPatch(nameof(AutoOiler.Loop))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class AutoOiler_Loop_Patch
{
private static ILogger _log => Log.ForContext<AutoOiler_Loop_Patch>();
public static bool Prefix(AutoOiler __instance, ref IEnumerator __result)
{
TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
if (!tweaksAndThings.IsEnabled()) return true;
bool buttonsHaveCost = tweaksAndThings.EndGearHelpersRequirePayment();
bool cabooseRequired = tweaksAndThings.RequireConsistCabooseForOilerAndHotboxSpotter() && !__instance._cars.ConsistNoFreight();
if (buttonsHaveCost) __result = __instance.MrocAutoOilerLoop(_log, cabooseRequired);
return !buttonsHaveCost; //only hit this if !buttonsHaveCost, since Loop is a coroutine
}
}

View File

@@ -0,0 +1,131 @@
using HarmonyLib;
using Model;
using Model.Definition;
using Model.Physics;
using Railloader;
using System;
using static Model.Car;
namespace RMROC451.TweaksAndThings.Patches;
[HarmonyPatch(typeof(BaseLocomotive))]
[HarmonyPatch(nameof(BaseLocomotive.FindSourceLocomotive), typeof(LogicalEnd))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class BaseLocomotive_FindSourceLocomotive_Patch
{
private static bool Prefix(BaseLocomotive __instance, LogicalEnd searchDirection, ref BaseLocomotive __result)
{
TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
if (!tweaksAndThings.IsEnabled()) return true;
__result = FindSourceLocomotive(__instance, searchDirection);
return false;
}
public static BaseLocomotive FindSourceLocomotive(BaseLocomotive __instance, LogicalEnd searchDirection)
{
bool stop = false;
int? num = __instance.set.IndexOfCar(__instance);
if (!num.HasValue)
{
throw new Exception("Couldn't find car in set");
}
int carIndex = num.Value;
LogicalEnd fromEnd = ((searchDirection == LogicalEnd.A) ? LogicalEnd.B : LogicalEnd.A);
Car car;
while (!stop && (car = __instance.set.NextCarConnected(ref carIndex, fromEnd, IntegrationSet.EnumerationCondition.AirAndCoupled, out stop)) != null)
{
if (!(car == __instance) && car is BaseLocomotive baseLocomotive && car.Archetype != CarArchetype.Tender && !baseLocomotive.locomotiveControl.air.IsCutOut)
{
return baseLocomotive;
}
}
return null;
}
}
//[HarmonyPatch(typeof(LocomotiveAirSystem))]
//[HarmonyPatch(nameof(LocomotiveAirSystem._ShouldDeferToLocomotiveAir))]
//[HarmonyPatchCategory("RMROC451TweaksAndThings")]
//internal class LocomotiveAirSystem__ShouldDeferToLocomotiveAir_Patch
//{
// private static void Postfix(LocomotiveAirSystem __instance, ref LocomotiveAirSystem locomotiveAirSystem, ref bool __result)
// {
// TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
// if (!tweaksAndThings.IsEnabled()) return;
// __result = _ShouldDeferToLocomotiveAir(__instance, out locomotiveAirSystem);
// }
// public static bool _ShouldDeferToLocomotiveAir(LocomotiveAirSystem __instance, out LocomotiveAirSystem locomotiveAirSystem)
// {
// locomotiveAirSystem = null;
// if (__instance.car.set == null)
// {
// return false;
// }
// if (!(__instance.car.air is LocomotiveAirSystem locomotiveAirSystem2) || !(__instance.car is BaseLocomotive baseLocomotive))
// {
// return false;
// }
// if (!locomotiveAirSystem2.IsCutOut || locomotiveAirSystem2.IsMuEnabled)
// {
// return false;
// }
// BaseLocomotive baseLocomotive2 = baseLocomotive.FindMuSourceLocomotive();
// if (baseLocomotive2 == null)
// {
// return false;
// }
// if (!(baseLocomotive2.air is LocomotiveAirSystem locomotiveAirSystem3))
// {
// return false;
// }
// locomotiveAirSystem = locomotiveAirSystem3;
// return true;
// }
//}
//[HarmonyPatch(typeof(CarAirSystem))]
//[HarmonyPatch(nameof(CarAirSystem.ShouldDeferToLocomotiveAir))]
//[HarmonyPatchCategory("RMROC451TweaksAndThings")]
//internal class CarAirSystem_ShouldDeferToLocomotiveAir_Patch
//{
// private static void Postfix(CarAirSystem __instance, ref LocomotiveAirSystem locomotiveAirSystem, ref bool __result)
// {
// TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
// if (!tweaksAndThings.IsEnabled()) return;
// __result = ShouldDeferToLocomotiveAir(__instance, out locomotiveAirSystem);
// }
// public static bool ShouldDeferToLocomotiveAir(CarAirSystem __instance, out LocomotiveAirSystem locomotiveAirSystem)
// {
// locomotiveAirSystem = null;
// if (__instance.car.set == null)
// {
// return false;
// }
// if (__instance.car.Archetype != CarArchetype.Tender)
// {
// return false;
// }
// if (!__instance.car.TryGetAdjacentCar(__instance.car.EndToLogical(Car.End.F), out var adjacent) || !adjacent.IsLocomotive)
// {
// return false;
// }
// if (!(adjacent.air is LocomotiveAirSystem locomotiveAirSystem2))
// {
// return false;
// }
// locomotiveAirSystem = locomotiveAirSystem2;
// if (locomotiveAirSystem.IsMuEnabled)
// {
// return true;
// }
// if (!locomotiveAirSystem.IsCutOut)
// {
// return true;
// }
// return locomotiveAirSystem.ShouldDeferToLocomotiveAir(out locomotiveAirSystem);
// }
//}

View File

@@ -0,0 +1,52 @@
using HarmonyLib;
using Railloader;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UI.Builder;
using UI.PreferencesWindow;
using UnityEngine.InputSystem;
namespace RMROC451.TweaksAndThings.Patches;
[HarmonyPatch(typeof(BindingsWindow))]
[HarmonyPatch(nameof(BindingsWindow.Build), typeof(UIPanelBuilder))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class BindingsWindow_Build_Patch
{
public static bool Prefix(BindingsWindow __instance, UIPanelBuilder builder)
{
return true;
//TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
//if (!tweaksAndThings.IsEnabled) return true;
//(string title, InputAction[] actions)[] rebindableActions = BindingsWindow.RebindableActions;
//HashSet<InputAction> conflicts = BindingsWindow.FindConflicts(rebindableActions.SelectMany(((string title, InputAction[] actions) t) => t.actions));
//__instance._conflicts = conflicts;
//__instance._builder = builder;
//builder.AddTabbedPanels(__instance._selectedTabState, delegate (UITabbedPanelBuilder uITabbedPanelBuilder)
//{
// (string, InputAction[])[] array = rebindableActions;
// for (int i = 0; i < array.Length; i++)
// {
// var (text, actions) = array[i];
// uITabbedPanelBuilder.AddTab(text, text, delegate (UIPanelBuilder uIPanelBuilder)
// {
// uIPanelBuilder.VScrollView(delegate (UIPanelBuilder uIPanelBuilder2)
// {
// InputAction[] array2 = actions;
// foreach (InputAction val in array2)
// {
// //uIPanelBuilder2.AddInputBindingControl(val, conflicts.Contains(val), DidRebind);
// }
// });
// });
// }
//});
//return false;
}
}

View File

@@ -1,19 +1,22 @@
using Game.Messages;
using Core;
using Game.Messages;
using Game.State;
using HarmonyLib;
using KeyValue.Runtime;
using Model;
using Model.OpsNew;
using Network;
using Railloader;
using RMROC451.TweaksAndThings.Enums;
using RMROC451.TweaksAndThings.Extensions;
using RollingStock;
using Serilog;
using System;
using System.Collections.Generic;
using System.Linq;
using UI;
using UI.Builder;
using UI.CarInspector;
using UI.ContextMenu;
using UI.Tags;
using static Model.Car;
@@ -24,7 +27,8 @@ namespace RMROC451.TweaksAndThings.Patches;
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class CarInspector_PopulateCarPanel_Patch
{
private static IEnumerable<LogicalEnd> ends = Enum.GetValues(typeof(LogicalEnd)).Cast<LogicalEnd>();
private static ILogger _log => Log.ForContext<CarInspector_PopulateCarPanel_Patch>();
internal static IEnumerable<LogicalEnd> ends = Enum.GetValues(typeof(LogicalEnd)).Cast<LogicalEnd>();
/// <summary>
/// If a caboose inspector is opened, it will auto set Anglecocks, gladhands and hand brakes
@@ -36,48 +40,74 @@ internal class CarInspector_PopulateCarPanel_Patch
{
TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
if (!tweaksAndThings.IsEnabled) return true;
bool buttonsHaveCost = tweaksAndThings?.settings?.EndGearHelpersRequirePayment ?? false;
if (!tweaksAndThings.IsEnabled()) return true;
bool buttonsHaveCost = tweaksAndThings.EndGearHelpersRequirePayment();
var consist = __instance._car.EnumerateCoupled(LogicalEnd.A);
builder = AddCarConsistRebuildObservers(builder, consist);
var consist = __instance._car.EnumerateCoupled();
builder.HStack(delegate (UIPanelBuilder hstack)
{
hstack = AddCarConsistRebuildObservers(hstack, consist);
var buttonName = $"{(consist.Any(c => c.HandbrakeApplied()) ? "Release " : "Set ")} {TextSprites.HandbrakeWheel}";
hstack.AddButtonCompact(buttonName, delegate {
hstack.AddButtonCompact(buttonName, delegate
{
MrocConsistHelper(__instance._car, MrocHelperType.Handbrake, buttonsHaveCost);
hstack.Rebuild();
}).Tooltip(buttonName, $"Iterates over cars in this consist and {(consist.Any(c => c.HandbrakeApplied()) ? "releases" : "sets")} {TextSprites.HandbrakeWheel}.");
if (consist.Any(c => c.EndAirSystemIssue()))
{
hstack.AddButtonCompact("Connect Air", delegate {
hstack.AddButtonCompact("Connect Air", delegate
{
MrocConsistHelper(__instance._car, MrocHelperType.GladhandAndAnglecock, buttonsHaveCost);
hstack.Rebuild();
}).Tooltip("Connect Consist Air", "Iterates over each car in this consist and connects gladhands and opens anglecocks.");
}
hstack.AddButtonCompact("Bleed Consist", delegate {
hstack.AddButtonCompact("Bleed Consist", delegate
{
MrocConsistHelper(__instance._car, MrocHelperType.BleedAirSystem, buttonsHaveCost);
hstack.Rebuild();
}).Tooltip("Bleed Air Lines", "Iterates over each car in this consist and bleeds the air out of the lines.");
});
CabooseUiEnhancer(__instance, builder, consist, tweaksAndThings);
return true;
}
private static UIPanelBuilder AddCarConsistRebuildObservers(UIPanelBuilder builder, IEnumerable<Model.Car> consist)
private static void CabooseUiEnhancer(CarInspector __instance, UIPanelBuilder builder, IEnumerable<Car> consist, TweaksAndThingsPlugin plugin)
{
if (plugin.CabooseNonMotiveAllowedSetting(__instance._car))
{
builder.HStack(delegate (UIPanelBuilder hstack)
{
hstack = AddCarConsistRebuildObservers(hstack, consist, all: false);
hstack.AddField("Consist Info", hstack.HStack(delegate (UIPanelBuilder field)
{
int consistLength = consist.Count();
int tonnage = LocomotiveControlsHoverArea.CalculateTonnage(consist);
int lengthInMeters = UnityEngine.Mathf.CeilToInt(LocomotiveControlsHoverArea.CalculateLengthInMeters(consist.ToList()) * 3.28084f);
var newSubTitle = () => string.Format("{0}, {1:N0}T, {2:N0}ft, {3:0.0} mph", consistLength.Pluralize("car"), tonnage, lengthInMeters, __instance._car.VelocityMphAbs);
field.AddLabel(() => newSubTitle(), UIPanelBuilder.Frequency.Fast)
.Tooltip("Consist Info", "Reflects info about consist.").FlexibleWidth();
}));
});
}
}
private static UIPanelBuilder AddCarConsistRebuildObservers(UIPanelBuilder builder, IEnumerable<Model.Car> consist, bool all = true)
{
TagController tagController = UnityEngine.Object.FindFirstObjectByType<TagController>();
foreach (Model.Car car in consist)
foreach (Model.Car car in consist.Where(c => c.Archetype != Model.Definition.CarArchetype.Tender))
{
builder = AddObserver(builder, car, PropertyChange.KeyForControl(PropertyChange.Control.Handbrake), tagController);
foreach (LogicalEnd logicalEnd in ends)
{
builder = AddObserver(builder, car, KeyValueKeyFor(EndGearStateKey.IsCoupled, car.LogicalToEnd(logicalEnd)), tagController);
builder = AddObserver(builder, car, KeyValueKeyFor(EndGearStateKey.IsAirConnected, car.LogicalToEnd(logicalEnd)), tagController);
builder = AddObserver(builder, car, KeyValueKeyFor(EndGearStateKey.Anglecock, car.LogicalToEnd(logicalEnd)), tagController);
if (all) builder = AddObserver(builder, car, KeyValueKeyFor(EndGearStateKey.IsAirConnected, car.LogicalToEnd(logicalEnd)), tagController);
if (all) builder = AddObserver(builder, car, KeyValueKeyFor(EndGearStateKey.Anglecock, car.LogicalToEnd(logicalEnd)), tagController);
}
}
@@ -93,12 +123,13 @@ internal class CarInspector_PopulateCarPanel_Patch
{
try
{
tagController.UpdateTag(car, car.TagCallout, OpsController.Shared);
builder.Rebuild();
if (car.TagCallout != null) tagController.UpdateTags(CameraSelector.shared._currentCamera.GroundPosition, true);
if (ContextMenu.IsShown && ContextMenu.Shared.centerLabel.text == car.DisplayName) CarPickable.HandleShowContextMenu(car);
}
catch(Exception ex)
catch (Exception ex)
{
Log.Warning(ex, $"{nameof(AddObserver)} {car} Exception logged for {key}");
_log.ForContext("car", car).Warning(ex, $"{nameof(AddObserver)} {car} Exception logged for {key}");
}
},
false
@@ -118,11 +149,12 @@ internal class CarInspector_PopulateCarPanel_Patch
// }
//}
public static void MrocConsistHelper(Model.Car car, MrocHelperType mrocHelperType, bool buttonsHaveCost)
public static int MrocConsistHelper(Model.Car car, MrocHelperType mrocHelperType, bool buttonsHaveCost)
{
int output = 0;
TrainController tc = UnityEngine.Object.FindObjectOfType<TrainController>();
IEnumerable<Model.Car> consist = car.EnumerateCoupled(LogicalEnd.A);
//Log.Information($"{car} => {mrocHelperType} => {string.Join("/", consist.Select(c => c.ToString()))}");
IEnumerable<Model.Car> consist = car.EnumerateCoupled();
_log.ForContext("car", car).Verbose($"{car} => {mrocHelperType} => {string.Join("/", consist.Select(c => c.ToString()))}");
CalculateCostIfEnabled(car, mrocHelperType, buttonsHaveCost, consist);
@@ -136,7 +168,6 @@ internal class CarInspector_PopulateCarPanel_Patch
else
{
consist = consist.Where(c => c is not BaseLocomotive && c.Archetype != Model.Definition.CarArchetype.Tender);
Log.Information($"{car} => {mrocHelperType} => {string.Join("/", consist.Select(c => c.ToString()))}");
//when ApplyHandbrakesAsNeeded is called, and the consist contains an engine, it stops applying brakes.
tc.ApplyHandbrakesAsNeeded(consist.ToList(), PlaceTrainHandbrakes.Automatic);
}
@@ -144,78 +175,69 @@ internal class CarInspector_PopulateCarPanel_Patch
case MrocHelperType.GladhandAndAnglecock:
consist.Do(c =>
ends.Do(end =>
{
EndGear endGear = c[end];
StateManager.ApplyLocal(
new PropertyChange(
c.id,
KeyValueKeyFor(EndGearStateKey.Anglecock, c.LogicalToEnd(end)),
new FloatPropertyValue(endGear.IsCoupled ? 1f : 0f)
)
);
if (c.TryGetAdjacentCar(end, out Model.Car c2)) StateManager.ApplyLocal(new SetGladhandsConnected(c.id, c2.id, true));
})
CarEndAirUpdate(c)
);
break;
case MrocHelperType.BleedAirSystem:
consist = consist.Where(c => c.NotMotivePower());
Log.Information($"{car} => {mrocHelperType} => {string.Join("/", consist.Select(c => c.ToString()))}");
consist = consist.Where(c => !c.MotivePower());
_log.ForContext("car", car).Debug($"{car} => {mrocHelperType} => {string.Join("/", consist.Select(c => c.ToString()))}");
foreach (Model.Car bleed in consist)
{
StateManager.ApplyLocal(new PropertyChange(bleed.id, PropertyChange.Control.Bleed, 1));
}
break;
case MrocHelperType.Oil:
consist = consist.Where(c => c.NeedsOiling || c.HasHotbox);
_log.ForContext("car", car).Debug($"{car} => {mrocHelperType} => {string.Join("/", consist.Select(c => c.ToString()))}");
foreach (Model.Car oil in consist)
{
StateManager.ApplyLocal(new PropertyChange(oil.id, nameof(Car.Oiled).ToLower(), new FloatPropertyValue(1)));
output += car.HasHotbox ? 1 : 0;
if (car.HasHotbox) car.AdjustHotboxValue();
}
break;
}
return output;
}
private static void CalculateCostIfEnabled(Car car, MrocHelperType mrocHelperType, bool buttonsHaveCost, IEnumerable<Car> consist)
internal static void CarEndAirUpdate(Car c)
{
ends.Do(end =>
{
EndGear endGear = c[end];
StateManager.ApplyLocal(
new PropertyChange(
c.id,
KeyValueKeyFor(EndGearStateKey.Anglecock, c.LogicalToEnd(end)),
new FloatPropertyValue(endGear.IsCoupled ? 1f : 0f)
)
);
if (c.TryGetAdjacentCar(end, out Model.Car c2)) StateManager.ApplyLocal(new SetGladhandsConnected(c.id, c2.id, true));
});
}
internal static void CalculateCostIfEnabled(Car car, MrocHelperType mrocHelperType, bool buttonsHaveCost, IEnumerable<Car> consist)
{
if (buttonsHaveCost)
{
float originalTimeCost = consist.CalculateCostForAutoEngineerEndGearSetting();
float timeCost = originalTimeCost;
float crewCost = timeCost / 3600; //hours of time deducted from caboose.
var tsString = crewCost.FormatCrewHours(IndustryComponent_Service_Patch.CrewHoursLoad().description);
Car? cabooseWithAvailCrew = NearbyCabooseWithAvailableCrew(car, crewCost, buttonsHaveCost);
var tsString = crewCost.FormatCrewHours(OpsController_AnnounceCoalescedPayments_Patch.CrewLoadHours.description);
Car? cabooseWithAvailCrew = car.FindMyCabooseWithLoadRequirement(crewCost, buttonsHaveCost);
if (cabooseWithAvailCrew == null) timeCost *= 1.5f;
var cabooseFoundDisplay = cabooseWithAvailCrew?.DisplayName ?? "No caboose";
Log.Information($"{nameof(MrocConsistHelper)} {mrocHelperType} : [VACINITY CABEESE FOUND:{cabooseWithAvailCrew?.ToString() ?? "NONE"}] => Consist Length {consist.Count()} => costs {timeCost / 60} minutes of AI Engineer time, $5 per hour = ~${Math.Ceiling((decimal)(timeCost / 3600) * 5)} (*2 if no caboose nearby)");
_log.ForContext("car", car).Debug($"{nameof(MrocConsistHelper)} {mrocHelperType} : [VACINITY CABEESE FOUND:{cabooseWithAvailCrew?.ToString() ?? "NONE"}] => Consist Length {consist.Count()} => costs {timeCost / 60} minutes of AI Engineer time, $5 per hour = ~${Math.Ceiling((decimal)(timeCost / 3600) * 5)} (*2 if no caboose nearby)");
Multiplayer.SendError(StateManager.Shared._playersManager.LocalPlayer, $"{(cabooseWithAvailCrew != null ? $"{cabooseWithAvailCrew.DisplayName} Hours Adjusted: ({tsString})\n" : string.Empty)}Wages: ~(${Math.Ceiling((decimal)(timeCost / 3600) * 5)})");
if (buttonsHaveCost) StateManager_OnDayDidChange_Patch.UnbilledAutoBrakeCrewRunDuration += timeCost;
StateManager_OnDayDidChange_Patch.UnbilledAutoBrakeCrewRunDuration += timeCost;
}
}
public static Car? NearbyCabooseWithAvailableCrew(Car car, float timeNeeded, bool decrement = false)
{
HashSet<string> carIdsCheckedAlready = new();
//check current car.
Car? output = car.CabooseWithSufficientCrewHours(timeNeeded, carIdsCheckedAlready, decrement);
if (output != null) return output; //short out if we are good
carIdsCheckedAlready.Add(car.id);
//check consist, for cabeese
IEnumerable<Car> consist = car.EnumerateCoupled(LogicalEnd.A);
output = consist.FirstOrDefault(c => c.CabooseWithSufficientCrewHours(timeNeeded, carIdsCheckedAlready, decrement));
if (output != null) return output; //short out if we are good
carIdsCheckedAlready.UnionWith(consist.Select(c => c.id));
//then check near consist cars for cabeese
TrainController tc = UnityEngine.Object.FindObjectOfType<TrainController>();
foreach (var c in consist)
{
output = c.HuntingForCabeeseNearCar(timeNeeded, tc, carIdsCheckedAlready, decrement);
if (output != null) return output; //short out if we are good
}
return output;
}
}

View File

@@ -0,0 +1,242 @@
using Core;
using HarmonyLib;
using Model;
using Model.Ops;
using Model.Physics;
using Network;
using Railloader;
using RMROC451.TweaksAndThings.Enums;
using RMROC451.TweaksAndThings.Extensions;
using RollingStock;
using Serilog;
using System;
using System.Collections.Generic;
using System.Linq;
using UI;
using UI.Tags;
using UnityEngine;
namespace RMROC451.TweaksAndThings.Patches;
enum MrocAction
{
Follow,
Inspect,
ConnectConsistAir,
ToggleConsistBrakes
}
[HarmonyPatch(typeof(CarPickable))]
[HarmonyPatch(nameof(CarPickable.Activate), typeof(PickableActivateEvent))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class CarPickable_Activate_Patch
{
private static Serilog.ILogger _log => Log.ForContext<CarPickable_Activate_Patch>();
static float clicked = 0;
static float clicktime = 0;
static float clickdelay = 0.5f;
private static bool Prefix(CarPickable __instance, PickableActivateEvent evt)
{
TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
if (!tweaksAndThings.IsEnabled()) return true;
_log.ForContext("car", __instance.car).Debug($"{GameInput.IsShiftDown} {GameInput.IsControlDown} {GameInput.IsAltDown}");
if (OnPointerDown(evt, PickableActivation.Primary))
{
CameraSelector.shared.FollowCar(__instance.car);
_log.ForContext("car", __instance.car).Debug("just click!");
return false;
}
return HandleCarOrTrainBrakeDisplayClick(__instance.car, tweaksAndThings, evt.Activation);
}
internal static bool HandleCarOrTrainBrakeDisplayClick(Car car, TweaksAndThingsPlugin tweaksAndThings, PickableActivation activation)
{
bool bCtrlAltHeld = GameInput.IsControlDown && GameInput.IsAltDown;
bool output = true;
var consist = car.EnumerateCoupled();
bool handbrakesApplied = consist.Any(c => c.HandbrakeApplied());
bool airSystemIssues = consist.Any(c => c.EndAirSystemIssue());
Func<bool> cabooseNear = () => (bool)car.FindMyCabooseSansLoadRequirement();
bool needsOiling = GameInput.IsShiftDown && consist.All(c => c.IsStopped()) && consist.Any(c => c.NeedsOiling || c.HasHotbox) && (!tweaksAndThings.RequireConsistCabooseForOilerAndHotboxSpotter() || cabooseNear());
var chargeIt = handbrakesApplied || airSystemIssues || needsOiling;
//CTRL + ALT + SHIFT : BrakesAngleCocksAndOiling
//CTRL + ALT : Release Consist Brakes and Check AngleCocks
//ALT + SHIFT : toggle consist brakes
//CTRL + SHIFT : Check Consist Angle Cocks
//ALT : Toggle car brakes and & air up cars
//CTRL : NOTHING; BASE CAR INSPECTOR
//SHIFT : FOLLOW
if (activation == PickableActivation.Primary)
{
if (bCtrlAltHeld)
{
BrakesAngleCocksAndOiling(car, tweaksAndThings, GameInput.IsShiftDown, consist, handbrakesApplied, airSystemIssues, needsOiling, chargeIt);
_log.ForContext("car", car).Debug($"ctrlAlt{(GameInput.IsShiftDown ? "shift" : string.Empty)}Held!");
output = false;
}
else if (GameInput.IsAltDown && GameInput.IsShiftDown)
{
CarInspector_PopulateCarPanel_Patch.MrocConsistHelper(car, MrocHelperType.Handbrake, tweaksAndThings.EndGearHelpersRequirePayment());
_log.ForContext("car", car).Debug("ctrlShiftHeld!");
output = false;
}
else if (GameInput.IsControlDown && GameInput.IsShiftDown)
{
if (airSystemIssues)
CarInspector_PopulateCarPanel_Patch.MrocConsistHelper(car, MrocHelperType.GladhandAndAnglecock, tweaksAndThings.EndGearHelpersRequirePayment());
_log.ForContext("car", car).Debug("altShiftHeld!");
output = false;
}
else if (GameInput.IsAltDown)
{
car.SetHandbrake(!car.HandbrakeApplied());
CarInspector_PopulateCarPanel_Patch.CarEndAirUpdate(car);
if (car.TryGetAdjacentCar(Car.LogicalEnd.A, out Model.Car cA)) CarInspector_PopulateCarPanel_Patch.CarEndAirUpdate(cA);
if (car.TryGetAdjacentCar(Car.LogicalEnd.B, out Model.Car cB)) CarInspector_PopulateCarPanel_Patch.CarEndAirUpdate(cB);
_log.ForContext("car", car).Debug("ctrlHeld!");
TagController.Shared.UpdateTag(car, car.TagCallout, OpsController.Shared);
car.TagCallout.Update();
output = false;
}
else if (GameInput.IsShiftDown)
{
CameraSelector.shared.FollowCar(car);
output = false;
}
}
else if ((GameInput.IsControlDown || GameInput.IsAltDown) && activation == PickableActivation.Secondary)
{
AltClickageMyBrosif(car, activation);
output = false;
}
else if (activation == PickableActivation.Secondary)
{
//AltClickageMyBrosif(car, activation);
CarPickable.HandleShowContextMenu(car);
output = false;
}
return output;
}
private static void AltClickageMyBrosif(Car car, PickableActivation activation)
{
//if (GameInput.IsControlDown)
//{
//}
//else if (GameInput.IsAltDown)
//{
// logSet(car);
// //car.TryGetAdjacentCar(Car.LogicalEnd.A, out var OutCarA);
// //car.TryGetAdjacentCar(Car.LogicalEnd.B, out var OutCarB);
// output = false;
//}
List<Car> cars = TrainController.Shared.SelectedLocomotive.EnumerateCoupled().ToList();
logSet(car);
//car.TryGetAdjacentCar(Car.LogicalEnd.A, out var OutCarA);
//car.TryGetAdjacentCar(Car.LogicalEnd.B, out var OutCarB);
//bool b4 = false;
//if ((Object)(object)OutCarA != (Object)null && OutCarA.id == cars[i - 1].id)
//{
// cars[i - 1].ApplyEndGearChange(Car.LogicalEnd.B, Car.EndGearStateKey.Anglecock, 0f);
// ccar.ApplyEndGearChange(Car.LogicalEnd.A, Car.EndGearStateKey.Anglecock, 0f);
// ccar.HandleCouplerClick(ccar.EndGearA.Coupler);
// logger.Information("{indName}: Decoupled {ccarName} from {cars1Name} at NOA{FR}", new object[4]
// {
// ((Object)base.Industry).name,
// ccar.DisplayName,
// cars[i - 1].DisplayName,
// (ccar.LogicalToEnd(Car.LogicalEnd.A) == Car.End.F) ? "F" : "R"
// });
// Storage.LastCarEnd = ccar.LogicalToEnd(Car.LogicalEnd.A);
// b4 = true;
//}
//if ((Object)(object)OutCarB != (Object)null && !b4 && OutCarB.id == cars[i - 1].id)
//{
// cars[i - 1].ApplyEndGearChange(Car.LogicalEnd.A, Car.EndGearStateKey.Anglecock, 0f);
// ccar.ApplyEndGearChange(Car.LogicalEnd.B, Car.EndGearStateKey.Anglecock, 0f);
// ccar.HandleCouplerClick(ccar.EndGearB.Coupler);
// logger.Information("{indName}: Decoupled {ccarName} from {carsm1Name} at NOB{FR}", new object[4]
// {
// ((Object)base.Industry).name,
// ccar.DisplayName,
// cars[i - 1].DisplayName,
// (ccar.LogicalToEnd(Car.LogicalEnd.A) == Car.End.F) ? "F" : "R"
// });
// Storage.LastCarEnd = ccar.LogicalToEnd(Car.LogicalEnd.B);
// b4 = true;
//}
//if (!b4)
//{
// logger.Information("{IndName}: ERROR: NLC {ccarName} can't find LCC {carsm1Name} ({OutCarAName},{OutCarBName})", new object[5]
// {
// ((Object)base.Industry).name,
// ccar.DisplayName,
// cars[i - 1].DisplayName,
// ((Object)(object)OutCarA != (Object)null) ? OutCarA.DisplayName : "no Car",
// ((Object)(object)OutCarB != (Object)null) ? OutCarB.DisplayName : "no Car"
// });
// return;
//}
}
private static void logSet(Car refCar)
{
IntegrationSet set = refCar.set;
foreach (Car car in set.Cars)
{
Car acar;
string endA = (car.TryGetAdjacentCar(Car.LogicalEnd.A, out acar) ? acar.DisplayName : "none");
Car bcar;
string endB = (car.TryGetAdjacentCar(Car.LogicalEnd.B, out bcar) ? bcar.DisplayName : "none");
_log.Information("[Car: {id}:(EndA:{carA}),(EndB:{carB}),(FisA:{fisA})]", new object[4] { car.DisplayName, endA, endB, car.FrontIsA });
}
}
private static void BrakesAngleCocksAndOiling(Car car, TweaksAndThingsPlugin tweaksAndThings, bool shiftHeld, System.Collections.Generic.IEnumerable<Car> consist, bool handbrakesApplied, bool airSystemIssues, bool needsOiling, bool chargeIt)
{
int hbFix = 0;
if (handbrakesApplied)
CarInspector_PopulateCarPanel_Patch.MrocConsistHelper(car, MrocHelperType.Handbrake, false);
if (airSystemIssues)
CarInspector_PopulateCarPanel_Patch.MrocConsistHelper(car, MrocHelperType.GladhandAndAnglecock, false);
if (needsOiling)
hbFix = CarInspector_PopulateCarPanel_Patch.MrocConsistHelper(car, MrocHelperType.Oil, false);
if (hbFix > 0)
Multiplayer.Broadcast($"Near {Hyperlink.To(car)}: \"{hbFix.Pluralize("hotbox") + " repaired!"}\"");
if (chargeIt)
CarInspector_PopulateCarPanel_Patch.CalculateCostIfEnabled(car, MrocHelperType.Handbrake, tweaksAndThings.EndGearHelpersRequirePayment(), consist);
}
public static bool OnPointerDown(
PickableActivateEvent evt,
PickableActivation btn = PickableActivation.Primary
)
{
bool output = false;
if (evt.Activation == btn)
{
clicked++;
if (clicked == 1) clicktime = Time.time;
if (clicked > 1 && Time.time - clicktime < clickdelay)
{
clicked = 0;
clicktime = 0;
output = true;
}
else if (clicked > 2 || Time.time - clicktime > 1) clicked = 0;
}
return output;
}
}

View File

@@ -0,0 +1,85 @@
using HarmonyLib;
using Model;
using Railloader;
using RMROC451.TweaksAndThings.Enums;
using RMROC451.TweaksAndThings.Extensions;
using RollingStock;
using System;
using System.Linq;
using UI;
using UI.ContextMenu;
namespace RMROC451.TweaksAndThings.Patches;
[HarmonyPatch(typeof(CarPickable))]
[HarmonyPatch(nameof(CarPickable.HandleShowContextMenu), typeof(Car))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class CarPickable_HandleShowContextMenu_Patch
{
private static bool Prefix(Car car)
{
TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
if (!tweaksAndThings.IsEnabled()) return true;
bool buttonsHaveCost = tweaksAndThings.EndGearHelpersRequirePayment();
TrainController trainController = TrainController.Shared;
ContextMenu shared = ContextMenu.Shared;
if (ContextMenu.IsShown)
{
shared.Hide();
}
shared.Clear();
shared.AddButton(ContextMenuQuadrant.General, (trainController.SelectedCar == car) ? "Deselect" : "Select", SpriteName.Select, delegate
{
trainController.SelectedCar = ((trainController.SelectedCar == car) ? null : car);
});
if (GameInput.IsShiftDown)
{
if (!car.EnumerateCoupled().Any(c => !c.SupportsBleed()))
{
shared.AddButton(ContextMenuQuadrant.Brakes, $"Bleed Consist", SpriteName.Bleed, delegate
{
CarInspector_PopulateCarPanel_Patch.MrocConsistHelper(car, MrocHelperType.BleedAirSystem, buttonsHaveCost);
});
}
shared.AddButton(ContextMenuQuadrant.Brakes, $"{(car.EnumerateCoupled().Any(c => c.HandbrakeApplied()) ? "Release " : "Set ")} Consist", SpriteName.Handbrake, delegate
{
CarInspector_PopulateCarPanel_Patch.MrocConsistHelper(car, MrocHelperType.Handbrake, buttonsHaveCost);
});
if (car.EnumerateCoupled().Any(c => c.EndAirSystemIssue()))
{
shared.AddButton(ContextMenuQuadrant.General, $"Air Up Consist", SpriteName.Select, delegate
{
CarInspector_PopulateCarPanel_Patch.MrocConsistHelper(car, MrocHelperType.GladhandAndAnglecock, buttonsHaveCost);
});
}
}
else
{
if (car.SupportsBleed())
{
shared.AddButton(ContextMenuQuadrant.Brakes, "Bleed", SpriteName.Bleed, car.SetBleed);
}
shared.AddButton(ContextMenuQuadrant.Brakes, car.air.handbrakeApplied ? "Release Handbrake" : "Apply Handbrake", SpriteName.Handbrake, delegate
{
bool apply = !car.air.handbrakeApplied;
car.SetHandbrake(apply);
});
}
shared.AddButton(ContextMenuQuadrant.General, $"Follow", SpriteName.Inspect, delegate
{
CameraSelector.shared.FollowCar(car);
});
string secondaryLine = car.Waybill.HasValue ? $"{Environment.NewLine}{car.Waybill.Value.Destination.DisplayName}" : string.Empty;
secondaryLine = secondaryLine.Length > 10 + Environment.NewLine.Length ? $"{secondaryLine.Substring(0, 7+ Environment.NewLine.Length)}..." : secondaryLine;
shared.Show($"{car.DisplayName}{secondaryLine}");
shared.BuildItemAngles();
shared.StartCoroutine(shared.AnimateButtonsShown());
return false;
}
}

View File

@@ -0,0 +1,31 @@
using HarmonyLib;
using Railloader;
using System.Collections.Generic;
using System.Linq;
using UI;
using UI.EngineRoster;
namespace RMROC451.TweaksAndThings.Patches;
[HarmonyPatch(typeof(EngineRosterPanel))]
[HarmonyPatch(nameof(EngineRosterPanel.Populate))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class EngineRosterPanel_Populate_Patch
{
private static bool Prefix(EngineRosterPanel __instance, ref List<RosterRowData> rows)
{
TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
__instance._window.Title = __instance._window.Title.Split(':')[0].Trim();
if (!tweaksAndThings.IsEnabled()) return true;
var hiddenEntries = rows.Where(r => r.Engine.IsMuEnabled && !r.IsSelected && !r.IsFavorite).Select(r => r.Engine.id) ?? Enumerable.Empty<string>();
if (hiddenEntries.Any()) __instance._window.Title =string.Format("{0} : {1}", __instance._window.Title, $"Hidden MU Count [{hiddenEntries.Count()}]");
rows = rows.Where(r => !hiddenEntries.Contains(r.Engine.id)).ToList();
return true;
}
}

View File

@@ -1,7 +1,7 @@
using HarmonyLib;
using Model;
using Model.Definition.Data;
using Model.OpsNew;
using Model.Ops;
using Railloader;
using RMROC451.TweaksAndThings.Extensions;
using Serilog;
@@ -14,6 +14,7 @@ using UI;
using UI.EngineRoster;
using UI.Tooltips;
using UnityEngine;
using Game.State;
namespace RMROC451.TweaksAndThings.Patches;
@@ -23,44 +24,97 @@ namespace RMROC451.TweaksAndThings.Patches;
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class EngineRosterRow_Refresh_Patch
{
private static Serilog.ILogger _log => Log.ForContext<EngineRosterRow_Refresh_Patch>();
public static void Postfix(EngineRosterRow __instance)
{
TweaksAndThingsPlugin? tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
RosterFuelColumnSettings? rosterFuelColumnSettings = tweaksAndThings?.settings?.EngineRosterFuelColumnSettings;
string fuelInfoText = string.Empty;
string fuelInfoTooltip = string.Empty;
if (tweaksAndThings == null ||
rosterFuelColumnSettings == null ||
!tweaksAndThings.IsEnabled ||
rosterFuelColumnSettings.EngineRosterFuelStatusColumn == EngineRosterFuelDisplayColumn.None || (!GameInput.IsAltDown && !rosterFuelColumnSettings.EngineRosterShowsFuelStatusAlways))
!tweaksAndThings.IsEnabled() ||
rosterFuelColumnSettings.EngineRosterFuelStatusColumn == EngineRosterFuelDisplayColumn.None || (!GameInput.IsAltDown && !rosterFuelColumnSettings.EngineRosterShowsFuelStatusAlways) ||
__instance._engine.IsMuEnabled
)
{
return;
}
try
{
string fuelInfoText = string.Empty;
string fuelInfoTooltip = string.Empty;
Car engineOrTender = __instance._engine;
List<LoadSlot> loadSlots = __instance._engine.Definition.LoadSlots;
if (!loadSlots.Any())
IEnumerable<Car> locos = engineOrTender.EnumerateCoupled().Where(c => c.IsLocomotive).ToList();
IEnumerable<Car> consist = engineOrTender.EnumerateCoupled().Where(c => c.EnableOiling).ToList();
bool cabooseRequirementFulfilled =
!tweaksAndThings.RequireConsistCabooseForOilerAndHotboxSpotter()
|| consist.ConsistNoFreight()
|| (bool)engineOrTender.FindMyCabooseSansLoadRequirement();
float offendingPercentage = 100f;
foreach (Car loco in locos)
{
engineOrTender = __instance._engine.DetermineFuelCar()!;
loadSlots = engineOrTender != null ? engineOrTender.Definition.LoadSlots : Enumerable.Empty<LoadSlot>().ToList();
var investigate = loco;
List<LoadSlot> loadSlots = investigate.Definition.LoadSlots;
if (!loadSlots.Any())
{
investigate = investigate.DetermineFuelCar()!;
loadSlots = investigate != null ? investigate.Definition.LoadSlots : Enumerable.Empty<LoadSlot>().ToList();
}
var offender = loadSlots.OrderBy(ls => (investigate.GetLoadInfo(ls.RequiredLoadIdentifier, out int slotIndex)?.Quantity ?? 0) / loadSlots[slotIndex].MaximumCapacity).FirstOrDefault().RequiredLoadIdentifier;
for (int i = 0; i < loadSlots.Count; i++)
{
CarLoadInfo? loadInfo = investigate.GetLoadInfo(i);
if (loadInfo.HasValue)
{
CarLoadInfo valueOrDefault = loadInfo.GetValueOrDefault();
var fuelLevel = FuelLevel(valueOrDefault.Quantity, loadSlots[i].MaximumCapacity);
var offenderCheck = CalcPercentLoad(valueOrDefault.Quantity, loadSlots[i].MaximumCapacity);
if (offenderCheck < offendingPercentage)
{
offendingPercentage = offenderCheck;
fuelInfoText = loadSlots[i].RequiredLoadIdentifier == offender ? $"{fuelLevel} " : string.Empty;
}
fuelInfoTooltip += $"{TextSprites.PiePercent(valueOrDefault.Quantity, loadSlots[i].MaximumCapacity)} {valueOrDefault.LoadString(CarPrototypeLibrary.instance.LoadForId(valueOrDefault.LoadId))} {(!loco.id.Equals(__instance._engine.id) ? $"{loco.DisplayName}" : "")}\n";
}
}
}
var offender = loadSlots.OrderBy(ls => (engineOrTender.GetLoadInfo(ls.RequiredLoadIdentifier, out int slotIndex)?.Quantity ?? 0) / loadSlots[slotIndex].MaximumCapacity).FirstOrDefault().RequiredLoadIdentifier;
for (int i = 0; i < loadSlots.Count; i++)
try
{
CarLoadInfo? loadInfo = engineOrTender.GetLoadInfo(i);
if (loadInfo.HasValue)
if (cabooseRequirementFulfilled && StateManager.Shared.Storage.OilFeature && consist.Any())
{
CarLoadInfo valueOrDefault = loadInfo.GetValueOrDefault();
var fuelLevel = FuelLevel(valueOrDefault.Quantity, loadSlots[i].MaximumCapacity);
fuelInfoText += loadSlots[i].RequiredLoadIdentifier == offender ? fuelLevel + " " : string.Empty;
//fuelInfoText += TextSprites.PiePercent(valueOrDefault.Quantity, loadSlots[i].MaximumCapacity) + " ";
fuelInfoTooltip += $"{TextSprites.PiePercent(valueOrDefault.Quantity, loadSlots[i].MaximumCapacity)} {valueOrDefault.LoadString(CarPrototypeLibrary.instance.LoadForId(valueOrDefault.LoadId))}\n";
float lowestOilLevel = consist.OrderBy(c => c.Oiled).FirstOrDefault().Oiled;
var oilLevel = FuelLevel(lowestOilLevel, 1);
fuelInfoTooltip += $"{lowestOilLevel.TriColorPiePercent(1)} {oilLevel} Consist Oil Lowest Level\n";
if (CalcPercentLoad(lowestOilLevel, 1) < offendingPercentage)
{
fuelInfoText = $"{oilLevel} ";
}
if (consist.Any(c => c.HasHotbox))
{
fuelInfoText = $"{TextSprites.Hotbox} ";
fuelInfoTooltip = $"{TextSprites.Hotbox} Hotbox detected!\n{fuelInfoTooltip}";
}
}
else if (!cabooseRequirementFulfilled && StateManager.Shared.Storage.OilFeature)
{
fuelInfoTooltip += $"Add Caboose To Consist For Consist Oil Level Reporting\n";
}
}
catch (Exception ex)
{
Log.Error(ex, "Error Detecting oiling consist status for engine roster");
}
switch (rosterFuelColumnSettings.EngineRosterFuelStatusColumn)
@@ -77,7 +131,6 @@ internal class EngineRosterRow_Refresh_Patch
default:
break;
}
} catch (Exception ex)
{
rosterFuelColumnSettings.EngineRosterFuelStatusColumn = EngineRosterFuelDisplayColumn.None;
@@ -91,10 +144,15 @@ internal class EngineRosterRow_Refresh_Patch
tooltip.TooltipInfo = new TooltipInfo(tooltip.tooltipTitle, fuelInfoTooltip);
}
public static string FuelLevel(float quantity, float capacity)
public static float CalcPercentLoad(float quantity, float capacity)
{
float num = capacity <= 0f ? 0 : Mathf.Clamp(quantity / capacity * 100, 0, 100);
return $"{Mathf.FloorToInt(num):D2}%";
return num;
}
public static string FuelLevel(float quantity, float capacity)
{
return $"{Mathf.FloorToInt(CalcPercentLoad(quantity, capacity)):D2}%";
}
}

View File

@@ -0,0 +1,15 @@
using HarmonyLib;
namespace RMROC451.TweaksAndThings.Patches;
[HarmonyPatch(typeof(EntityReference))]
[HarmonyPatch(nameof(EntityReference.Text))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class EntityReference_Text_Patch
{
static void Postfix(ref string __result)
{
if (__result == "Unknown")
__result = string.Empty;
}
}

View File

@@ -25,13 +25,15 @@ internal class ExpandedConsole_Add_Patch
{
entry.Text = $"{entry.Timestamp} : {entry.Text}";
entry.Timestamp = RealNow();
SendMs(ref entry);
SendMs((UI.Console.Console.Entry?)entry);
}
static void SendMs(ref UI.Console.Console.Entry entry)
internal static void SendMs(UI.Console.Console.Entry? entry, string? text = null)
{
try
{
if (entry is null && !String.IsNullOrEmpty(text)) entry = new() { Text = text };
var msgText = entry?.Text ?? string.Empty;
TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
StateManager shared = StateManager.Shared;
GameStorage gameStorage = shared.Storage;
@@ -46,7 +48,7 @@ internal class ExpandedConsole_Add_Patch
{
var t = new Regex("car:(.*)\"");
var carId = t.IsMatch(entry.Text) ? Regex.Match(entry.Text, "car:(.*?)\"").Groups[1].Captures[0].ToString() : string.Empty;
var carId = t.IsMatch(msgText) ? Regex.Match(msgText, "car:(.*?)\"").Groups[1].Captures[0].ToString() : string.Empty;
Model.Car? car = TrainController.Shared.CarForString(carId);
bool engineInMessage = car?.IsLocomotive ?? false;
var image = engineInMessage ?
@@ -81,7 +83,7 @@ internal class ExpandedConsole_Add_Patch
{
new
{
description= Regex.Replace(entry.Text, "<.*?>", "").Replace(": ", "\n"),
description= Regex.Replace(msgText, "<.*?>", "").Replace(": ", "\n"),
timestamp=DateTime.UtcNow,
image
},

View File

@@ -1,139 +0,0 @@
using Game.State;
using HarmonyLib;
using Model;
using Model.Definition.Data;
using Model.Ops.Definition;
using Model.OpsNew;
using Railloader;
using RMROC451.TweaksAndThings.Extensions;
using Serilog;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace RMROC451.TweaksAndThings.Patches;
[HarmonyPatch(typeof(CarExtensions))]
[HarmonyPatch(nameof(CarExtensions.LoadString), typeof(CarLoadInfo), typeof(Load))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class CarExtensions_LoadString_Patch
{
public static bool Prefix(CarLoadInfo info, Load load, ref string __result)
{
bool output = load.id == IndustryComponent_Service_Patch.CrewHoursLoad().id;
if (output) __result = info.Quantity.FormatCrewHours(load.description);
return !output;
}
}
[HarmonyPatch(typeof(CarPrototypeLibrary))]
[HarmonyPatch(nameof(CarPrototypeLibrary.LoadForId), typeof(string))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class CarPrototypeLibrary_LoadForId_Patch
{
public static bool Prefix(string loadId, ref Load __result)
{
Load load = IndustryComponent_Service_Patch.CrewHoursLoad();
if (loadId == load.id) __result = load;
return __result == null;
}
}
[HarmonyPatch(typeof(TeamTrack))]
[HarmonyPatch(nameof(TeamTrack.Service), typeof(IIndustryContext))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class TeamTrack_Service_Patch
{
public static bool Prefix(IndustryComponent __instance, IIndustryContext ctx)
{
//Log.Information($"{nameof(SimplePassengerStop_Service_Patch)} => {((IndustryContext)ctx)._industry.name}");
return IndustryComponent_Service_Patch.Prefix(__instance, ctx);
}
}
[HarmonyPatch(typeof(RepairTrack))]
[HarmonyPatch(nameof(RepairTrack.Service), typeof(IIndustryContext))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class RepairTrack_Service_Patch
{
public static bool Prefix(IndustryComponent __instance, IIndustryContext ctx)
{
//Log.Information($"{nameof(SimplePassengerStop_Service_Patch)} => {((IndustryContext)ctx)._industry.name}");
return IndustryComponent_Service_Patch.Prefix(__instance, ctx);
}
}
[HarmonyPatch(typeof(SimplePassengerStop))]
[HarmonyPatch(nameof(SimplePassengerStop.Service), typeof(IIndustryContext))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class SimplePassengerStop_Service_Patch
{
public static bool Prefix(IndustryComponent __instance, IIndustryContext ctx)
{
Log.Information($"{nameof(SimplePassengerStop_Service_Patch)} => {((IndustryContext)ctx)._industry.name}");
return IndustryComponent_Service_Patch.Prefix(__instance, ctx);
}
}
internal static class IndustryComponent_Service_Patch
{
public static Load CrewHoursLoad()
{
Load load = (Load)ScriptableObject.CreateInstance(typeof(Load));
load.name = "crew-hours";
load.description = "Crew";
load.units = LoadUnits.Quantity;
return load;
}
public static bool Prefix(IndustryComponent __instance, IIndustryContext ctx)
{
TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
if (!StateManager.IsHost || !tweaksAndThings.IsEnabled || !(tweaksAndThings?.settings?.EndGearHelpersRequirePayment ?? false)) return true;
Load load = CrewHoursLoad();
float rate2 = 24 * 2 * 8;// carLoadRate = 8 crew hours in 30 min loading; (24h * 2 to get half hour chunks * 8 hours to load in those chunks)
float num2 = 99999999; //QuantityInStorage for crew-hours (infinite where crew can be shuffling about)
float quantityToLoad = Mathf.Min(num2, IndustryComponent.RateToValue(rate2, ctx.DeltaTime));
var carsAtPosition = ctx.CarsAtPosition();
var cabeese = from car in carsAtPosition.Where(c => c.CarType == "NE")
where car.IsEmptyOrContains(load)
orderby car.QuantityOfLoad(load).quantity descending
select car;
foreach (IOpsCar item in cabeese)
{
TrainController tc = UnityEngine.Object.FindAnyObjectByType<TrainController>();
if (tc.TryGetCarForId(item.Id, out Car car))
{
List<LoadSlot> loadSlots = car.Definition.LoadSlots;
float quantity = 0f;
float max = 0f;
for (int i = 0; i < loadSlots.Count; i++)
{
LoadSlot loadSlot = loadSlots[i];
if (loadSlot.LoadRequirementsMatch(load) && loadSlot.LoadUnits == load.units)
{
CarLoadInfo? loadInfo = car.GetLoadInfo(i);
quantity = loadInfo.HasValue ? loadInfo.Value.Quantity : 0f;
max = loadSlots[i].MaximumCapacity;
break;
}
}
//Log.Information($"{nameof(IndustryComponent_Service_Patch)} {car} => {car.StoppedDuration} => {quantityToLoad} => {quantity}/{max}");
if (car.StoppedDuration > 30) item.Load(load, quantityToLoad);
}
//todo:crew refresh message?
}
return true;
}
}

View File

@@ -0,0 +1,104 @@
using Core;
using Game;
using Game.State;
using HarmonyLib;
using Model.Ops;
using Network;
using Railloader;
using Serilog;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace RMROC451.TweaksAndThings.Patches;
[HarmonyPatch(typeof(InterchangedIndustryLoader))]
[HarmonyPatch(nameof(InterchangedIndustryLoader.ServeInterchange), typeof(IIndustryContext), typeof(Interchange))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class InterchangedIndustryLoader_ServiceInterchange_Patch
{
private static Serilog.ILogger _log => Log.ForContext<InterchangedIndustryLoader_ServiceInterchange_Patch>();
/// <summary>
/// Allow Interchange service for buying parts/fuel when negative balance, adding an additional 20% penalty
/// </summary>
/// <param name="__instance"></param>
/// <param name="ctx"></param>
/// <param name="interchange"></param>
/// <returns></returns>
public static bool Prefix(InterchangedIndustryLoader __instance, IIndustryContext ctx, Interchange interchange)
{
TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
if (!StateManager.IsHost || !tweaksAndThings.IsEnabled() || !tweaksAndThings.ServiceFundPenalties()) return true;
StateManager shared = StateManager.Shared;
List<IOpsCar> list = (from car in EnumerateCars(__instance, ctx, requireWaybill: true)
where car.IsEmptyOrContains(__instance.load)
select car).ToList();
int num2 = 0;
int num3 = 0;
int penalty = 0;
GameDateTime returnTime = ctx.Now.AddingDays(23f / 24f);
foreach (IOpsCar item3 in list)
{
(float quantity, float capacity) tuple = item3.QuantityOfLoad(__instance.load);
float item = tuple.quantity;
float item2 = tuple.capacity;
int num4 = Mathf.RoundToInt((item2 - item) * __instance.load.costPerUnit);
if (num4 > 0)
{
var canAfford = shared.CanAfford(num4);
penalty = Mathf.CeilToInt(!canAfford ? num4 * 0.2f : 0);
__instance.Industry.ApplyToBalance(-num4, __instance.ledgerCategory, null, 0, quiet: true);
num2 += num4;
num3++;
}
item3.Load(__instance.load, item2);
item3.SetWaybill(null, __instance, "Full");
ctx.MoveToBardo(item3);
__instance.ScheduleReturnFromBardo(item3, returnTime);
}
if (num2 > 0)
{
__instance.Industry.ApplyToBalance(-num2, __instance.ledgerCategory, null, num3, quiet: true);
string penaltyText = penalty > 0 ? $"; Overdraft fee of {penalty:C0}" : string.Empty;
Multiplayer.Broadcast(string.Format("{6}: Ordered {0} of {1} at {2} for {3:C0}{5}. Expected return: {4}.", num3.Pluralize("car"), __instance.load.description, __instance.HyperlinkToThis, num2, 1.Pluralize("day"), penaltyText, __instance.HyperlinkToThis));
if (penalty > 0)
StateManager.Shared.ApplyToBalance(-penalty, __instance.ledgerCategory, null, $"Overdraft: {__instance.Industry.name}", 0, quiet: true);
}
return false;
}
private static IEnumerable<IOpsCar> EnumerateCars(InterchangedIndustryLoader __instance, IIndustryContext ctx, bool requireWaybill = false)
{
foreach (IOpsCar item in ctx.CarsAtPosition())
{
if (!CarTypeMatches(__instance.Interchange, item)) continue;
if (requireWaybill)
{
try
{
Waybill? waybill = item.Waybill;
string destId = waybill?.Destination.Identifier ?? string.Empty;
if (!waybill.HasValue || !destId.Equals(__instance.Identifier)) continue;
} catch (Exception ex)
{
_log.Error(ex, $"{item.DisplayName} issue detecting waybill");
continue;
}
}
yield return item;
}
}
private static bool CarTypeMatches(Interchange interchange, IOpsCar car)
{
string carType = car.CarType;
return interchange.carTypeFilter.Matches(carType);
}
}

View File

@@ -0,0 +1,183 @@
using HarmonyLib;
using Helpers;
using Map.Runtime;
using Model;
using Model.AI;
using Railloader;
using Serilog;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Track;
using UI;
using UI.EngineControls;
using UI.Map;
using UnityEngine;
using UnityEngine.Pool;
using UnityEngine.UI;
using static UI.AutoEngineerDestinationPicker;
using Vector2 = UnityEngine.Vector2;
using Vector3 = UnityEngine.Vector3;
namespace RMROC451.TweaksAndThings.Patches;
[HarmonyPatch(typeof(MapWindow))]
[HarmonyPatch(nameof(MapWindow.OnClick), typeof(Vector2))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class MapWindow_OnClick_Patch
{
private static Serilog.ILogger _log => Log.ForContext<MapWindow_OnClick_Patch>();
private static GameObject _prefabHolder;
private static MapIcon _waypointPrefab;
private static Dictionary<string, MapIcon> wps = new Dictionary<string, MapIcon>();
public static Sprite? LoadTexture(string fileName, string name)
{
string path = Path.Combine(SingletonPluginBase<TweaksAndThingsPlugin>.Shared.ModDirectory, fileName);
Texture2D texture2D = new Texture2D(128, 128, TextureFormat.DXT5, mipChain: false);
texture2D.name = name;
texture2D.wrapMode = TextureWrapMode.Clamp;
if (!ImageConversion.LoadImage(texture2D, File.ReadAllBytes(path)))
{
_log.Debug($"Unable to load {name} icon!");
return null;
}
Sprite sprite = Sprite.Create(texture2D, new Rect(0f, 0f, texture2D.width, texture2D.height), new Vector2(0.5f, 0.5f));
sprite.name = name;
//if (!SpriteLibrary.Shared.entries.Any(s => s.name.ToString() == name)) SpriteLibrary.Shared.entries.Add(new() { name = SpriteName.Meh, sprite = sprite });
return sprite;
}
public static MapIcon? waypointPrefab
{
get
{
if (_waypointPrefab == null)
{
CreateWaypointPrefab();
}
return _waypointPrefab;
}
}
internal static GameObject prefabHolder
{
get
{
if (_prefabHolder == null)
{
_prefabHolder = new GameObject("Prefab Holder");
_prefabHolder.hideFlags = HideFlags.HideAndDontSave;
_prefabHolder.SetActive(value: false);
}
return _prefabHolder;
}
}
private static void CreateWaypointPrefab()
{
float num = 0.6f; //come back
Sprite sprite = LoadTexture("Map_pin_icon.png", "MapPin");
_waypointPrefab = Object.Instantiate(TrainController.Shared.locomotiveMapIconPrefab, prefabHolder.transform);
GameObject obj = _waypointPrefab.gameObject;
obj.hideFlags = HideFlags.HideAndDontSave;
obj.name = "Map Waypoint Icon";
if ((bool)_waypointPrefab.Text)
{
Object.DestroyImmediate(_waypointPrefab.Text.gameObject);
}
Image componentInChildren = _waypointPrefab.GetComponentInChildren<Image>();
componentInChildren.sprite = sprite;
componentInChildren.transform.localScale = Vector3.one * num;
}
static bool Prefix(MapWindow __instance, Vector2 viewportNormalizedPoint)
{
if (GameInput.IsControlDown && GameInput.IsAltDown)
{
Ray ray = RayForViewportNormalizedPoint(__instance, viewportNormalizedPoint);
Vector3 gamePoint = MapManager.Instance.FindTerrainPointForXZ(WorldTransformer.WorldToGame(ray.origin));
var selectedLoco = TrainController.Shared?.SelectedLocomotive;
if (selectedLoco != null)
{
Hit? valueOrDefault = null;
Camera _camera = null;
if (MainCameraHelper.TryGetIfNeeded(ref _camera))
{
float rad = 200f;
if (Graph.Shared.TryGetLocationFromGamePoint(gamePoint, rad, out Location location))
{
Hit? hit = HitLocation(location, selectedLoco);
if (hit.HasValue)
{
valueOrDefault = hit.GetValueOrDefault();
location = valueOrDefault.Value.Location;
}
var aeoh = new AutoEngineerOrdersHelper(persistence: new AutoEngineerPersistence(selectedLoco.KeyValueObject), locomotive: selectedLoco);
var mw = (location: (Location)location, carId: valueOrDefault?.CarInfo?.car?.id ?? string.Empty);
aeoh.SetWaypoint(mw.location, mw.carId);
aeoh.SetOrdersValue(maybeWaypoint: mw);
AutoEngineerDestinationPicker.Shared.Cancel();
}
}
}
return false;
}
return true;
}
public static Ray RayForViewportNormalizedPoint(MapWindow i, Vector2 v2) =>
i.mapBuilder.mapCamera.ViewportPointToRay(new Vector3(v2.x, v2.y, 0f));
private static Hit? HitLocation(Location? location, BaseLocomotive selectedLoco)
{
var _graph = TrainController.Shared.graph;
if (location.HasValue)
{
Location valueOrDefault = location.GetValueOrDefault();
TrainController shared = TrainController.Shared;
Vector3 position = _graph.GetPosition(valueOrDefault);
float num = 2f;
Hit? result = null;
HashSet<Car> value;
using (CollectionPool<HashSet<Car>, Car>.Get(out value))
{
shared.CheckForCarsAtPoint(position, 2f, value, valueOrDefault);
foreach (Car item in value)
{
if (selectedLoco.EnumerateCoupled().ToHashSet().Contains(item))
{
continue;
}
if (!item[item.EndToLogical(Car.End.F)].IsCoupled)
{
Location location2 = _graph.LocationByMoving(item.LocationF, 0.5f, checkSwitchAgainstMovement: false, stopAtEndOfTrack: true);
float distanceBetweenClose = _graph.GetDistanceBetweenClose(valueOrDefault, location2);
if (distanceBetweenClose < num)
{
num = distanceBetweenClose;
result = new Hit(location2, (item, Car.End.F));
}
}
if (!item[item.EndToLogical(Car.End.R)].IsCoupled)
{
Location location3 = _graph.LocationByMoving(item.LocationR, -0.5f, checkSwitchAgainstMovement: false, stopAtEndOfTrack: true).Flipped();
float distanceBetweenClose2 = _graph.GetDistanceBetweenClose(valueOrDefault, location3);
if (distanceBetweenClose2 < num)
{
num = distanceBetweenClose2;
result = new Hit(location3, (item, Car.End.R));
}
}
}
if (value.Count > 0)
{
return result;
}
}
return new Hit(valueOrDefault, null);
}
return null;
}
}

View File

@@ -0,0 +1,36 @@
using Game.Notices;
using Game.State;
using HarmonyLib;
using Model;
using Serilog;
using System;
namespace RMROC451.TweaksAndThings.Patches;
[HarmonyPatch(typeof(NoticeExtensions))]
[HarmonyPatch(nameof(NoticeExtensions.PostNotice), typeof(Car), typeof(string), typeof(string))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class NoticeExtensions_PostNotice_Patch
{
private static ILogger _log => Log.ForContext<NoticeExtensions_PostNotice_Patch>();
static void Postfix(Car car, string key, string content)
{
if (!StateManager.IsHost) return;
try
{
//Log.Debug($"{car.DisplayName} patch PostNotice");
if (!string.IsNullOrEmpty(content) &&
key.Equals("ai-wpt") &&
content.ToLower().Contains("Arrived at Waypoint".ToLower())
)
{
car.PostNotice("ai-wpt-rmroc451", null);
}
} catch (Exception ex)
{
_log.ForContext("car", car).Error(ex, "woops");
}
}
}

View File

@@ -0,0 +1,140 @@
using Game;
using Game.State;
using HarmonyLib;
using Model;
using Model.Definition.Data;
using Model.Ops.Definition;
using Model.Ops;
using Network;
using Railloader;
using RMROC451.TweaksAndThings.Extensions;
using RollingStock;
using Serilog;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace RMROC451.TweaksAndThings.Patches;
[HarmonyPatch(typeof(CarExtensions))]
[HarmonyPatch(nameof(CarExtensions.LoadString), typeof(CarLoadInfo), typeof(Load))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class CarExtensions_LoadString_Patch
{
public static bool Prefix(CarLoadInfo info, Load load, ref string __result)
{
bool output = load.id == OpsController_AnnounceCoalescedPayments_Patch.CrewLoadHours.id;
if (output) __result = info.Quantity.FormatCrewHours(load.description);
return !output;
}
}
[HarmonyPatch(typeof(CarPrototypeLibrary))]
[HarmonyPatch(nameof(CarPrototypeLibrary.LoadForId), typeof(string))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class CarPrototypeLibrary_LoadForId_Patch
{
public static bool Prefix(string loadId, ref Load __result)
{
Load load = OpsController_AnnounceCoalescedPayments_Patch.CrewLoadHours;
if (loadId == load.id) __result = load;
return __result == null;
}
}
[HarmonyPatch(typeof(OpsController))]
[HarmonyPatch(nameof(OpsController.AnnounceCoalescedPayments))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class OpsController_AnnounceCoalescedPayments_Patch
{
static Dictionary<string, (bool spotted, bool filling)> CrewCarDict = new();
public static (bool spotted, bool filling) CrewCarStatus(Car car)
{
bool found = CrewCarDict.TryGetValue(car.id, out (bool spotted, bool filling) val);
if (!found) CrewCarDict.Add(car.id, (false, false));
return val;
}
static GameDateTime dateTime = TimeWeather.Now;
static readonly IEnumerable<Type> refillLocations =
new List<Type>() {
typeof(PassengerStop),
typeof(SimplePassengerStop),
typeof(TeamTrack),
typeof(RepairTrack)
};
private static Load _crewLoadHours;
internal static Load CrewLoadHours => _crewLoadHours ?? CrewHoursLoad();
private static Load CrewHoursLoad()
{
Load load = (Load)ScriptableObject.CreateInstance(typeof(Load));
load.name = "crew-hours";
load.description = "Crew";
load.units = LoadUnits.Quantity;
return load;
}
private static void CarLoadCrewHelper(Car car, float deltaTime)
{
float rate2 = 24 * 2 * 8;// carLoadRate = 8 crew hours in 30 min loading; (24h * 2 to get half hour chunks * 8 hours to load in those chunks)
float num2 = 99999999; //QuantityInStorage for crew-hours (infinite where crew can be shuffling about)
float quantityToLoad = Mathf.Min(num2, IndustryComponent.RateToValue(rate2, deltaTime));
if (car.IsCaboose() && !CrewCarStatus(car).spotted)
{
CrewCarDict[car.id] = (true, CrewCarDict[car.id].filling);
}
if (car.IsCabooseAndStoppedForLoadRefresh(new OpsCarAdapter(car, OpsController.Shared).IsFull(CrewHoursLoad())))
{
if (!CrewCarDict[car.id].filling) Multiplayer.Broadcast($"{Hyperlink.To(car)}: \"Topping off caboose crew.\"");
CrewCarDict[car.id] = (CrewCarDict[car.id].spotted, true);
var data = car.QuantityCapacityOfLoad(CrewHoursLoad());
if ((data.quantity + quantityToLoad > data.capacity) && data.quantity < data.capacity)
{
Multiplayer.Broadcast($"{Hyperlink.To(car)}: \"Caboose crew topped off.\"");
CrewCarDict[car.id] = (CrewCarDict[car.id].spotted, false);
}
new OpsCarAdapter(car, OpsController.Shared).Load(CrewHoursLoad(), quantityToLoad);
}
}
public static bool Prefix(IndustryComponent __instance)
{
TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
if (!StateManager.IsHost || !tweaksAndThings.IsEnabled() || !tweaksAndThings.EndGearHelpersRequirePayment() || tweaksAndThings.DayLoadCrewHours()) return true;
TrainController tc = UnityEngine.Object.FindAnyObjectByType<TrainController>();
try {
var passengerStops = OpsController.Shared.AllIndustries
.SelectMany(i => i.TrackDisplayables.Where(t => refillLocations.Contains(t.GetType())));
//Log.Debug($"{nameof(OpsController_AnnounceCoalescedPayments_Patch)} => Caboose Helper => PassengerStops => {string.Join(",", passengerStops)}");
var cabeese = passengerStops
.SelectMany(t => t.TrackSpans?.Select(s => (tc.CarsOnSpan(s) ?? Enumerable.Empty<Car>()).Where(c => c.IsCaboose()))?.SelectMany(c => c?.Select(c2 => (t, c2))));
//Log.Debug($"{nameof(OpsController_AnnounceCoalescedPayments_Patch)} => Caboose Helper => PassengerStops Cabeese => {string.Join(",", cabeese?.Select(c => $"{c.t} : {c.c2}") ?? [])}");
CrewCarDict = CrewCarDict.Where(kvp => cabeese.Select(c => c.c2.id).Contains(kvp.Key)).ToDictionary(k => k.Key, v => v.Value);
var deltaTime = (float)(TimeWeather.Now.TotalSeconds - dateTime.TotalSeconds);
foreach (var caboose in cabeese)
{
//Log.Debug($"{nameof(OpsController_AnnounceCoalescedPayments_Patch)} => Caboose Helper ({deltaTime}) => {caboose.t} : {caboose.c2}");
CarLoadCrewHelper(caboose.c2, deltaTime);
}
dateTime = TimeWeather.Now;
} catch (System.Exception ex)
{
Log.Error(ex, "error with announce caboose helper");
}
return true;
}
}

View File

@@ -0,0 +1,169 @@
using Game;
using Game.State;
using HarmonyLib;
using Model;
using Model.Ops;
using Network;
using Railloader;
using Serilog;
using System;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UI.Builder;
using UnityEngine;
using static Model.Ops.RepairTrack;
namespace RMROC451.TweaksAndThings.Patches;
[HarmonyPatch(typeof(RepairTrack))]
[HarmonyPatch(nameof(RepairTrack.DailyPayables), typeof(GameDateTime), typeof(IIndustryContext))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class RepairTrack_DailyPayables_Patch
{
private static Serilog.ILogger _log => Log.ForContext<RepairTrack_DailyPayables_Patch>();
private static Serilog.ILogger ContextualLogger(RepairTrack __instance) =>
_log.ForContext("RepairTrackIdentifier", __instance?.Identifier ?? "???")
.ForContext("RepairTrackName", __instance?.name ?? "???")
.ForContext("RepairTrackDisplayName", __instance?.DisplayName ?? "???");
public static bool Prefix(RepairTrack __instance, GameDateTime now, IIndustryContext ctx)
{
TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
if (!tweaksAndThings.IsEnabled() || !tweaksAndThings.ServiceFundPenalties()) return true;
RepairRateState rateState = __instance.RateState;
StateManager shared = StateManager.Shared;
if (rateState.PayDue < 1E-06f)
{
rateState.PayDue = 0f;
rateState.PaidCurrent = true;
}
else
{
int num = Mathf.CeilToInt(rateState.PayDue);
rateState.PaidCurrent = shared.CanAfford(num);
int penalty = Mathf.CeilToInt(!rateState.PaidCurrent ? num * 0.2f : 0);
Multiplayer.Broadcast($"{Hyperlink.To(__instance.Industry)}: Paid {num:C0} wages for shop crew${(penalty > 0 ? $"; Overdraft fee of {penalty:C0}" : ".")}");
__instance.Industry.ApplyToBalance(-num, Ledger.Category.WagesRepair, null, 0, quiet: true);
if (penalty > 0)
StateManager.Shared.ApplyToBalance(-penalty, Ledger.Category.WagesRepair, null, $"Overdraft: {__instance.Industry.name}", 0, quiet: true);
rateState.PayDue = 0f;
rateState.PaidCurrent = true;
}
__instance.RateState = rateState;
return false;
}
}
[HarmonyPatch(typeof(RepairTrack))]
[HarmonyPatch(nameof(RepairTrack.EnumerateCarsActual), typeof(IIndustryContext))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class RepairTrack_NeedsRepair_Patch
{
private static Serilog.ILogger _log => Log.ForContext<RepairTrack_NeedsRepair_Patch>();
public static void Postfix(RepairTrack __instance, ref IEnumerable<Car> __result)
{
TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
if (!tweaksAndThings.IsEnabled()) return;
__result = EnumerateCarsActualPatched(__result);
}
internal static IEnumerable<Car> EnumerateCarsActualPatched(IEnumerable<Car> __result, bool usePatchedVersion = true) =>
usePatchedVersion ? __result.Where(NeedsRepairPatched) : __result;
internal static bool NeedsRepairPatched(Car car)
{
bool result = TryGetRepairDestination(car, out var overrideTag);
return result;
}
}
[HarmonyPatch(typeof(RepairTrack))]
[HarmonyPatch(nameof(RepairTrack.BuildCars), typeof(UIPanelBuilder))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class RepairTrack_BuildCars_Patch
{
public static bool Prefix(RepairTrack __instance, UIPanelBuilder builder)
{
TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
if (!tweaksAndThings.IsEnabled()) return true;
BuildCarsPatched(__instance, builder);
return false;
}
public static IEnumerable<Car> EnumerateCarsActualOrig(RepairTrack __instance, IIndustryContext ctx)
{
TrainController trainController = TrainController.Shared;
return from car in __instance.EnumerateCars(ctx)
select trainController.CarForId(car.Id);
}
public static void BuildCarsPatched(RepairTrack __instance, UIPanelBuilder builder)
{
IndustryContext industryContext = __instance.CreateContext(TimeWeather.Now, 0f);
IOrderedEnumerable<IGrouping<RepairGroup, Car>> carGroups = from @group in EnumerateCarsActualOrig(__instance, industryContext).GroupBy(delegate (Car car)
{
if (InForOverhaul(car))
{
return RepairGroup.Overhaul;
}
return RepairTrack_NeedsRepair_Patch.NeedsRepairPatched(car) ? RepairGroup.NeedsRepair : RepairGroup.None;
})
orderby @group.Key
select @group;
builder.VStack(delegate (UIPanelBuilder uIPanelBuilder)
{
float repairRateMultiplier = __instance.RateState.PayRateMultiplier;
foreach (IGrouping<RepairGroup, Car> item in carGroups)
{
RepairGroup repairGroup = item.Key;
uIPanelBuilder.AddSection(repairGroup switch
{
RepairGroup.Overhaul => "Overhauling",
RepairGroup.NeedsRepair => "Repairing",
RepairGroup.None => "No Work Order Assigned",
_ => throw new ArgumentOutOfRangeException(),
});
foreach (Car car in item.OrderBy((Car car2) => car2.SortName))
{
uIPanelBuilder.HStack(delegate (UIPanelBuilder uIPanelBuilder2)
{
uIPanelBuilder2.AddLabel(Hyperlink.To(car)).Width(130f);
uIPanelBuilder2.AddLabel($"{Mathf.RoundToInt(car.Condition * 100f)}%").Width(60f).HorizontalTextAlignment(HorizontalAlignmentOptions.Right);
string text = "";
string title = "";
if (repairGroup == RepairGroup.Overhaul)
{
float overhaulProgress = car.OverhaulProgress;
if (overhaulProgress > 0f)
{
text = $"{(int)(overhaulProgress * 100f)}%";
title = "Overhaul Progress";
}
}
uIPanelBuilder2.AddLabel(text).Width(60f).HorizontalTextAlignment(HorizontalAlignmentOptions.Right)
.Tooltip(title, null);
if (repairGroup != RepairGroup.None)
{
float num = CalculateRepairWorkOverall(car);
float num2 = num * 12000f * 0.0005f;
string text2 = ((!(repairRateMultiplier > 0f)) ? "Never" : GameDateTimeInterval.DeltaStringMinutes((int)(num / repairRateMultiplier * 60f * 24f), GameDateTimeInterval.Style.Short));
uIPanelBuilder2.AddLabel(text2).Width(80f).HorizontalTextAlignment(HorizontalAlignmentOptions.Right)
.Tooltip("Time Remaining", "D:HH:MM or H:MM");
uIPanelBuilder2.AddLabel($"{num2:F1}T").Width(80f).HorizontalTextAlignment(HorizontalAlignmentOptions.Right)
.Tooltip("Repair Parts Needed", null);
}
});
}
}
}).Padding(new RectOffset(20, 0, 0, 0));
}
}

View File

@@ -2,8 +2,11 @@
using Game.State;
using HarmonyLib;
using KeyValue.Runtime;
using Model.Ops;
using Network;
using Railloader;
using RMROC451.TweaksAndThings.Extensions;
using System.Linq;
using UnityEngine;
namespace RMROC451.TweaksAndThings.Patches;
@@ -18,8 +21,28 @@ internal class StateManager_OnDayDidChange_Patch
private static void Postfix(StateManager __instance)
{
TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
if (!tweaksAndThings.IsEnabled || !(tweaksAndThings?.settings?.EndGearHelpersRequirePayment ?? false)) return;
if (StateManager.IsHost) PayAutoBrakeCrewWages(__instance);
if (!tweaksAndThings.IsEnabled()) return;
if (StateManager.IsHost) DoNewDayActivites(tweaksAndThings, __instance);
}
private static void DoNewDayActivites(TweaksAndThingsPlugin tweaksAndThings, StateManager __instance)
{
if (tweaksAndThings.EndGearHelpersRequirePayment() && tweaksAndThings.DayLoadCrewHours()) LoadCabeese(__instance);
if (tweaksAndThings.EndGearHelpersRequirePayment()) PayAutoBrakeCrewWages(__instance);
}
private static void LoadCabeese(StateManager __instance)
{
foreach (var car in TrainController.Shared.Cars.Where(Car_Extensions.IsCaboose))
{
var data = car.QuantityCapacityOfLoad(OpsController_AnnounceCoalescedPayments_Patch.CrewLoadHours);
if (data.quantity < data.capacity)
{
Multiplayer.Broadcast($"{Hyperlink.To(car)}: \"Caboose crew topped off.\"");
new OpsCarAdapter(car, OpsController.Shared).Load(OpsController_AnnounceCoalescedPayments_Patch.CrewLoadHours, data.capacity - data.quantity);
}
}
}
private static void PayAutoBrakeCrewWages(StateManager __instance)

View File

@@ -1,11 +1,13 @@
using HarmonyLib;
using Game.State;
using HarmonyLib;
using Model;
using Model.OpsNew;
using Model.Ops;
using Railloader;
using RMROC451.TweaksAndThings.Extensions;
using UI;
using System;
using System.Collections.Generic;
using System.Linq;
using UI.Tags;
using UnityEngine;
namespace RMROC451.TweaksAndThings.Patches;
@@ -19,39 +21,43 @@ internal class TagController_UpdateTag_Patch
private static void Postfix(Car car, TagCallout tagCallout)
{
TagController tagController = UnityEngine.Object.FindObjectOfType<TagController>();
TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
if (!tweaksAndThings.IsEnabled || !tweaksAndThings.settings.HandBrakeAndAirTagModifiers)
if (!tweaksAndThings.IsEnabled() || !tweaksAndThings.settings.HandBrakeAndAirTagModifiers)
{
return;
}
ProceedWithPostFix(car, tagCallout, tagController);
ProceedWithPostFix(car, tagCallout, tweaksAndThings.CabooseRequiredForLocoOilIndicator());
return;
}
private static void ProceedWithPostFix(Car car, TagCallout tagCallout, TagController tagController)
private static void ProceedWithPostFix(Car car, TagCallout tagCallout, bool cabooseRequired)
{
bool isAltDownWithCarIssue = GameInput.IsAltDown && car.CarOrEndGearIssue();
tagCallout.callout.Title = string.Format(tagTitleFormat, "{0}", car.DisplayName);
tagCallout.gameObject.SetActive(
tagCallout.gameObject.activeSelf &&
(!GameInput.IsAltDown || isAltDownWithCarIssue)
);
tagCallout.callout.Title = string.Format(tagTitleFormat, "{0}", Hyperlink.To(car));
List<string> tags = new();
string oilSpriteName = string.Empty;// "OilCan";
if (tagCallout.gameObject.activeSelf && isAltDownWithCarIssue)
{
tagController.ApplyImageColor(tagCallout, Color.black);
}
if (OpsController_AnnounceCoalescedPayments_Patch.CrewCarStatus(car).spotted) tags.Add("+");
//if (car.EnableOiling) tags.Add(car.HasHotbox ? TextSprites.Hotbox : $"<cspace=-1em>{TextSprites.Warning}{car.Oiled.TriColorPiePercent(1)}</cspace>");
if (car.EnableOiling) tags.Add(car.HasHotbox ? TextSprites.Hotbox : car.Oiled.TriColorPiePercent(1, oilSpriteName));
IEnumerable<Car> consist = car.EnumerateCoupled().Where(c => c.EnableOiling);
Func<bool> cabooseRequirementFulfilled = () => (!cabooseRequired || consist.ConsistNoFreight() || (bool)car.FindMyCabooseSansLoadRequirement());
if (StateManager.Shared.Storage.OilFeature
&& car.IsLocomotive
&& !car.NeedsOiling
&& (consist.Any(c => c.NeedsOiling) || consist.Any(c => c.HasHotbox)
&& cabooseRequirementFulfilled())
)
tags.Add(consist.Any(c => c.HasHotbox) ? TextSprites.Hotbox : consist.OrderBy(c => c.Oiled).FirstOrDefault().Oiled.TriColorPiePercent(1, oilSpriteName));
if (car.EndAirSystemIssue()) tags.Add(TextSprites.CycleWaybills);
if (car.HandbrakeApplied()) tags.Add(TextSprites.HandbrakeWheel);
tagCallout.callout.Title =
(car.CarAndEndGearIssue(), car.EndAirSystemIssue(), car.HandbrakeApplied()) switch
tags.Any() switch
{
(true, _, _) => $"{tagCallout.callout.Title}{tagTitleAndIconDelimeter}{TextSprites.CycleWaybills}{TextSprites.HandbrakeWheel}".Replace("{0}", "2"),
(_, true, _) => $"{tagCallout.callout.Title}{tagTitleAndIconDelimeter}{TextSprites.CycleWaybills}".Replace("{0}", "1"),
(_, _, true) => $"{tagCallout.callout.Title}{tagTitleAndIconDelimeter}{TextSprites.HandbrakeWheel}".Replace("{0}", "1"),
true => $"{tagCallout.callout.Title}{tagTitleAndIconDelimeter}{string.Join("", tags)}".Replace("{0}", tags.Count().ToString()),
_ => car.DisplayName
};
}

View File

@@ -0,0 +1,42 @@
using HarmonyLib;
using Model;
using Railloader;
using UI;
using UI.Tags;
using UnityEngine;
namespace RMROC451.TweaksAndThings.Patches;
[HarmonyPatch(typeof(TrainBrakeDisplay))]
[HarmonyPatch(nameof(TrainBrakeDisplay.Update))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class TrainBrakeDisplay_Update_Patch()
{
private static bool Prefix(TrainBrakeDisplay __instance)
{
TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
if (!tweaksAndThings.IsEnabled()) return true;
TweakedOriginalMethods.TrainBrakeDisplay.Update(__instance);
return false;
}
}
[HarmonyPatch(typeof(TrainBrakeDisplay))]
[HarmonyPatch(nameof(TrainBrakeDisplay.ColorForCar))]
[HarmonyPatchCategory("RMROC451TweaksAndThings")]
internal class TrainBrakeDisplay_ColorForCar_Patch
{
private static bool Prefix(TrainBrakeDisplay __instance, Car car, ref Color __result)
{
TweaksAndThingsPlugin tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
if (!tweaksAndThings.IsEnabled() || !tweaksAndThings.TrainBrakeDisplayShowsColorsInCalloutMode() || !TagController.Shared.TagsVisible) return true;
TweakedOriginalMethods.TrainBrakeDisplay.ColorForCar(__instance, car, ref __result);
return false;
}
}

View File

@@ -4,6 +4,13 @@
<!-- <MajorVersion>1</MajorVersion> -->
<!-- <MinorVersion>0</MinorVersion> -->
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<Optimize>False</Optimize>
<DebugType>portable</DebugType>
</PropertyGroup>
<ItemGroup>
<Compile Remove="Patches\BindingsWindow_Patches.cs" />
</ItemGroup>
<ItemGroup>
<None Remove="mroc-cabeese.json" />
</ItemGroup>
@@ -22,9 +29,17 @@
<GameAssembly Include="Ops" />
<GameAssembly Include="StrangeCustoms" />
<GameAssembly Include="Unity.InputSystem" />
<GameAssembly Include="UnityEngine.CoreModule" />
<GameAssembly Include="UnityEngine.UI" />
<GameAssembly Include="UnityEngine.UIModule" />
<GameAssembly Include="UnityEngine.InputLegacyModule" />
<GameAssembly Include="UnityEngine.InputModule" />
<GameAssembly Include="Unity.TextMeshPro" />
<GameAssembly Include="Map.Runtime" />
<GameAssembly Include="UnityEngine.PhysicsModule" />
<GameAssembly Include="UnityEngine.ImageConversionModule" />
<GameAssembly Include="UnityEngine.IMGUIModule" />
<GameAssembly Include="System.Net.Http" />
<GameAssembly Include="Core" />

View File

@@ -2,6 +2,10 @@
using System.Collections.Generic;
using System.Linq;
using RMROC451.TweaksAndThings.Enums;
using UI.Builder;
using Model;
using RMROC451.TweaksAndThings.Extensions;
using UnityEngine.InputSystem;
namespace RMROC451.TweaksAndThings;
@@ -18,19 +22,44 @@ public class Settings
List<WebhookSettings> webhookSettingsList,
bool handBrakeAndAirTagModifiers,
RosterFuelColumnSettings engineRosterFuelColumnSettings,
bool endGearHelpersRequirePayment
bool endGearHelpersRequirePayment,
bool requireConsistCabooseForOilerAndHotboxSpotter,
bool cabooseAllowsConsistInfo,
bool cabooseRequiredForLocoTagOilIndication,
bool servicingFundPenalty,
bool safetyFirst,
CrewHourLoadMethod loadCrewHoursMethod,
float cabeeseSearchRadiusFtInMeters,
bool trainBrakeDisplayShowsColorsInCalloutMode
)
{
WebhookSettingsList = webhookSettingsList;
HandBrakeAndAirTagModifiers = handBrakeAndAirTagModifiers;
EngineRosterFuelColumnSettings = engineRosterFuelColumnSettings;
EndGearHelpersRequirePayment = endGearHelpersRequirePayment;
RequireConsistCabooseForOilerAndHotboxSpotter = requireConsistCabooseForOilerAndHotboxSpotter;
CabooseAllowsConsistInfo = cabooseAllowsConsistInfo;
CabooseRequiredForLocoTagOilIndication = cabooseRequiredForLocoTagOilIndication;
ServicingFundPenalty = servicingFundPenalty;
SafetyFirst = safetyFirst;
LoadCrewHoursMethod = loadCrewHoursMethod;
CabeeseSearchRadiusFtInMeters = cabeeseSearchRadiusFtInMeters;
TrainBrakeDisplayShowsColorsInCalloutMode = trainBrakeDisplayShowsColorsInCalloutMode;
}
public readonly UIState<string> _selectedTabState = new UIState<string>(null);
public List<WebhookSettings>? WebhookSettingsList;
public bool HandBrakeAndAirTagModifiers;
public RosterFuelColumnSettings? EngineRosterFuelColumnSettings;
public bool EndGearHelpersRequirePayment;
public bool RequireConsistCabooseForOilerAndHotboxSpotter;
public bool CabooseAllowsConsistInfo;
public bool CabooseRequiredForLocoTagOilIndication;
public bool ServicingFundPenalty;
public bool SafetyFirst;
public CrewHourLoadMethod LoadCrewHoursMethod;
public float CabeeseSearchRadiusFtInMeters;
public bool TrainBrakeDisplayShowsColorsInCalloutMode;
internal void AddAnotherRow()
{
@@ -38,7 +67,7 @@ public class Settings
if (!string.IsNullOrEmpty(WebhookSettingsList.OrderByDescending(wsl => wsl.WebhookUrl).Last().WebhookUrl))
{
WebhookSettingsList.Add(new());
Log.Information($"Adding another {nameof(WebhookSettings)} list entry, last one was filled in");
Log.Debug($"Adding another {nameof(WebhookSettings)} list entry, last one was filled in");
}
}
}
@@ -91,4 +120,25 @@ public static class SettingsExtensions
return output;
}
public static bool IsEnabled(this TweaksAndThingsPlugin input) =>
input?.IsEnabled ?? false;
public static bool CabooseAllowsConsistInfo(this TweaksAndThingsPlugin input) =>
input?.settings?.CabooseAllowsConsistInfo ?? false;
public static bool EndGearHelpersRequirePayment(this TweaksAndThingsPlugin input) =>
input?.settings?.EndGearHelpersRequirePayment ?? false;
public static bool RequireConsistCabooseForOilerAndHotboxSpotter(this TweaksAndThingsPlugin input) =>
input?.settings?.RequireConsistCabooseForOilerAndHotboxSpotter ?? false;
public static bool CabooseNonMotiveAllowedSetting(this TweaksAndThingsPlugin input, Car car) =>
input.EndGearHelpersRequirePayment() && !car.MotivePower() && (bool)car.FindMyCabooseSansLoadRequirement();
public static bool CabooseRequiredForLocoOilIndicator(this TweaksAndThingsPlugin input) =>
input?.settings?.CabooseRequiredForLocoTagOilIndication ?? false;
public static bool ServiceFundPenalties(this TweaksAndThingsPlugin input) =>
input?.settings?.ServicingFundPenalty ?? false;
public static bool SafetyFirst(this TweaksAndThingsPlugin input) =>
input?.settings?.SafetyFirst ?? false;
public static bool DayLoadCrewHours(this TweaksAndThingsPlugin input) =>
(input?.settings?.LoadCrewHoursMethod ?? CrewHourLoadMethod.Tracks) == CrewHourLoadMethod.Daily;
public static bool TrainBrakeDisplayShowsColorsInCalloutMode(this TweaksAndThingsPlugin input) =>
input?.settings?.TrainBrakeDisplayShowsColorsInCalloutMode ?? false;
}

View File

@@ -0,0 +1,177 @@
using Model;
using Model.Ops;
using Model.Physics;
using Railloader;
using RMROC451.TweaksAndThings.Patches;
using UI;
using UI.CarInspector;
using UI.Common;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using static UnityEngine.UI.Image;
using Object = UnityEngine.Object;
namespace RMROC451.TweaksAndThings.TweakedOriginalMethods
{
internal static class TrainBrakeDisplay
{
internal static void ColorForCar(UI.TrainBrakeDisplay __instance, Car car, ref Color __result)
{
__result = Color.gray;
if (car.IsDerailed)
{
__result = __instance.derailedColor;
return;
}
CarAirSystem air = car.air;
OpsController opsController = OpsController.Shared;
if (air.handbrakeApplied)
{
__result = __instance.handbrakeAppliedColor;
return;
}
else if (
(Object)(object)opsController != (Object)null &&
opsController.TryGetDestinationInfo(car, out var destinationName, out var isAtDestination, out var destinationPosition, out var destination)
)
{
Area area = opsController.AreaForCarPosition(destination);
if ((Object)(object)area != (Object)null)
{
__result = area.tagColor;
}
if (!isAtDestination)
{
float num = 1f / __result.maxColorComponent;
__result *= num;
}
}
if (Mathf.InverseLerp(0f, 72f, air.BrakeCylinder.Pressure) >= 10f) __result = (__result + __instance.ColorForPsi(air.BrakeCylinder.Pressure)) / 2f;
}
internal static Image GetCarImage(UI.TrainBrakeDisplay __instance, int index, float xCyl, float yCyl, Car car)
{
Image output = null;
if (__instance._carImages.Count - 1 < index)
{
var tweaksAndThings = SingletonPluginBase<TweaksAndThingsPlugin>.Shared;
GameObject val = new GameObject();
val.transform.SetParent(((Component)__instance).transform, false);
((Object)val).name = $"Car {index}";
float height = 12f;
val.AddComponent<RectTransform>().SetFrame(xCyl, yCyl, __instance._imageWidth, height);
EventTrigger trigger = val.AddComponent<EventTrigger>();
EventTrigger.Entry entry = new EventTrigger.Entry();
entry.eventID = EventTriggerType.PointerClick;
entry.callback.AddListener((eventData) => {
PointerEventData ped = (PointerEventData)eventData;
PickableActivation pa = PickableActivation.Primary;
if (ped.button == PointerEventData.InputButton.Right) pa = PickableActivation.Secondary;
bool checkFurther = ped.button == PointerEventData.InputButton.Middle ? true : CarPickable_Activate_Patch.HandleCarOrTrainBrakeDisplayClick(car, tweaksAndThings, pa);
if (checkFurther & GameInput.IsControlDown) CarInspector.Show(car);
});
trigger.triggers.Add(entry);
output = val.AddComponent<Image>();
output.type = (Type)1;
__instance._carImages.Add(output);
}
else
{
output = __instance._carImages[index];
((Component)output).gameObject.SetActive(true);
}
output.sprite = (car.IsLocomotive ? __instance.locomotiveTile : __instance.carTile);
return output;
}
internal static void Update(UI.TrainBrakeDisplay __instance)
{
Car selectedCar = __instance._trainController.SelectedCar;
if (selectedCar == null || selectedCar.set == null) return;
int numberOfCars = selectedCar.set.NumberOfCars;
if (numberOfCars != __instance._lastNumCars)
{
__instance.RemoveAllImages();
int num = Mathf.Clamp(numberOfCars, 0, 100);
float num2 = (float)num * 8f + (float)(num - 1) * 1f;
if (num2 > __instance._rectTransform.rect.width)
{
float num3 = __instance._rectTransform.rect.width / num2;
__instance._imageWidth = 8f * num3;
__instance._spacing = 1f * num3;
}
else
{
__instance._imageWidth = 8f;
__instance._spacing = 1f;
}
__instance._lastNumCars = numberOfCars;
}
int num4 = 0;
float num5 = __instance._imageWidth / 2f;
float num6 = 0f;
float y = 12f - 2f * __instance._spacing;
Car.LogicalEnd logicalEnd = ((selectedCar.set.IndexOfCar(selectedCar).GetValueOrDefault(0) >= numberOfCars / 2) ? Car.LogicalEnd.B : Car.LogicalEnd.A);
Car.LogicalEnd end = ((logicalEnd == Car.LogicalEnd.A) ? Car.LogicalEnd.B : Car.LogicalEnd.A);
bool stop = false;
int carIndex = selectedCar.set.StartIndexForConnected(selectedCar, logicalEnd, IntegrationSet.EnumerationCondition.Coupled);
Car car;
while (!stop && (car = selectedCar.set.NextCarConnected(ref carIndex, logicalEnd, IntegrationSet.EnumerationCondition.Coupled, out stop)) != null && !(num5 > __instance._rectTransform.rect.width))
{
Image carImage = TweakedOriginalMethods.TrainBrakeDisplay.GetCarImage(__instance, num4, num5, 0f, car);
num5 += __instance._imageWidth + __instance._spacing;
carImage.color = __instance.ColorForCar(car);
Image airImage = __instance.GetAirImage(num4, num6, y);
num6 += __instance._imageWidth + __instance._spacing;
Color color;
if (!car[logicalEnd].IsCoupled)
{
color = ColorForOuterAnglecock(car[logicalEnd].AnglecockSetting);
}
else
{
Car car2 = car.CoupledTo(logicalEnd);
bool num7 = car2 != null && car2[end].AnglecockSetting > 0.9f;
bool flag = car[logicalEnd].AnglecockSetting > 0.9f;
color = ((num7 && flag && car[logicalEnd].IsAirConnected) ? Color.clear : Color.white);
}
airImage.color = color;
if (!car[end].IsCoupled)
{
__instance.GetAirImage(num4 + 1, num6, y).color = ColorForOuterAnglecock(car[end].AnglecockSetting);
}
num4++;
}
for (int i = num4; i < __instance._carImages.Count; i++)
{
__instance._carImages[i].gameObject.SetActive(value: false);
}
for (int j = num4 + 1; j < __instance._airImages.Count; j++)
{
__instance._airImages[j].gameObject.SetActive(value: false);
}
static Color ColorForOuterAnglecock(float value)
{
if (!((double)value < 0.01))
{
return Color.white;
}
return Color.clear;
}
}
}
}

View File

@@ -1,17 +1,20 @@
// Ignore Spelling: RMROC
using GalaSoft.MvvmLight.Messaging;
using Game;
using Game.Messages;
using Game.State;
using HarmonyLib;
using Railloader;
using RMROC451.TweaksAndThings.Commands;
using RMROC451.TweaksAndThings.Enums;
using Serilog;
using System;
using System.Linq;
using System.Net.Http;
using UI.Builder;
using RMROC451.TweaksAndThings.Enums;
using RMROC451.TweaksAndThings.Commands;
using UnityEngine;
using ILogger = Serilog.ILogger;
namespace RMROC451.TweaksAndThings;
@@ -33,9 +36,11 @@ public class TweaksAndThingsPlugin : SingletonPluginBase<TweaksAndThingsPlugin>,
IModdingContext moddingContext { get; set; }
IModDefinition modDefinition { get; set; }
public string ModDirectory => modDefinition.Directory;
static TweaksAndThingsPlugin()
{
Log.Information("Hello! Static Constructor was called!");
Log.Debug("Hello! Static Constructor was called!");
}
public TweaksAndThingsPlugin(IModdingContext moddingContext, IModDefinition self)
@@ -44,16 +49,16 @@ public class TweaksAndThingsPlugin : SingletonPluginBase<TweaksAndThingsPlugin>,
this.moddingContext = moddingContext;
logger.Information("Hello! Constructor was called for {modId}/{modVersion}!", self.Id, self.Version);
logger.Debug("Hello! Constructor was called for {modId}/{modVersion}!", self.Id, self.Version);
moddingContext.RegisterConsoleCommand(new EchoCommand());
settings = moddingContext.LoadSettingsData<Settings>(self.Id);
settings = moddingContext.LoadSettingsData<Settings>(self.Id) ?? new();
}
public override void OnEnable()
{
logger.Information("OnEnable() was called!");
logger.Debug("OnEnable() was called!");
var harmony = new Harmony(modDefinition.Id);
harmony.PatchCategory(modDefinition.Id.Replace(".", string.Empty));
}
@@ -72,7 +77,7 @@ public class TweaksAndThingsPlugin : SingletonPluginBase<TweaksAndThingsPlugin>,
public void ModTabDidOpen(UIPanelBuilder builder)
{
logger.Information("Daytime!");
logger.Debug("Daytime!");
if (settings == null) settings = new();
if (!settings?.WebhookSettingsList?.Any() ?? true) settings.WebhookSettingsList = new[] { new WebhookSettings() }.ToList();
@@ -82,20 +87,179 @@ public class TweaksAndThingsPlugin : SingletonPluginBase<TweaksAndThingsPlugin>,
settings.WebhookSettingsList =
settings?.WebhookSettingsList.SanitizeEmptySettings();
//WebhookUISection(ref builder);
//builder.AddExpandingVerticalSpacer();
WebhooksListUISection(ref builder);
builder.AddExpandingVerticalSpacer();
HandbrakesAndAnglecocksUISection(ref builder);
builder.AddExpandingVerticalSpacer();
EnginRosterShowsFuelStatusUISection(ref builder);
builder.AddSection("Adjustments To Base Game", (UIPanelBuilder builder) => {
builder.AddLabel("1) Repair tracks now require cars to be waybilled, or they will not be serviced/overhauled.\nThey will report on the company window's location section as 'No Work Order Assigned'.");
builder.Spacer(spacing * spacing);
builder.AddLabel("2) You now have the same click options on the little car icons in the lower left engine controls ui, as you do with cars in the game. Ctrl click -> open car inspector, etc.");
});
builder.Spacer(spacing * spacing);
builder.AddTabbedPanels(settings._selectedTabState, delegate (UITabbedPanelBuilder tabBuilder)
{
tabBuilder.AddTab("Caboose Mods", "cabooseUpdates", CabooseMods);
tabBuilder.AddTab("UI", "rosterUi", UiUpdates);
tabBuilder.AddTab("Webhooks", "webhooks", WebhooksListUISection);
});
}
private void EnginRosterShowsFuelStatusUISection(ref UIPanelBuilder builder)
private static string cabooseUse => "Caboose Use";
private static string autoAiRequirment => "AutoAI Requirement";
private static string locoConsistOilIndication => "Consist Oil Indication";
private static float spacing => 2f;
private void CabooseMods(UIPanelBuilder builder)
{
//UI.GameInput
//builder.AddField("Meow",
// builder.AddInputBindingControl(
// )
//)
// InputAction a = new InputAction("connectCarsAndGladhands", InputActionType.Button)
//var connectCarsAndGladhands = new InputAction("connectCarsAndGladhands");
//connectCarsAndGladhands.AddCompositeBinding("connectCarsAndGladhandsComposite")
// .With("modifier", "<Keyboard>/leftCtrl")
// .With("modifier", "<Keyboard>/leftAlt");
//builder.AddField("meow", builder.AddInputBindingControl(connectCarsAndGladhands, conflict: true, ()=>))
#region EndGearHelperCost
builder.AddFieldToggle(
cabooseUse,
() => this.EndGearHelpersRequirePayment(),
delegate (bool enabled)
{
if (settings == null) settings = new();
settings.EndGearHelpersRequirePayment = enabled;
builder.Rebuild();
}
).Tooltip("Enable End Gear Helper Cost", @$"Will cost 1 minute of AI Brake Crew & Caboose Crew time per car in the consist when the new inspector buttons are utilized.
1.5x multiplier penalty to AI Brake Crew cost if no sufficiently crewed caboose nearby.
Caboose starts reloading `Crew Hours` at any Team or Repair track (no waybill), after being stationary for 30 seconds.
AutoOiler Update: Increases limit that crew will oiling a car from 75% -> 99%, also halves the time it takes (simulating crew from lead end and caboose handling half the train).
AutoOiler Update: if `{cabooseUse}` & `{autoAiRequirment.Replace("\n", " ")}` checked, then when a caboose is present, the AutoOiler will repair hotboxes afer oiling them to 100%.
AutoHotboxSpotter Update: decrease the random wait from 30 - 300 seconds to 15 - 30 seconds (Safety Is Everyone's Job)");
#endregion
#region CabeeseLoadOptions
if (this.EndGearHelpersRequirePayment())
{
var columns = Enum.GetValues(typeof(CrewHourLoadMethod)).Cast<CrewHourLoadMethod>().Select(i => i.ToString()).ToList();
builder.Spacer(spacing);
builder.AddField("Refill Option",
builder.AddDropdown(
columns,
(int)(settings?.LoadCrewHoursMethod ?? CrewHourLoadMethod.Tracks),
delegate (int column)
{
if (settings == null) settings = new();
settings.LoadCrewHoursMethod = (CrewHourLoadMethod)column;
builder.Rebuild();
}
)
).Tooltip("Crew Hours Load Option", "Select whether you want to manually reload cabeese via:\n\ntrack method - (team/repair/passenger stop/interchange)\n\ndaily caboose top off - refill to 8h at new day.");
}
#endregion
#region RequireCabeeseForOiler/HotboxDetection
builder.Spacer(spacing);
builder.AddFieldToggle(
autoAiRequirment,
() => this.RequireConsistCabooseForOilerAndHotboxSpotter(),
delegate (bool enabled)
{
if (settings == null) settings = new();
settings.RequireConsistCabooseForOilerAndHotboxSpotter = enabled;
builder.Rebuild();
}
).Tooltip("AI Hotbox\\Oiler Requires Caboose", $@"A caboose is required in the consist to check for Hotboxes and perform Auto Oiler, if checked.");
#endregion
#region ShowLocomotiveConsistOilIndicator
builder.Spacer(spacing);
builder.AddFieldToggle(
locoConsistOilIndication,
() => settings?.CabooseRequiredForLocoTagOilIndication ?? false,
delegate (bool enabled)
{
if (settings == null) settings = new();
settings.CabooseRequiredForLocoTagOilIndication = enabled;
builder.Rebuild();
}
).Tooltip(locoConsistOilIndication, $@"A caboose is required in the consist to report the lowest oil level in the consist in the locomotive's tag & roster entry.");
#endregion
#region SafetyFirst
builder.Spacer(spacing);
builder.AddFieldToggle(
"Safety First!",
() => settings?.SafetyFirst ?? false,
delegate (bool enabled)
{
if (settings == null) settings = new();
settings.SafetyFirst = enabled;
builder.Rebuild();
}
).Tooltip("Safety First", $@"On non-express timetabled consists, a caboose is required in the consist increase AE max speed > 20 in {Enum.GetName(typeof(AutoEngineerMode), AutoEngineerMode.Road)}/{Enum.GetName(typeof(AutoEngineerMode), AutoEngineerMode.Waypoint)} mode.");
#endregion
}
private void UiUpdates(UIPanelBuilder builder)
{
builder.AddFieldToggle(
"Enable Tag Updates",
() => settings?.HandBrakeAndAirTagModifiers ?? false,
delegate (bool enabled)
{
if (settings == null) settings = new();
settings.HandBrakeAndAirTagModifiers = enabled;
builder.Rebuild();
}
).Tooltip("Enable Tag Updates", $@"Will suffix tag title with:
{TextSprites.CycleWaybills} if Air System issue.
{TextSprites.HandbrakeWheel} if there is a handbrake set.
{TextSprites.Hotbox} if a hotbox.");
builder.Spacer(spacing);
builder.AddFieldToggle(
"Debt Allowance",
() => settings?.ServicingFundPenalty ?? false,
delegate (bool enabled)
{
if (settings == null) settings = new();
settings.ServicingFundPenalty = enabled;
builder.Rebuild();
}
).Tooltip("Allow Insufficient Funds", $@"Will allow interchange service and repair shops to still function when you are insolvent, at a 20% overdraft fee.");
builder.Spacer(spacing);
builder.AddFieldToggle(
"Train Brake Color Mode",
() => this.TrainBrakeDisplayShowsColorsInCalloutMode(),
delegate (bool enabled)
{
if (settings == null) settings = new();
settings.TrainBrakeDisplayShowsColorsInCalloutMode = enabled;
builder.Rebuild();
}
).Tooltip("Train Brake Color Mode", $@"When enabled/checked and car tag callout mode is enabled (showing car tags hovering over them), the train brake display of the selected locomotive will change the cars/engines to their destination area's color to help you visualize sets of cars at a glance.");
builder.Spacer(spacing);
EngineRosterShowsFuelStatusUISection(builder);
}
private void EngineRosterShowsFuelStatusUISection(UIPanelBuilder builder)
{
var columns = Enum.GetValues(typeof(EngineRosterFuelDisplayColumn)).Cast<EngineRosterFuelDisplayColumn>().Select(i => i.ToString()).ToList();
builder.AddSection("Fuel Display in Engine Roster", delegate (UIPanelBuilder builder)
{
builder.Spacer(spacing);
builder.AddField(
"Enable",
builder.AddDropdown(columns, (int)(settings?.EngineRosterFuelColumnSettings?.EngineRosterFuelStatusColumn ?? EngineRosterFuelDisplayColumn.None),
@@ -106,11 +270,11 @@ public class TweaksAndThingsPlugin : SingletonPluginBase<TweaksAndThingsPlugin>,
builder.Rebuild();
}
)
).Tooltip("Enable Fuel Display in Engine Roster", $"Will add reaming fuel indication to Engine Roster (with details in roster row tool tip), Examples : {string.Join(" ", Enumerable.Range(0, 4).Select(i => TextSprites.PiePercent(i, 4)))}");
).Tooltip("Enable Fuel Display in Engine Roster", $"Will add reamaing fuel indication to Engine Roster (with details in roster row tool tip), Examples : {string.Join(" ", Enumerable.Range(0, 4).Select(i => TextSprites.PiePercent(i, 4)))}");
builder.AddField(
builder.Spacer(spacing);
builder.AddFieldToggle(
"Always Visible?",
builder.AddToggle(
() => settings?.EngineRosterFuelColumnSettings?.EngineRosterShowsFuelStatusAlways ?? false,
delegate (bool enabled)
{
@@ -118,44 +282,11 @@ public class TweaksAndThingsPlugin : SingletonPluginBase<TweaksAndThingsPlugin>,
settings.EngineRosterFuelColumnSettings.EngineRosterShowsFuelStatusAlways = enabled;
builder.Rebuild();
}
)
).Tooltip("Fuel Display in Engine Roster Always Visible", $"Always displayed, if you want it hidden and only shown when you care to see, uncheck this, and then you can press ALT for it to populate on the next UI refresh cycle.");
});
}
private void HandbrakesAndAnglecocksUISection(ref UIPanelBuilder builder)
{
builder.AddSection("Tag Callout Handbrake and Air System Helper", delegate (UIPanelBuilder builder)
{
builder.AddField(
"Enable Tag Updates",
builder.AddToggle(
() => settings?.HandBrakeAndAirTagModifiers ?? false,
delegate (bool enabled)
{
if (settings == null) settings = new();
settings.HandBrakeAndAirTagModifiers = enabled;
builder.Rebuild();
}
)
).Tooltip("Enable Tag Updates", $"Will add {TextSprites.CycleWaybills} to the car tag title having Air System issues. Also prepends {TextSprites.HandbrakeWheel} if there is a handbrake set.\n\nHolding Left Alt while tags are displayed only shows tag titles that have issues.");
builder.AddField(
"Caboose Use",
builder.AddToggle(
() => settings?.EndGearHelpersRequirePayment ?? false,
delegate (bool enabled)
{
if (settings == null) settings = new();
settings.EndGearHelpersRequirePayment = enabled;
builder.Rebuild();
}
)
).Tooltip("Enable End Gear Helper Cost", $"Will cost 1 minute of AI Brake Crew & Caboose Crew time per car in the consist when the new inspector buttons are utilized.\n\n1.5x multiplier penalty to AI Brake Crew cost if no sufficiently crewed caboose nearby.\n\nCaboose starts reloading `Crew Hours` at any Team or Repair track (no waybill), after being stationary for 30 seconds.");
});
}
private void WebhooksListUISection(ref UIPanelBuilder builder)
private void WebhooksListUISection(UIPanelBuilder builder)
{
builder.AddSection("Webhooks List", delegate (UIPanelBuilder builder)
{
@@ -216,7 +347,7 @@ public class TweaksAndThingsPlugin : SingletonPluginBase<TweaksAndThingsPlugin>,
public void ModTabDidClose()
{
logger.Information("Nighttime...");
logger.Debug("Nighttime...");
this.moddingContext.SaveSettingsData(this.modDefinition.Id, settings ?? new());
}
}

12
updates.json Normal file
View File

@@ -0,0 +1,12 @@
{
"RMROC451.TweaksAndThings": {
"version": "1.0.0",
"changelog": [
{
"version": "*",
"date": "2024-07-26T14:31:49.0948925Z",
"desc": "https://github.com/rmroc451/TweaksAndThings/releases"
}
]
}
}